Earlier quoted context omitted.
So Apple could have done this, but did not. Why? (Speculation and leaks welcome) - [Profit on basic innovation] Did they want to wait and see how their customers would adopt VisionOS's native free-floating windows, so as to avoid cognitive overload by commingling with MacOS windows? - [Benevolence to fellow competitors] Did they not want to takeover the existing market of virtualized VR desktops?
I'm reasonably certain it's a combination bandwidth and tech issue. The Vision Pro is effectively using AirPlay to mirror the whole screen. If you used AirPlay to mirror each window as a whole screen, you'd run out of bandwidth pretty quickly. The windowing system in MacOS, Quartz Compositor, also isn't built to stream window information. Right now it has a big built in assumption that any windows its displaying are…
Re: Apple Vision Pro review
#1001Makes a lot of sense, future will solve it someday.