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Famo.us is now open source

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Re: Famo.us is now open source

#101
post #47

I've been stuck at position 79992 for the past 10 minutes ... I just want to see the docs and guides!

This is a countdown? I haven't seen the number change at all; I was under the impression it was just your fixed user number. Then again mine is lower (758xx) and I only just signed up... I could've really used some hints here. EDIT: The "mystery" over a lot of this is just making me less interested at this point. Sorry, marketers.

Not a countdown. :-)

Re: Famo.us is now open source

#102
post #53

I hate to be "that guy," but what is Famous? http://famo.us doesn't say anything on the index, and the About page is broken. Is it just a library? Toolchain? A real product?

Examples page is also broken..

https://github.com/Famous/examples

I'm even more confused now. I looked at their other repos and there is a smattering of information to be found in "Guides". None of the demo links work except for the mobile page that someone posted below.

There's nothing on the actual website except a login and when i register I'm "76882 in line".

If I try to access the documentation (http://famo.us/docs), I'm told I need to be a developer and I can't access it.

A resounding meh, I've wasted 10 minutes trying to work out how this thing works and what I can do with it. Some other kind folks have provided CodePen links, but back to work for me.

Re: Famo.us is now open source

#104
post #96
post #55

Earlier quoted context omitted.

It's a platform that is supposed to solve the problem that HTML5 promised by subverting the DOM with a custom rendering engine (A port of the Unity Engine to JavaScript). It basically allows you to run a web app at native app performance, cross platform all in your web browser. Demos - http://demo.famo.us/ Codepen Examples - http://www.codepen.io/befamous/ edit: Also found this - http://famo.us/about

"allows you to run a web app at native app performance" I would say "promises" instead of "allows". It is still experimental.

I've been at every event since early Dec and I was in the private beta and while they are still working some things out, you wouldn't really be able to tell if some of these demos were obj-c or .js from what they have built.

I feel like the engine reminds me more of the slickness and responsiveness of a Window Mobile 8 interface as opposed to an iOS interface with how smooth some of the scrolling is.

Re: Famo.us is now open source

#105
post #84
post #77

Seriously, check out the demos, http://demo.famo.us/ . Pretty impressive.

Tried the first three, neither worked in Opera (Desktop or Mobile, the normal ones). Like.. at all. No fallback, nothing. I read the disclaimer that they are experimental, but still. The framework itself should cover you here and provide some sort of fallback (or better yet work).

Same here.

Makes it too hard to find what is it really about, how good it really is, and whether it is for you or not.

Re: Famo.us is now open source

#106

It is about time. I've been looking forward to trying out Famo.us' Javascript engine to see what all of the hype was about and how they were achieving those remarkable benchmark scores on mobile. I am going to dig into the code tonight and find out what makes it really tick. Fantastic and exciting.

Do you have access to the Famo.us university?

Re: Famo.us is now open source

#107
post #92

We participated in the private beta and wrote up a simple (I hope) post of the basics of developing a Famo.us app here - http://blog.percolatestudio.com/engineering/the-future-of-ja... The closed nature of their 'open source' project can be frustrating at times. Having said that and despite all the hype, famo.us is sitting in a pretty unique position in the html mobile web scene and frankly I'm more excited about it…

I like how you sumed it up > Famo.us is built around a neat idea: by directly using the CSS matrix3d transform in combination with the window.requestAnimationFrame function, you can describe the complete layout and animation of your app in a way that’s hardware accelerated with consistent performance. > It’s a stroke of genius, but in order to implement that simple idea you need a sophisticated math library to help t…

It's a stroke of genius, yes, that others have had before now. Lime.js did this three years ago (mapping animations to hardware-accelerated CSS). Cocos2Dx-Javascript does this one step better by bridging into actually-native rendering code. Three.js has DOM-with-CSS-transformations. IIRC someone implemented hardware-accelerated CoreAnimation in Cappuccino using CSS transformations. So, not really new. I'm curious to see what new ideas they DO bring.

Re: Famo.us is now open source

#108

Earlier quoted context omitted.

It's not a random framework. It's been worked on and talked about for 1-2 years now.

Maybe I gloss over most JavaScript framework posts, but first I've seen (and remember) for this one in the last year or so. My general point is genericX.js seems to get a lot of up votes here relative to other language/framework topics .

Well, I think it's because mobile web is still a huge opportunity, and mobile website rendering still leaves a lot to be desired. If they deliver a simple-to-use framework that enables a superior UX on phones (looks like it, though we still need to see more), then that's naturally going to be very interesting to a startup/entrepreneurial crowd like hacker news. I've been following them since the periodic table example and am still eager to see it fully open up.

I also totally dig meteor as a huge step-up in how to build web applications. I think they solve a big problem that most people are still working on (react also looks interesting)... not having to duplicate your business logic and rendering code. I think that's a huge benefit to getting things done quickly. Plus you get real-time rendering of data changes in your app, largely for free.

So I wouldn't call these genericX.js libraries. I think they are enabling new opportunities and are worth the interest they're generating.

Re: Famo.us is now open source

#109
post #12

I like Famous but there is so much buzz around it. ThreeJS had CSS and SVG rendered before they even started. Some projects, thanks to VCs gets too much marketing that put main players under their shadows. MeteorJS is the same.

What's the alternative to meteor that's been overshadowed by meteor?

AFAIK Derby was earlier, has better npm integration, and has better server-side rendering.

Re: Famo.us is now open source

#110
post #96

Earlier quoted context omitted.

"allows you to run a web app at native app performance" I would say "promises" instead of "allows". It is still experimental.

I've been at every event since early Dec and I was in the private beta and while they are still working some things out, you wouldn't really be able to tell if some of these demos were obj-c or .js from what they have built. I feel like the engine reminds me more of the slickness and responsiveness of a Window Mobile 8 interface as opposed to an iOS interface with how smooth some of the scrolling is.

For those of us who haven't used WM, is that a good thing or not?
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