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Is 'SimCity' Homelessness a Bug or a Feature?

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Re: Is 'SimCity' Homelessness a Bug or a Feature?

#101

Copy stuff people post on forums - sell it in form of a book - pitch it in a way that makes it sound profound - ??? - profit

Not the first time.

See: Voices from the Hellmouth

http://everything2.com/title/Voices+from+the+Hellmouth

One of the posts

http://slashdot.org/story/5415

Re: Is 'SimCity' Homelessness a Bug or a Feature?

#102
post #65
post #44

Earlier quoted context omitted.

Is Sim City really closer to real life than GTA? I am no more the near-omnipotent mayor of a new town than I am a crook for hire with a penchant for running over ISKCon members.

I don't know about GTA, but Sim City is certainly closer to real life than Dwarf Fortress. I agree with the person you're replying to: having the "final solution" in a city management game would be extremely unpalatable to say the least. We do not expect mayors and city planners to behave like that.

We don't expect it, and yet that's exactly what they do.

The fact that it's illegal to give my friend a sandwich in some cities sickens me.

http://www.infowars.com/feeding-the-homeless-banned-in-major...

Edit: I realize making feeding homeless illegal and outright killing them is different -- But the tragedy of these laws is palpable. Those that vote for them either grossly misunderstand the issue, or would simply do whatever they can to get rid of homeless, or both.

Re: Is 'SimCity' Homelessness a Bug or a Feature?

#103
post #94

Earlier quoted context omitted.

Bioshock was the first to make me uncomfortable with a choice. Do I harvest the Little Sister, and get more powerful? Or do I "rescue her", which itself looks a bit like torture at first, and send her off in a place that is filled with psychopaths who'd want to kill her anyway. Later in the series, when I experienced what it's like to BE a Little Sister, it almost made me regret "rescuing them" before, because the wa…

It's not really a choice, because in the end you get more powerful by not harvesting the Little Sisters. The only reason to do it is to see the evil ending cut scene.

I didn't know that until, you know, the end.

Re: Is 'SimCity' Homelessness a Bug or a Feature?

#104
post #94

Earlier quoted context omitted.

Bioshock was the first to make me uncomfortable with a choice. Do I harvest the Little Sister, and get more powerful? Or do I "rescue her", which itself looks a bit like torture at first, and send her off in a place that is filled with psychopaths who'd want to kill her anyway. Later in the series, when I experienced what it's like to BE a Little Sister, it almost made me regret "rescuing them" before, because the wa…

It's not really a choice, because in the end you get more powerful by not harvesting the Little Sisters. The only reason to do it is to see the evil ending cut scene.

And you get that world-conquering evil cut scene for even a single slip. Immediately you are irredeemable.

Re: Is 'SimCity' Homelessness a Bug or a Feature?

#105
post #94

Earlier quoted context omitted.

It's not really a choice, because in the end you get more powerful by not harvesting the Little Sisters. The only reason to do it is to see the evil ending cut scene.

And you get that world-conquering evil cut scene for even a single slip. Immediately you are irredeemable.

Heh. I didn't realize that. When I'm evil I don't do it by half measures.

Re: Is 'SimCity' Homelessness a Bug or a Feature?

#106
post #94

Earlier quoted context omitted.

It's not really a choice, because in the end you get more powerful by not harvesting the Little Sisters. The only reason to do it is to see the evil ending cut scene.

And you get that world-conquering evil cut scene for even a single slip. Immediately you are irredeemable.

Would you kindly not spoil the game too much.

(See what I did there?)

Re: Is 'SimCity' Homelessness a Bug or a Feature?

#107

Earlier quoted context omitted.

And you get that world-conquering evil cut scene for even a single slip. Immediately you are irredeemable.

Would you kindly not spoil the game too much. (See what I did there?)

I'm amused by the joke, but I don't consider it a spoiler to explain how one bad act ever leads to the uber-evil ending that has no connection to the rest of the game. It's just pointing out that the claimed 'moral choices with consequences' feature is a farce.
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