Earlier quoted context omitted.
None of these are deliberate idling to give the impression of work which is what the original comment was about.
Huh? ALL of these are deliberate idle time (idle as in "not spend in actually decompressing) to give the impression of work ...
The Finder’s GUI tax can be very expensive
111–120 of 125 posts
Re: The Finder’s GUI tax can be very expensive
#112Earlier quoted context omitted.
The N64 in turn took the start screen thing from the Super Famicom and Famicom before it. I assume title screens are just that: title screens, and the developers want to show off. Maybe it's a legacy of arcade machines, though.
PC games never had a title screens, until the first bad console ports around 2003 came along. Instead of a title screen, PC games used to go to the main menu directly. Even today, some console games like GTA V don't have a title screen, but many smaller games feature a useless title screen.
Re: The Finder’s GUI tax can be very expensive
#113Earlier quoted context omitted.
The N64 in turn took the start screen thing from the Super Famicom and Famicom before it. I assume title screens are just that: title screens, and the developers want to show off. Maybe it's a legacy of arcade machines, though.
PC games never had a title screens, until the first bad console ports around 2003 came along. Instead of a title screen, PC games used to go to the main menu directly. Even today, some console games like GTA V don't have a title screen, but many smaller games feature a useless title screen.
Re: The Finder’s GUI tax can be very expensive
#114Earlier quoted context omitted.
Kind of related, the reason there's a "Press A to play game" on xbox (and a lot of PC ports) is because Microsoft requires a button press every x seconds, and if the game takes too long to load before the menu appears, pressing A will circumvent that requirement.
>Microsoft requires a button press every x seconds What is the rationale behind such a requirement? >if the game takes too long to load before the menu appears, pressing A will circumvent that requirement. Does this mean those screens/videos that get displayed after the game starts and before the menu appears are required by Microsoft to be skippable? If that's the case then it's good UX design in my opinion. I think…
Re: The Finder’s GUI tax can be very expensive
#115Earlier quoted context omitted.
Kind of related, the reason there's a "Press A to play game" on xbox (and a lot of PC ports) is because Microsoft requires a button press every x seconds, and if the game takes too long to load before the menu appears, pressing A will circumvent that requirement.
>Microsoft requires a button press every x seconds What is the rationale behind such a requirement? >if the game takes too long to load before the menu appears, pressing A will circumvent that requirement. Does this mean those screens/videos that get displayed after the game starts and before the menu appears are required by Microsoft to be skippable? If that's the case then it's good UX design in my opinion. I think…
Re: The Finder’s GUI tax can be very expensive
#116Earlier quoted context omitted.
No, it's about showing it long enough so you know what the dialog is and what it's doing. If a dialog popped up for the brief amount of time it actually takes to unzip, it might freak out users: "huh? WTF was that??"
The Finder already handles this differently for file copy operations - you don't get a file copy progress dialog if it takes less time than you need to react (just an audio confirmation). It seems like Archive Utility didn't get that extra attention though.
Re: The Finder’s GUI tax can be very expensive
#117I've encountered this in command-line programs as well. Print statements take a non-zero amount of time and depending on the language, can be quite slow, so for an otherwise-fast operation in a loop, if it prints a line every time then it can contribute significantly to the overall speed of the program. Removing the print statements in some cases can speed up the code by an order of magnitude.
Avoid verbose flags on tar.
Re: The Finder’s GUI tax can be very expensive
#118Earlier quoted context omitted.
The N64 in turn took the start screen thing from the Super Famicom and Famicom before it. I assume title screens are just that: title screens, and the developers want to show off. Maybe it's a legacy of arcade machines, though.
PC games never had a title screens, until the first bad console ports around 2003 came along. Instead of a title screen, PC games used to go to the main menu directly. Even today, some console games like GTA V don't have a title screen, but many smaller games feature a useless title screen.
Re: The Finder’s GUI tax can be very expensive
#119Re: The Finder’s GUI tax can be very expensive
#120Earlier quoted context omitted.
Huh? ALL of these are deliberate idle time (idle as in "not spend in actually decompressing) to give the impression of work ...
By that (deeply silly) logic, 'having a GUI' is 'deliberate idle time'.
The obvious thing to have done would be to have a single progress bar for all decompression operations requested in a single UI action. Darwin has had a process scheduler for some time now; they can be expected to make good use of it.
It is infuriating to be waiting for animations to end for literally 12 seconds.