It's like the Dota 2 model but open source. I like it.
It's not open source; it's subscription-only source. Please don't start that rumour.
The future of Unreal Tournament begins today
101–110 of 149 posts
Re: The future of Unreal Tournament begins today
#102I wonder if this plus Oculus will result in a universe like what was described in the novel Ready Player One?
Facebook has its own plans with Oculus, such as turning it into another Second Life-style social network. http://www.theverge.com/2014/5/5/5684236/oculus-wants-to-bui...
Re: The future of Unreal Tournament begins today
#103I'm surprised we haven't heard anything from Valve lately. Epic and Crytek have both released their engines for absurdly cheap rates and been gathering a lot of steam around their platforms. Valve is known for their community interaction and marketplace but haven't released their plans for Source 2 etc. Any ideas? That said, this is an awesome move by Epic!
Source 2: free and open source! Wouldn't that be a great move? Not sure how they would make the money on it then, but I think it would quickly beat most other engines out there in popularity. I don't know if that's Valve even wants, but it could be if say that would get most game developers out there to create OpenGL/Linux-compatible games by default, and since Source 2 will only support OpenGL (I think), that could…
I doubt they would dump DirectX completely. They've reworked the engine for linux to not care if it's running DirectX or OpenGL. Leaving this intact could provide a way to eventually port to Android/iOS and other mobile platforms? Valve has stated they want to get into the mobile space but have seemed to fail thus far. I recall them mentioning Linux was a natural step to go from Win Desktop -> Mac -> Linux to Mobile running Linux (Android)
Re: The future of Unreal Tournament begins today
#104Earlier quoted context omitted.
Shock combos were an especially fun one. You had to predict where someone would be and get a shock ball (probably the slowest projectile in the game) near them, then shoot the ball out of the air with a scan-hit beam to blow it up. I'm really excited to see what they're doing here.
Right. My favourite stunt with the shock rifle was shooting a ball straight or down, then jumping over an obstacle and then hitting the ball to kill another player. Very impressive to look at, but actually doable with a bit of training.
Re: The future of Unreal Tournament begins today
#105> When the game is playable, it will be free. Not free to play, just free. > We’ll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That’s how we plan to pay for the game. What distinction are they trying to make between "free to play" and "free"? To my un…
>What distinction are they trying to make between "free to play" and "free"? I think the distinction is that Android Platform is "free". The Unreal Tournament Platform is "free". Both give you usable functionality out of the box, and free. Both give you the opportunity to purchase additional functionality in a "store". "Free to play" generally means the developer will add more content, or cheats, or whatever to purch…
1) Free to play. 2) Free accounts. 3) Free access to the source code.
This will end magnificently =)
Re: The future of Unreal Tournament begins today
#106Earlier quoted context omitted.
Source 2: free and open source! Wouldn't that be a great move? Not sure how they would make the money on it then, but I think it would quickly beat most other engines out there in popularity. I don't know if that's Valve even wants, but it could be if say that would get most game developers out there to create OpenGL/Linux-compatible games by default, and since Source 2 will only support OpenGL (I think), that could…
Valve has stated they want to bring the community closer together for buying/selling/trading of goods. I would expect they would make their money that way. I doubt they would dump DirectX completely. They've reworked the engine for linux to not care if it's running DirectX or OpenGL. Leaving this intact could provide a way to eventually port to Android/iOS and other mobile platforms? Valve has stated they want to get…
http://www.polygon.com/2014/5/8/5695340/portal-nvidia-shield...
It looks like Nvidia is handling the port themselves, though, so who knows what that means for other Valve titles.
EDIT: Well, apparently Half-Life 2 is getting ported next. So Valve games are coming to Android, although only for Nvidia Shield users so far.
http://www.androidcentral.com/half-life-2-coming-nvidia-shie...
Re: The future of Unreal Tournament begins today
#107Epic wants to emulate the success of Steam's community marketplace, especially CS:GO portion (some items are fetching north of $400+ dollars).
Please don't tell me these are $400 hats like TF2
It's not really their fault people want to pay $400 for a hat.
Re: The future of Unreal Tournament begins today
#108Earlier quoted context omitted.
All the gameplay-affecting weapons cost mere pennies in TF2 though (and most of them are sidegrades or downgrades anyway). The money in TF2 is basically all in purely-cosmetic items and effects.
Most of the gameplay-affecting weapons are $2+ each (example [1]). It's true that they are sidegrades (it isn't just pay-to-win), but its kind of disingenuous to say they cost "mere pennies" [1] http://store.teamfortress.com/itemdetails/62839546
Re: The future of Unreal Tournament begins today
#109Not only is this a really awesome thing for Epic to do, it could have much further-reaching consequences than UT if it's successful. At the very minimum, it's going to be an excellent source of quality net/graphics code samples for UE4 developers. If it's wildly successful, we may see some neat ripples around the industry. Also, this thing is going to get Occulus'd, Hydra'd, and everything else. That's going to be fu…
Re: The future of Unreal Tournament begins today
#110Wow, that is a pretty awesome plan. I can really see it paying off hugely for everyone involved. Now you can be part of a game development team without having a task master forcing to work 80 hour weeks, and yet you can still be part of it from the beginning to end. I wish Blizzard would do this for the WoW engine.
They're still milking it though.. :( Remember UO shards? I don't remember origin taking them too kindly.