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A multiplayer Tron-like game with curves

curvytron.com

101–104 of 104 posts

Re: A multiplayer Tron-like game with curves

#101
post #99
post #94

Earlier quoted context omitted.

If you need any help don't hesitate to contact the team :)

I followed the installation doc, everything seems fine and the server starts (node bin/curvytron.js). When I access the server I get an error page. I looked at the browser log and it shows 404 for /js/dependencies.js. I thought it was because I set it up behind apache but wget localhost:curvy_port/js/dependencies.js also yields 404. I don't exactly know how to contact the team about this since I can't say it's a bug…

There is no mention of bower install in the install doc. I'll try that

Re: A multiplayer Tron-like game with curves

#102
post #100
post #99

Earlier quoted context omitted.

I followed the installation doc, everything seems fine and the server starts (node bin/curvytron.js). When I access the server I get an error page. I looked at the browser log and it shows 404 for /js/dependencies.js. I thought it was because I set it up behind apache but wget localhost:curvy_port/js/dependencies.js also yields 404. I don't exactly know how to contact the team about this since I can't say it's a bug…

Did you run these 3 commands? - npm install - bower install - gulp Can you check if the file web/js/dependencies.js exists in the game folder?

OK, there are no errors now but I still get the error. Does it use some other port? Do I need to open one?

OK. I see it opens a websocket which I guess I need to also forward to my server.

Re: A multiplayer Tron-like game with curves

#103
post #43

This seems to be a laggier, CPU-exhausting shameless copy of Curve Fever: http://curvefever.com/play2.php

I don't like this assumption of copying. I've been writing multiplayer tron-like games as a "hello-world" style programming exercise for 20 years now and have done numerous variations including curves, and wiimotes and the like. I don't think there's sufficient novel content in curvefever (well executed as it is) to really be accusing anyone of shamelessly copying it.

Yea, but this one has more similarities than just being another tron-like game: all the items that can be picked up is the same, the ability to add local player and the arrow that marks you at the start is the same. It's not a big deal since it's free and open-source.

Re: A multiplayer Tron-like game with curves

#104
post #8

very nice. suggestions: 1 - a stronger indicator of which point is you (the arrow at the beginning is not enough) 2 - control instructions (it wasn't obvious you had to use the keyboard arrows, also because of (1). 3 - if the room is crowded, the game will never start as long people keep joining. Put a timer or similar. 4 - i've seen some 90 degrees turns, probably because of lag or similar. it is probably a bug you…

also: let our direction arrow visible while playing (or draw a small car), It will be easier to predict our trajectory.
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