Live data from Hacker News

TiltBrush by Google

tiltbrush.com

111–120 of 126 posts

Re: TiltBrush by Google

#111
post #56

This + a video of people playing 'Job Simulator' have me wanting to cancel my Oculus Rift preorder and get a Vive instead.

Platform exclusives will be the bane of VR. When I see interesting exclusives X on Vive, Y on Oculus and Z on Playstation VR, I won't buy all three platforms. I'll just say 'screw you all, I'll pass'.

Oculus has exclusives because they partner with developers, offering money and support. Vive has exclusives because there's stuff you can do with the Vive's native VR controllers that you simply can't with the Rift's Xbox One controller.

When Oculus releases its Touch controllers (hopefully before the end of the year?) you might see Vive titles ported over to Rift. Movement in the other direction depends on what terms and conditions are in the contracts studios agreed to sign.

Re: TiltBrush by Google

#112
post #65

Earlier quoted context omitted.

I see this sentiment a lot, but I've yet to see anything more. Could you elaborate on how you find the vive is better than the dk2?

The Vive's entire ecosystem is set up for moving around, using your hands, and really being 'VR' like we've all imagined. The oculus is your head as a camera in comparison.

So if the Oculus SDK integrated well with something like the Microsoft Kinect - things would perhaps be on more equal footing?

Re: TiltBrush by Google

#113
Something seems odd, why are the videos on the site not YouTube videos???

Answered my own question: TiltBrush was acquired by Google in 2015. Its still a missed opportunity by not having the videos on YouTube.

Re: TiltBrush by Google

#115
post #108

Earlier quoted context omitted.

Ordered the HTC Vive and I think it's the "game" that I'll have my kids (age 4 and 7) experience first. They both loved some of the demos and games available on the DK1 and DK2, but I think the creative freedom this seems to encourage will be even better.

Small note here: I have not seen any anecdotal or objective data on it, but I have a feeling this headset may be overly large or slightly too heavy for a 4 year old's face/head, and the controllers may be too big as well... I do hope I'm wrong, though! TiltBrush looks like a child's dream! :)

Also an adult's dream!

I wish my friend had taken a video of me as I was frolicking whilst throwing sparkles as high above my head as I could.

Or perhaps as I free-form drew a (wobbly) cube in 3D (should have used the straight line tool!), then stuffed it with flames. Then I taped up the sides of my first cube skeleton to hide the flames. Obviously this makes no sense at all but the experience was incredibly creative.I don't think anything parallels this right now.

Re: TiltBrush by Google

#116
post #68

Imagine the kind of fun one could have with this and a bit of THC.

Or LSD, for that matter.

"That refresh rate is annoying, which is a shame because lots of people put lots of effort into making this artefact"

"So flat and pixelly"

"Why am I sitting inside a sensory simulation box when I could be doing more exciting and fulfilling things in that-which-we-refer-to-as-the-physical-world?"

"The faster you move your head, the more the graphics lag behind the sound... Woah, try it with the music visualizer, it's like multimodal flanging or some shit"

Re: TiltBrush by Google

#117

Not exactly the same thing but I've actually been sitting on an idea for a mobile app that was inspired by Google: Essentially, you'd be able to look through your phone camera and draw on the world on the screen. Then other people could see your geolocated creations and maybe modify them. (I also considered autodecay for dense areas) I never did figure out the physics of how the projection would work or if the accura…

I've had the same idea on the backburner for a while. It's tough to work out where a person is however. It might work well with things like film posters, shop fronts or even TV. I'd love to be able to comment on those stupid hydro-nano-nonsense cosmetic commercials. It's got a killer revenue model too. Look at me just giving away gold, truth is I'm never going to have the time.

Re: TiltBrush by Google

#118
post #65
post #38

Earlier quoted context omitted.

Having played both, I would strongly recommend you do. When I took off the vive my first thought was "no way I'm getting an oculus".

I see this sentiment a lot, but I've yet to see anything more. Could you elaborate on how you find the vive is better than the dk2?

The ability to walk around something makes it seem so much more real. With vive you can duck below and look under a table, lean around, view something from all angles. With oculus you're limited to seated experiences so it doesn't feel much different than sitting at a desk with a 3d monitor.

Also, moving your character with a controller or keyboard can be nauseating. This is why the best oculus games are going to be "cockpit simulators" or they're just going to have a"virtual screen". The vives ability to move yourself with your own legs keeps nausea in check.

Re: TiltBrush by Google

#119

Earlier quoted context omitted.

Remember Roller Coaster Tycoon (2 or 3?) where you could ride the coasters you designed in FPV? Can't wait to induce motion sickness without ever leaving my desk.

Oculus has a couple of roller-coaster demos already. They are amazingly immersive, even on the first dev kit.

And for me, highly nauseating (also for everyone else who has tried one using my Oculus).

Re: TiltBrush by Google

#120
You only get to draw on the planes you create is that correct? I would like to see how you select different panes. Not enough details, creating 3D art is tough. Recently I had a very immersive experience with the LeapMotion controller and my DK2. If you get a chance try the new Orion experience from LeapMotion! Wow!
Post reply on HN