Earlier quoted context omitted.
If you need any help don't hesitate to contact the team :)
I followed the installation doc, everything seems fine and the server starts (node bin/curvytron.js). When I access the server I get an error page. I looked at the browser log and it shows 404 for /js/dependencies.js. I thought it was because I set it up behind apache but wget localhost:curvy_port/js/dependencies.js also yields 404. I don't exactly know how to contact the team about this since I can't say it's a bug…
A multiplayer Tron-like game with curves
101–104 of 104 posts
Re: A multiplayer Tron-like game with curves
#102Earlier quoted context omitted.
I followed the installation doc, everything seems fine and the server starts (node bin/curvytron.js). When I access the server I get an error page. I looked at the browser log and it shows 404 for /js/dependencies.js. I thought it was because I set it up behind apache but wget localhost:curvy_port/js/dependencies.js also yields 404. I don't exactly know how to contact the team about this since I can't say it's a bug…
Did you run these 3 commands? - npm install - bower install - gulp Can you check if the file web/js/dependencies.js exists in the game folder?
OK. I see it opens a websocket which I guess I need to also forward to my server.
Re: A multiplayer Tron-like game with curves
#103This seems to be a laggier, CPU-exhausting shameless copy of Curve Fever: http://curvefever.com/play2.php
I don't like this assumption of copying. I've been writing multiplayer tron-like games as a "hello-world" style programming exercise for 20 years now and have done numerous variations including curves, and wiimotes and the like. I don't think there's sufficient novel content in curvefever (well executed as it is) to really be accusing anyone of shamelessly copying it.
Re: A multiplayer Tron-like game with curves
#104very nice. suggestions: 1 - a stronger indicator of which point is you (the arrow at the beginning is not enough) 2 - control instructions (it wasn't obvious you had to use the keyboard arrows, also because of (1). 3 - if the room is crowded, the game will never start as long people keep joining. Put a timer or similar. 4 - i've seen some 90 degrees turns, probably because of lag or similar. it is probably a bug you…