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Paperclips

decisionproblem.com

111–118 of 118 posts

Re: Paperclips

#111
post #60

Earlier quoted context omitted.

[spoiler] I chose the reject option, what does "accept" change? [/spoiler]

I am also interested in this.

Actually, the gamestate is saved in the localstorage. So you could backup it in some text file before testing one option and restoring it to test the other option.

However, some people might call that cheating.

Re: Paperclips

#113
post #83

The author should publish an API for this game, and allow AIs to play it. Then extend to multiple competing companies. And then extend to a simulation of a full economy.

I originally thought this was the purpose of the game, and asked the person who linked it to me if I was supposed to write code for it.

Re: Paperclips

#114
post #109
post #61

Earlier quoted context omitted.

I attained full autonomy before getting to 100m+ clips and am now stuck not able to create any factories. The price of success ;-)

I got stuck too. I spent too much trust on CPU instead of memory. That limited my total compute to 30K, I needed 50K for the upgrade and the quantum boost wore off before I could reach 50K. I ended up having to click the quantum button using javascript, because I couldn't click fast enough. That got me unstuck.

I apparently played that stage too well and completed it before I had made enough paper clips (which becomes the new currency then) to get anything started at all in the next stage.

Re: Paperclips

#115

Earlier quoted context omitted.

Depending on your background, it may appear to be exactly what it is. It did for me...

True. I was not familiar with the premise when I played it.

(Possible spoilers)

Yeah, I came in well primed - having played "A Dark Room", familiar with the "paperclip maximizer" thought experiment, and familiar with various iterations of the idea of keeping an AI "in a box". Playing the game was probably a very different experience than for someone with none of that familiarity.

Re: Paperclips

#116

Full autonomy attained in 2 hours 55 minutes 58 seconds The strategy seems to heavily rely on investment, that seems not to my liking. I'd want to see purchase item to fully automate all sub-games to make the late game less tedious. One thing I think might be helpful: Make sure there is unsold inventory once you want to deposit to the stock market, to avoid stuck money generation and crushed stock market killing you.…

I think the game subtly guides the players towards a investment-heavy strategy.

Also, there is a built-in safety net that saves you from crashes... Won't spoil it completely but you can most easily achieve it right after you start the game from blank slate.

Re: Paperclips

#117
Did anyone else have problems after releasing the hypnodrones? I lost most of the interface and stopped producing paperclips. I don't have factories yet, and only have produced 700 million paperclips

Re: Paperclips

#118
post #83

The author should publish an API for this game, and allow AIs to play it. Then extend to multiple competing companies. And then extend to a simulation of a full economy.

The browser console and the DOM make for a decent interface to the game if you want to try your hand at "automating" (cheating) parts of the game..

For example: I eventually wrote and ran an interval function in the console to automatically click the Quantum Computing button only when all my available photonic chips were producing a collective net-positive result.

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