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I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

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111–120 of 157 posts

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#111

To me, the most exciting thing about VR (particularly on the Vive) is not anything gaming related but the possibilities around creation and collaboration that are opened up by being able to program in "the real world." If you've played with Tiltbrush at all you can see a glimpse of this. Your brain's implicit understanding of your presence in 3D space is incredibly vital to understanding the shapes and structure that…

Yup. There's a lot going on right now with people making tools for sculpture, for design, and even stuff like minecraft is a blast on the vive. I've had mine three weeks and managed to spend 6 hours in it solidly on Saturday - 30 minutes and you need a nap? Please. Better make some ovaltine and put your slippers on. On the other hand, I can't take more than 30 minutes of holopoint - it's physically intense and leaves…

I agree they're great but they are not your hands. I was still pressing the wrong button all the time. I need gloves not wands

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#112

Earlier quoted context omitted.

Yup. There's a lot going on right now with people making tools for sculpture, for design, and even stuff like minecraft is a blast on the vive. I've had mine three weeks and managed to spend 6 hours in it solidly on Saturday - 30 minutes and you need a nap? Please. Better make some ovaltine and put your slippers on. On the other hand, I can't take more than 30 minutes of holopoint - it's physically intense and leaves…

I agree they're great but they are not your hands. I was still pressing the wrong button all the time. I need gloves not wands

I don't think the neural remap is that hard - i mean, you can type, and it doesn't work through a pen and text interpretation.

Having used the controllers and leap motion, the controllers I prefer, as grasping nothing is less immersive than grasping a controller - in my view, anyway.

Now, gloves with feedback, those will be interesting - but are a way off.

I was recently thinking about 3d printing trackable objects to get around the whole topic, and allow leap motion/manus/whatever to be that much more real.

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#113

I think the problem isn't so much that the tech isn't ready, it's simply that the software is immature. Everyone has been rushing hard to get this tech out the door, but software developers haven't really had time to produce much beyond "app-store" quality content which tends to lack lasting replay value. We all know it takes a lot of time to produce high quality software and there is still a lot of experimentation t…

It's a chicken and egg problem. Because the hardware is so niche, the software makers don't have an audience to justify a big investment. What's more, content - even if it becomes the Mario of the VR - is not as important as the platform itself for control. Companies and investors realize this and so they focus on platforms. And so we have a bunch of companies vying for a turn at the platform while no one wants to ma…

there's no 'mario' or 'angry birds' of VR yet, that opportunity is wide open for the right company

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#114
post #105

I had the DK2 and pretty much the same thing happened, boxed and shelved after a week, after I tried all the best demos - although for a different reason: the eye-strain and nausea was too much to bear for me. I couldn't really explain it since other people, family members and friends, could wear it just fine for any amount of time. I wear glasses but neither lenses or any settings offered relieve, guess I'm simply t…

I had a dk2, and the nausea was real. Had to put it down and sit there pale and sweaty many times.

In the vive, at 90fps and all the other bells and whistles - none, even dogfighting in elite, even stick-moving in minecraft.

That said, a gtx 670 would be marginal at best - a 970 is the official min spec, and the new generation of pascal cards are essentially built for vr.

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#115
post #76

Well... I was an early adopter for the Amazon Echo. Initially it was about the same, novelty but practically useless, until new integrations were added and now I make extensive use of it.

But the headsets are not going to get any lighter with time unless you buy new ones.

I think there will be more relevant applications of VR. Today there is very few software that is VR specific

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#116
post #74

VR is going to be somewhat like the advent of the 3D television in 2010-ish. Every manufacturer will make one, few people will buy one, and the people who do will likely only use it on novelty occasions. VR is really only a stepping stone to augmented reality, and mixed reality mobile operating systems. On a side note Oculus and WhatsApp seem to be some of the dumbest expenditures Facebook could have ever made. 13 bi…

I think 3D television was a mere incremental improvement whereas the immersion of VR is the next stepping stone of entertainment. Though, I think the full-room experiences are a bit of fad as seated experiences are more comfortable and relatable to how we've always consumed various forms of relaxing entertainment. Instead of the simplistic interactions, I honestly wouldn't mind it if I used a keyboard and mouse inter…

There is quite big market for non-seated entertainment - Wii, Kinect, etc have shown that. It is a very different market from the people who currently have high-end gaming PCs suitable for VR, but the number of people who like and want full-room experiences is quite large.

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#117
post #58

Earlier quoted context omitted.

Maybe the headset idea is not so great. If we created a spherical room around the user and displayed the 3D image on it, in all directions, it would be more natural. Especially if we can still walk inside the sphere in any direction.

This is called a CAVE and it's the predecessors to today's HMDs. https://en.wikipedia.org/wiki/Cave_automatic_virtual_environ...

I spent time inside UCSB's AlloSphere this weekend.

http://www.allosphere.ucsb.edu/

In VR headset terminology it has full field of view, zero latency head tracking, very high resolution, group experience, no fatigue, etc.

Obviously, everyone can't have one in their house but it's a great experience.

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#118

I think the problem isn't so much that the tech isn't ready, it's simply that the software is immature. Everyone has been rushing hard to get this tech out the door, but software developers haven't really had time to produce much beyond "app-store" quality content which tends to lack lasting replay value. We all know it takes a lot of time to produce high quality software and there is still a lot of experimentation t…

Having owned an Oculus, I can't agree the tech is ready. Personally I won't be touching the hardware again until it evolves to something like putting a pair of sunglasses on, and the image covers your entire field of vision, with better resolution. The black border around the image was disappointing and prevented full immersion. I also want an integrated tracking camera in my laptop. The less clutter of hardware the…

Do you have the last Oculus headset or one of the alpha version for developers?

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#120
post #109

There's been a lot of fighting between Vive owners and Oculus owners over which HMD is the best, but they both miss the reality that the biggest challenge to getting the average person to adopt VR isn't room tracking or motion controllers, it's getting them to even want to put the things on. There is very little compelling software at this point that would make anyone but an enthusiast want to use either of them for…

I read the vive was superior in tech (full room, good controllers, steam), but inferior in hardware-ux (to heavy) Luckily I have huge traps from lifting, haha.

It's a lot easier for HTC to update the Vive hardware than for the Oculus to get a whole new stack.

Vive has already been a hit with the early adopters. But HTC needs to concentrate on making the hardware better and cheaper if it wants to break into the mainstream commodity market.

The biggest problem is pitching VR as gaming++, because gaming on its own is not a killer app - especially at the current price point.

I won't be surprised if a killer app emerges from a different sector. But I also won't be surprised if no killer app appears, and VR is stuck in the gaming ghetto for another five years or so.

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