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Oculus Rift: Available for pre-order

shop.oculus.com

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Re: Oculus Rift: Available for pre-order

#111

Interesting tweet from Palmer ( https://twitter.com/PalmerLuckey/status/684772857625231360 ) on high load and fraud. Always interesting to see large launches not considering load/security on the web app. Out of curiosity, why is www.oculus.com not using a CDN (direct to AWS), and shop.oculus.com not using a CDN with rate control capabilities.

Hope they can tell the difference between "script kiddie fraud" and normal users trying to do the payment again and again using a different machine and a different browser because they site can't handle the load...

Re: Oculus Rift: Available for pre-order

#112

Earlier quoted context omitted.

This costs as much as a full blown PC. Except you'll also need a killer desktop PC that can run it [1]: - NVIDIA GTX 970 / AMD 290 equivalent or greater - Intel i5-4590 equivalent or greater - 8GB+ RAM - Compatible HDMI 1.3 video output - 2x USB 3.0 ports - Windows 7 SP1 or newer The Oculus Touch is stated to need 4 USB ports [2], not just two, so better plan for that as well So in total you are probably looking at c…

Kind of like saying to buy a car you need a $300k house with a garage, when in fact many of the people buying a car already have a house with a garage. That's also not a "killer" desktop. The 290 is a a 2.5 year old card. The GTX 970 is equivalent to a 680 or 780. The 680 came out almost four years ago. If you had no computer at all, you could build that system for ~$700 - $750 ($200 CPU, $100 Mobo, $200 Used GPU, $5…

It's "killer" compared to 99% of all personal computers.

~$700 - $750

For casual gamers and the general public it's a non-starter.

Ok, you say, well it's not for them yet. Actually that's the whole point. In every article and everything that people are talking about in and around VR the whole discussion is how it transforms everything. You think Netflix is on-board so they can cater to PC Master Race people?

I'm bullish on VR (moreso AR actually) but lets not pretend that the next few years will see your average consumer using VR like this. More likely, they will be using something like the GearVR, which I think has a much brighter future.

Re: Oculus Rift: Available for pre-order

#115

$599 may seem like a perilously steep price to debut at, but right now, Oculus faces a much bigger risk than low sales volume: Poor reception. If this was the MSRP required to ensure a comfortable, nausea-free experience, it's far better to have a killer product at a high price point than a "don't buy the first generation" product at the price point people were expecting. The former can lead to a cheaper gen 2, but t…

wasn't this Google's strategy with glass?

Re: Oculus Rift: Available for pre-order

#116

Going to have to pass on $599. More than I was expecting.

UK cost is £530 including shipping and VAT (I presume).

Yeah it is.

I was going to preorder one but that's £100-£150 too much for me to justify spending on it for now to be honest.

Perhaps after the first reviews and supported games start to arrive I'll reconsider.

Re: Oculus Rift: Available for pre-order

#117

Among the giant debate over cost and power, I'm just wondering what would've happened had they waited, say, two years to release. Suddenly, the cost (of both the device and of the desktop PC) go way down. With something like this, a poorly received first launch can torpedo not only the product but the entire VR industry, and when someone's spent over $2k to get it to work their expectations will be very high. I'm sur…

The Kickstarter was in 2012. They've been putting out developer kits for years and years. There's no sensible way they could just go for another few years without releasing something.

Re: Oculus Rift: Available for pre-order

#119
post #98

Interesting tweet from Palmer ( https://twitter.com/PalmerLuckey/status/684772857625231360 ) on high load and fraud. Always interesting to see large launches not considering load/security on the web app. Out of curiosity, why is www.oculus.com not using a CDN (direct to AWS), and shop.oculus.com not using a CDN with rate control capabilities.

The load is from transaction processing, which CDNs don't help with. CDNs are typically used for cacheable content like static assets.

I agree, however you can reduce fraud load by rate limiting IPs for a start. I'm not sure if shop.oculus.com uses the same infrastructure as www.oculus.com (I'm assuming not). But if it did, caching www would help as well.

Re: Oculus Rift: Available for pre-order

#120

$599 may seem like a perilously steep price to debut at, but right now, Oculus faces a much bigger risk than low sales volume: Poor reception. If this was the MSRP required to ensure a comfortable, nausea-free experience, it's far better to have a killer product at a high price point than a "don't buy the first generation" product at the price point people were expecting. The former can lead to a cheaper gen 2, but t…

> $599 may seem like a perilously steep price to debut at

really? seems fine to me. this is cheaper than most high end tv / monitors.

tech early adopters and taste makers have six figure incomes, many are just straight up rich.

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