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Skeleton 2.0 CSS Framework

getskeleton.com

101–110 of 124 posts

Re: Skeleton 2.0 CSS Framework

#101
post #91

Earlier quoted context omitted.

Semantic UI is really good as well. http://semantic-ui.com/

Aside from what has already been said (SemUI is a MASSIVE piece of CSS), Semantic UI is also not semantic. is semantic is not semantic, it's describing how it should appear. You can break half of the examples page by just clicking everywhere and typing and such. I currently have three buttons stuck in the middle of their two positions, textboxes being broken, etc. It needs work. Also it's rarely a good thing if your…

However, Semantic.gs is pretty good. Minimal and much more semantic.

Re: Skeleton 2.0 CSS Framework

#103
post #100
post #94

Earlier quoted context omitted.

div class="eleven columns" I'd rather keep my styling in my stylesheet. Using mixins rather than styling classes allows a developer to look in a single place - the SCSS - to determine how something looks.

Have you looked at PocketGrid? It's one of these situations where less is more. The library weights 517 bytes minified, and it lets you write semantic markup. http://arnaudleray.github.io/pocketgrid/docs/ https://github.com/arnaudleray/pocketgrid ———— Edit: here's the pitch: * Lightweight: about 0.5kB! * Pure CSS-only (no CSS preprocessor needed) * Fluid (by default, but you can set a fixed width or max-width if you…

Didn't knew this one!

Re: Skeleton 2.0 CSS Framework

#104
post #85

Hey ya'll - I'm Dave the creator of Skeleton. Grateful to see it on HN. I wrote about why I created v2.0 in a weird format here: https://medium.com/@dhg/dear-skeleton-452f4bb07d69 I'm hoping the update really helps anyone who's been using Skeleton for a while or anyone trying to get into RWD. Thanks :)

This is fantastic, but there are two things I would love more emphasis on: 1) The explicit license. 2) Table of browser support (and fall-backs).

Agreed. FYI it's MIT https://github.com/dhg/Skeleton#license

Re: Skeleton 2.0 CSS Framework

#105

Hey ya'll - I'm Dave the creator of Skeleton. Grateful to see it on HN. I wrote about why I created v2.0 in a weird format here: https://medium.com/@dhg/dear-skeleton-452f4bb07d69 I'm hoping the update really helps anyone who's been using Skeleton for a while or anyone trying to get into RWD. Thanks :)

When I came back to web design after seven years' absence, Skeleton was the first framework I used. I was blown away by frameworks and responsive design -- these weren't really things in 2004 -- and I loved the lightweight, clean structure. (I have to admit I also really liked the serif font you initially used. Serifs, so underappreciated...) Thanks!

Re: Skeleton 2.0 CSS Framework

#106
post #100
post #94

Earlier quoted context omitted.

div class="eleven columns" I'd rather keep my styling in my stylesheet. Using mixins rather than styling classes allows a developer to look in a single place - the SCSS - to determine how something looks.

Have you looked at PocketGrid? It's one of these situations where less is more. The library weights 517 bytes minified, and it lets you write semantic markup. http://arnaudleray.github.io/pocketgrid/docs/ https://github.com/arnaudleray/pocketgrid ———— Edit: here's the pitch: * Lightweight: about 0.5kB! * Pure CSS-only (no CSS preprocessor needed) * Fluid (by default, but you can set a fixed width or max-width if you…

I've worked with Bourbon Neat and found it pretty nice, it's a series of mixins so you can use semantec classes however you want.

http://neat.bourbon.io/

Re: Skeleton 2.0 CSS Framework

#107
I've read through the source (400 lignes, really short) and it's a real piece of art. I forced myself to understand 100% of what each line was doing, and learnt a bunch of little things on the way. I'll definitely use it in my next project, I love it!

Re: Skeleton 2.0 CSS Framework

#108
post #100
post #94

Earlier quoted context omitted.

div class="eleven columns" I'd rather keep my styling in my stylesheet. Using mixins rather than styling classes allows a developer to look in a single place - the SCSS - to determine how something looks.

Have you looked at PocketGrid? It's one of these situations where less is more. The library weights 517 bytes minified, and it lets you write semantic markup. http://arnaudleray.github.io/pocketgrid/docs/ https://github.com/arnaudleray/pocketgrid ———— Edit: here's the pitch: * Lightweight: about 0.5kB! * Pure CSS-only (no CSS preprocessor needed) * Fluid (by default, but you can set a fixed width or max-width if you…

Generally I like to hand-write SCSS: I've used Bootstrap and Pure and they're filled with:

- workarounds for browsers I don't care about. Two blocks in SCSS becomes 4 in a framework

- styling done using classes, as above.

- grid systems that can be replaced with a few characters of SCSS maths

Re: Skeleton 2.0 CSS Framework

#109

Thanks a lot! This seems like something I'm going to use a lot. Is it available in bower? That's how I manage all my front-end dependencies nowadays.

Came here to say the same!

Inclusion in Bower and cdnjs.com would be stellar. It would also likely result in wider adoption.

@dhgamache Thanks for making Skeleton. I use frequently rely on Zurb Foundation, but this looks like a compelling alternative for many of my use cases.

Re: Skeleton 2.0 CSS Framework

#110

Seems to be in the same market as Pure: http://purecss.io/ Would love to see a compare/contrast.

Hadn't seen that one before. Looks closer to what I need -- thank you! I like that it includes a fly-out menu and exists on several CDNs.
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