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Snakisms

pippinbarr.github.io

111–120 of 148 posts

Re: Snakisms

#112

The games awesome. Capitalism: "You can't afford the apple". Excellent. I didn't like the auto mail.

Did it actually automatically email for you? For me it just popped up a window to compose an email, with some content filled in. And personally, I thought it was brilliant. I played that level for a solid few minutes trying to figure out what the twist was.

Safari popped up a dialog that said "This page has been blocked from automatically composing an email." with an option to allow it anyway

Re: Snakisms

#114

Great game, but why does it consume soooo much CPU?

Is it? It's only using about 10% of a core here. While that's a lot for a game that could run comfortable on a Nokia 3310, it still feels pretty low for JavaScript.

Re: Snakisms

#115

Existentialism performed exactly like I imagined. Endless banality of reality symbolized by continuing borders. I had to switch it off because I started to project myself to this small square pixel that elongates in the backdrop of pitch dark oblivion staring back into my empty soul.

You must be a true Existentialist then. I quickly committed suicide out of curiosity. "Il n'y a qu'un problème philosophique vraiment sérieux: c'est le suicide" I guess.

I wanted to stop, but suicide didn't even cross my mind...

fascinating

Re: Snakisms

#116

I guess I don't know enough philosophy to understand some of the jokes. Anthropomorphism: the apple moves like the snake, man was made to the image of god and so on. Apocalypticism: the game just ends after a few moves without notice. Asceticism: the game ends if you eat the apple, you are supposed to be like a faquir. Capitalism: you start the game with 50, spend 10 each apple you eat - when you are broke you can't…

Just few comments based on my interpretations (not necessary more correct):

Anthropomorphism: as apple moves, you attribute intentions and feelings to it - now it flees, now it gave up and so on.

Determinism: you start out as usual trying to control the snake, but very quickly realize everything is predetermined and your sense of control is illusion.

Monoism: we are all part of oneness, you are devouring yourself.

Nihilism: I especially liked that you cannot go back to menu, you have to refresh the page. It's kind of a dead end in terms of meta-game (game of games).

Optimism: The reason you are not growing is that would make the game more difficult. You stay forever a child.

Re: Snakisms

#118
post #107

Earlier quoted context omitted.

communism wouldn't really make sense with a single agent, and I guess anarchism would just have an apple shoot you for violating NAP (and/or for fun).

lol, ancaps aren't anarchists although they claim to be

I think it's fair to say they are, although I included the "(and/or for fun)" to cover the usual kind of anarchy.

Re: Snakisms

#119
post #74

I guess I don't know enough philosophy to understand some of the jokes. Anthropomorphism: the apple moves like the snake, man was made to the image of god and so on. Apocalypticism: the game just ends after a few moves without notice. Asceticism: the game ends if you eat the apple, you are supposed to be like a faquir. Capitalism: you start the game with 50, spend 10 each apple you eat - when you are broke you can't…

> Utilitarianism Trolley problem.

Reminded me of the trolley problem too, but the fact that the game says "You win" when you take the path with 5 "apples" confused me. Seems like much less of a dilemma than the trolley problem.
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