Can someone recommend excellent books and/or tutorials to learn chess? I know only basic rules, but no tactics/strategy/opening/etc.
LiChess: Learn from your mistakes
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Re: LiChess: Learn from your mistakes
#112lichess is legitimately one of the most impressive web applications I've seen and used. I've never been a big fan of playing chess, but I discovered the site several months ago, and it allowed me to get into the game in a way that I thought I never would. It started with the tactical puzzles. They're derived algorithmically (using Stockfish analysis) from games actually played on the website. This alone is fascinatin…
I didn't like there algorithmically derived puzzles at all since almost 80% of the ones I tried where variations of similar puzzle. I guess I should admire that it is algorithmic but even then I expected proper puzzle.
Re: LiChess: Learn from your mistakes
#113Earlier quoted context omitted.
Can't you just make this yourself? Why does it have to be a part of the lichess platform?
Why do any rule variants have to be a part of the lichess platform?
Re: LiChess: Learn from your mistakes
#114Earlier quoted context omitted.
It was launched in 2016, with a much simpler interface (no accounts iirc), which evolved a lot to come to this day. Its source code is also really interesting, it makes me want to learn Scala.
> It was launched in 2016 It's been around at least as far back as 2010. Here is a 6 year old HN submission about it: https://news.ycombinator.com/item?id=1927188
Re: LiChess: Learn from your mistakes
#115Earlier quoted context omitted.
Very cool project, I was blown away by this feature. Did stumble upon a bug though. I had three puzzles which I thought were buggy. I forgot the URL and details on the first one (so it may or may not been buggy), and I was flat out wrong about the second one (a bishop was making sure a horse couldn't move which I thought could be used to take the piece supposedly causing checkmate). My third one though is clearly bug…
I don't think the goal of that puzzle is to achieve checkmate. "Victory" just means you solved the puzzle, not that the game is over. The goal is just to find the most optimal move given the board configuration. In that particular position, white can use its knight to simultaneously attack the black king and queen. Since the king is more important, it must be moved, effectively forcing black to sacrifice their queen.…
FWIW, I do not agree is (always) more powerful than a knight, but generally they are (while a queen is more powerful than a rook or bishop which is almost always better, a knight has a unique utility).