Apple Slaps Developers In The Face
111–120 of 152 posts
Re: Apple Slaps Developers In The Face
#112Earlier quoted context omitted.
There is some debate about whether the Adobe/Macromedia Flash EULA can be considered binding, but Gnash developers prefer to avoid the issue by not installing Adobe/Macromedia tools, and thereby not accepting the EULA. We can use tools like Ming to generate Flash testcases, and we rely on the efforts of volunteers to run our testcases on commercial software and report the result. http://www.gnashdev.org/?q=node/25#eu…
I know i will get downmodded for saying this, but the blog entry is from 2008 and and the faq you linked to speaks only of a debatable possibility of possible restrictions in Adobe's then EULA. See http://www.openscreenproject.org/about/faq.html to see how much Adobe has opened up since. Also, it is worth noting that Adobe has never gone after these open source swf player projects.While i agree that Adobe is not as o…
I hate when people say this. It's like saying "my point is valid, but people on HN are too stupid to get it".
Re: Apple Slaps Developers In The Face
#113Apple doesn't like Flash (or Adobe, depending on preference).
Adobe develops Flash to iPhone compiler.
Apple bans anything-to-AppStore apps that aren't "originally written in C/Obj. C"
...
* Adobe writes Flash to Canvas/HTML5 Apps ?
Apple has nothing to lose from that cornered last step to get onto the iPhone... The internet as a whole doesn't have anything to lose...
For once in my life I feel like an Apple fan. It's a shame it only happened under the influence of alcohol.
Edit: I feel very dirty all of a sudden.
Re: Apple Slaps Developers In The Face
#114Re: Apple Slaps Developers In The Face
#115So, there are a couple things here that jump to my mind. 1. Adobe isn't completely innocent. They're pretty close to a monopoly on their type of software and charge dearly for it (their Creative Suite costs as much as a MacBook Pro). They've done a lot to make sure there are no non-Adobe Flash players even when that's just hurting customers and not costing them money since they don't sell the player. They're not exac…
The Flex SDK is free, you can develop and compile Flash apps and web apps without buying any of their software. And they don't require a $99 fee just to have the opportunity to sell your work, or take 30% of the cut.
Re: Apple Slaps Developers In The Face
#116Earlier quoted context omitted.
I bought a Mac Mini with my iPod touch solely so that I could potentially write applications for it. I never did get around to it - my girlfriend went farther than I did - and so it sits, gathering dust, under my desk. But if I had a toolkit that let me develop iPhone apps without having to buy a Mac Mini, then I'd be much more likely to develop an iPhone app. So take me as a data point: the existing practical restri…
Continuing on the theme of my comment to the parent, I'll say: good riddance. The App Store is 185k titles strong, most of them crap. Developers without a passion for the platform are exactly what they don't need any more of.
Re: Apple Slaps Developers In The Face
#117Earlier quoted context omitted.
I bought a Mac Mini with my iPod touch solely so that I could potentially write applications for it. I never did get around to it - my girlfriend went farther than I did - and so it sits, gathering dust, under my desk. But if I had a toolkit that let me develop iPhone apps without having to buy a Mac Mini, then I'd be much more likely to develop an iPhone app. So take me as a data point: the existing practical restri…
If you don't want it, I am open to donations...
Re: Apple Slaps Developers In The Face
#118I'm going to leave this thought here, because I don't know where else to leave it without a blog. Apple doesn't like Flash (or Adobe, depending on preference). Adobe develops Flash to iPhone compiler. Apple bans anything-to-AppStore apps that aren't "originally written in C/Obj. C" ... * Adobe writes Flash to Canvas/HTML5 Apps ? Apple has nothing to lose from that cornered last step to get onto the iPhone... The inte…
Re: Apple Slaps Developers In The Face
#119Earlier quoted context omitted.
Go back and watch the first iPhone keynote. It was all about web apps.
Probably because that was the only thing possible at the time.
Re: Apple Slaps Developers In The Face
#120Earlier quoted context omitted.
There is some debate about whether the Adobe/Macromedia Flash EULA can be considered binding, but Gnash developers prefer to avoid the issue by not installing Adobe/Macromedia tools, and thereby not accepting the EULA. We can use tools like Ming to generate Flash testcases, and we rely on the efforts of volunteers to run our testcases on commercial software and report the result. http://www.gnashdev.org/?q=node/25#eu…
I know i will get downmodded for saying this, but the blog entry is from 2008 and and the faq you linked to speaks only of a debatable possibility of possible restrictions in Adobe's then EULA. See http://www.openscreenproject.org/about/faq.html to see how much Adobe has opened up since. Also, it is worth noting that Adobe has never gone after these open source swf player projects.While i agree that Adobe is not as o…
They went after rtmpdump, a tool developed by the gnash devs after clean-room reverse engineering to eventually bring RTMP support (client video streaming) to gnash and other free players:
http://en.wikipedia.org/wiki/Real_Time_Messaging_Protocol#RT...
> rtmpdump is an open-source command-line tool that is designed to dump the full RTMP stream. It implements the RTMPE protocol, which Adobe believes to be an encryption and copyright protection scheme: however analysis of RTMPE shows that RTMPE is nothing of the kind. rtmpdump was removed from its original SourceForge page due to Adobe issuing a Digital Millennium Copyright Act takedown notice, which Sourceforge did not have the resources to contest, and could not place any other sourceforge projects at risk. flvstreamer is a fork of rtmpdump which removes all the code that Adobe believed was in violation of the DMCA (due to the belief by Adobe that RTMPE is an encryption mechanism). flvstreamer still allows users to download a stream of audio or video content from all RTMP servers, as long as RTMPE is not enabled on the server. rtmpdump development was restarted in October 2009 and is hosted at the MPlayer site[5]. It has much improved functionality and has been rewritten in C (was C++).