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Users spend more minutes per day in Pokémon Go than Facebook

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111–120 of 144 posts

Re: Users spend more minutes per day in Pokémon Go than Facebook

#111

A few thoughts: 1. I tried playing this game, but really don't enjoy it. It feels to me it's not about strategy as much as it's "the one who puts in the most hours of playing wins". Felt actually like work to me. 2. I don't see this game being a long term super success, as it is now. I'd imagine cohort analysis would show the first cohorts waning in usage in the next several weeks. I imagine as more people begin play…

I speculate, perhaps groundlessly, that they could be racing to add the other traditional elements of Pokemon, e.g. battles and trading. So long as they begin to deliver those before people forget about the game, they can get a second, probably much longer lasting, wind.

I certainly couldn't see myself being a devotee even if they added those features, but kids the world over devoted countless hours to the gameboy games, and that's pretty much what they were.

P.S. When "playing" equates to "biking around town, walking around town, etc", I'm A-OK with play volume being an important element to "success"!

Re: Users spend more minutes per day in Pokémon Go than Facebook

#112
post #4

Seems obvious to me -- it's a game that takes time to play. Most people check Facebook for, like, 30 seconds at a time. It's like saying people spend more time playing Overwatch than checking their email? There's probably a better analogy. A bunch of interesting data in the article though.

The thing about Facebook is many people dwell on it, rather than checking it for 30 seconds. The timeline becomes a time sink for many people.

Re: Users spend more minutes per day in Pokémon Go than Facebook

#113
post #18

Earlier quoted context omitted.

Why so snarky? Don't you think it's an interesting phenomena?

Not really, it seems just like any other fad. The technology involved has been around for a while, and nobody paid much attention to it before. I'd be interested to see articles detailing technical difficulties that they may have overcome, but I've seen way too many articles just saying "Pokemon GO now has more X than Y".

The technology involved has been around for a while, and nobody paid much attention to it before.

Could that not be what's intriguing? I.e. everybody is paying attention to it now? We're wondering if this will be the first "killer app" for AR?

Re: Users spend more minutes per day in Pokémon Go than Facebook

#114
post #83
post #77

Earlier quoted context omitted.

>Gyro-based 3D with camera feed background Isn't that how augmented reality works? I can't think of any other way to do it, unless you are tracking specific objects and overlay something on top of it.

If so then the term "AR" has been diluted. :( I was hoping for something like this: https://youtu.be/GnuQzP3gty4?t=22s

Well that might be a bit too 'new' for today's smartphones and rapid app development cycles. However, there is a software known as PTAM that has been around for a while now[0]. It isn't as fancy as the SLAM demo you showed, PTAM can't build continuous 3d maps, but it does the kind of AR stuff we have been promised[1]. It ran in real time on iphones all the way back in 2009!

However, in the real world it might not be reliable enough or might be too costly in terms of battery life to justify putting it in a phone app that was developed as quickly as possible

That SLAM thing is interesting though, especially if you can integrate it into an AR game. Because it can make 3D maps of the environment, you might be able to use players of said AR game to go out and scan the world. One can incentivize scanning unscanned areas by placing 'rare pokemon' in them or giving in game items for areas scanned. If one has enough people playing, one could build google streetview style maps that are updated everyday.

Except we can do much better than streetview because we have the 3d model of stuff. A big continuously updated 3d map like this is valuable. We can use it for mundane stuff like 'does the local bar have any specials today', but we can also use it for stuff like navigating robots. If one has a big map of where all the trees and buildings are, it makes it much easier to do drone delivery.

[0]http://www.robots.ox.ac.uk/~gk/PTAM/ [1]https://www.youtube.com/watch?v=F3s3M0mokNc [2]https://www.youtube.com/watch?v=pBI5HwitBX4

Re: Users spend more minutes per day in Pokémon Go than Facebook

#116

I would be very happy if Niantec releases an in-depth write up on the how the backend was implemented and what measures they took to make it scale to handle this kind of traffic. I don't care much for the game, but details of why the servers weren't (aren't?) able to handle the traffic interests me immensely.

They also had a tonne of markets come online when they weren't expecting it - the softlaunch in Oz/NZ would have been to work through those, but once the world came online they couldn't hold it back, so might have had to accelerate the roll-out faster than they'd have liked? Technicalities of it will be interesting.

I think Niantic learned a very valuable lesson about soft-launching an incredibly anticipated game

Re: Users spend more minutes per day in Pokémon Go than Facebook

#117
post #105

Earlier quoted context omitted.

Blizzard had very few issues with their largest launch in recent history.

Right but it's odd that "very few issues" for a game (overwatch in this case) includes multiple hours of outage in like the first week or two. (Though like you point out, it is way less than other popular releases) There's just a staggering difference between the number of 9s offered by game companies vs more reliable parts of the industry. Shit most online games still don't have login servers that scale easily to me…

The more reliable parts of the industry didn't get there instantly on day one like we seem to expect games to do. They got there by refining their process over plenty of time. Every large system that works developed from a small system that did. Games just aren't afforded that luxury as they have to maximize their launch hype and get slammed on day one.

Re: Users spend more minutes per day in Pokémon Go than Facebook

#118
post #31

Earlier quoted context omitted.

Pokemon Go is arguably the first killer app for collaborative Augmented Reality. It shows app developers that there is serious public interest in the 'right' type of AR and will no doubt open the doors for serious monetization attempts. My prediction for the next big thing? The AR equivalent of snapchat filters that you superimpose over yourself, your friends or enemies, visible to people whose cameras are running th…

To be honest, I used AR mode for the first few days but I turned it off eventually. It had bugs on my Nexus 5x where it would do some weird stuff to the live preview from the camera, like stretching the video and other artifacts. It also drained my battery significantly faster. Finally, it's just plain easier to catch Pokemon with AR mode turned off, which kind of sucks since that's the killer feature. I'd like to kn…

There are reasons to turn it on sometimes, probably mostly once you get to higher levels. A tip I got from someone attempting to do "curveballs" was that with AR on you can adjust position to both keep the Pokemon on-screen and throw a curveball more easily.

Re: Users spend more minutes per day in Pokémon Go than Facebook

#119

I would be very happy if Niantec releases an in-depth write up on the how the backend was implemented and what measures they took to make it scale to handle this kind of traffic. I don't care much for the game, but details of why the servers weren't (aren't?) able to handle the traffic interests me immensely.

I may be naive, but Firebase may be the perfect fit for this kind of task scince it scales pretty good. Niantec would probably get massive discounts as well as an Ex-google company...

Re: Users spend more minutes per day in Pokémon Go than Facebook

#120
post #96

Earlier quoted context omitted.

I'm the opposite... I would love a Pokemon MMO (imagine WoW with Pokemon!)

It's frankly stunning that Nintendo never attempted this in the mid 2000's when MMO's were the hot thing. I've seen the idea floated so often of the past decade.

Remember this?

http://www.gamespot.com/articles/iwata-customers-do-not-want...

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