The desktop apps of the 90s was the heyday of UX. There are many positive things that could be said, but in the interest of brevity, I'll mention just two. Customizability. Users could set up their own hot keys, and even their own tool bars. Discoverability. Every UI widget (knob) had a tooltip, which explained its function. When a menu item was being browsed, there was a help line on the bottom that explained its fu…
> The desktop apps of the 90s was the heyday of UX for power users . Regular users didn't set up their own hotkeys or their toolbars. And they definitely didn't read the help or tool tips. The best UX for regular users, not interested in computers, is somewhere between websites and mobile apps.
Laws of UX
111–120 of 217 posts
Re: Laws of UX
#112Earlier quoted context omitted.
Different doesn't equal better.
how are measuring "better"? If it wins you a contract, then the market has judged your fancy-checkboxes as "better"
There's been loads of software that has been successful just by taking the idea from already existing software and making it more user friendly.
Re: Laws of UX
#113For a website all about UX, the site is almost impossible to use (at least on mobile), both from an intuitiveness perspective and from a technical one. I am entirely unsure what I’m supposed to click on, if what I’m seeing is an animation or a loading progress bar, the back button gave me a blank, black page, and everything on the site would be better if it were simply static html without all this JavaScript garbage…
> the site is almost impossible to use (at least on mobile) > I am entirely unsure what I’m supposed to click on As a tangent, I wonder if we'll be stuck with "click" being a very common word to use to refer to following links when it makes no sense when in the context of a touch screen. English is littered with words like that, so it's possible it's here to stay, but occasionally (rarely, I admit), it jumps out at m…
Re: Laws of UX
#114what a load... Conservation, momentum, trying to force people to use physics concepts for UX, for crying out loud, is anybody taking this seriously?
Re: Laws of UX
#115For a website all about UX, the site is almost impossible to use (at least on mobile), both from an intuitiveness perspective and from a technical one. I am entirely unsure what I’m supposed to click on, if what I’m seeing is an animation or a loading progress bar, the back button gave me a blank, black page, and everything on the site would be better if it were simply static html without all this JavaScript garbage…
Re: Laws of UX
#116Re: Laws of UX
#117Earlier quoted context omitted.
how are measuring "better"? If it wins you a contract, then the market has judged your fancy-checkboxes as "better"
Not necessarily. There's a good chance there was just someone who knows nothing about UX and is never going to actually use the software approved it for others to use. Or it might be that despite a poor UX, it's still the only product to do what you need. Despite a poor UX, it's better than the other guy's even worse UX, at least for now. There's been loads of software that has been successful just by taking the idea…
By analogy, You don't get to claim what is better in evoulution and natural selection. There is only what is selected for, which might not have any preference for what you consider good or not
Re: Laws of UX
#118For a website all about UX, the site is almost impossible to use (at least on mobile), both from an intuitiveness perspective and from a technical one. I am entirely unsure what I’m supposed to click on, if what I’m seeing is an animation or a loading progress bar, the back button gave me a blank, black page, and everything on the site would be better if it were simply static html without all this JavaScript garbage…
> the site is almost impossible to use (at least on mobile) > I am entirely unsure what I’m supposed to click on As a tangent, I wonder if we'll be stuck with "click" being a very common word to use to refer to following links when it makes no sense when in the context of a touch screen. English is littered with words like that, so it's possible it's here to stay, but occasionally (rarely, I admit), it jumps out at m…
It was just a function embedded in the multi-language routines.
Re: Laws of UX
#119The reaction on Hacker News compared to the reaction on Designer News is great. I think the problem people are struggling with is that it's a site created mostly for fun and delight, but the message is about "UX", which people generally think of as a way to maximize efficiency. Products don't always need to be relentlessly efficient to be considered useful or "good". Some products are created for you to just enjoy.
Super positive. We love it.
Blows my mind. But that's the point - it's really like two very, very different ways of thinking about, approaching/creating and evaluating projects (in this case, a web site.) On one side, they have "an eye for design" that really appreciates this novel UI design, but on this other side, we have that eye for efficiency and... ahem... user experience. (Rather than how a designer might experience something.)
Re: Laws of UX
#120Earlier quoted context omitted.
I clicked on one of the book covers and ended up with an abstract full screen animation that ran for five seconds before I figured out it was a full screen page header. I'm confident that web design is the way it is mostly as a means to keep the people that work with it employed. A simple, straight forward implementation with a little color and layout to make it stand out would have been much easier to navigate and d…
Even on the desktop site it hides the navigation. It could use an index on the left -- not to mention that the entire law page is so brief that it does not need its own page. Which one of those laws tackle UX bloat and ornament for ornaments sake? The site is pretty, that's true, but it's not made to be a useful source of information, it's made to be pretty above all else. The entire site is a great example of what t…