New Oculus Rift dev kit goes on sale for $350 today, likely ships in July
101–110 of 157 posts
Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July
#102Awesome news... on a related note, John Carmack had a couple of recent, Sony-related Tweets with regard to their Project Morpheus announcement: "Trivia: I had suggested to Sony that they try to hire Palmer Luckey before the Oculus kick starter." [1] "Calibrate PS4 VR expectations: a game that ran 60 fps on PS3 could be done in VR (stereo 1080 MSAA low latency 60 fps) on PS4." [2] [1] https://twitter.com/ID_AA_Carmack…
Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July
#103What's this missing that the consumer version will have?
Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July
#104Awesome news... on a related note, John Carmack had a couple of recent, Sony-related Tweets with regard to their Project Morpheus announcement: "Trivia: I had suggested to Sony that they try to hire Palmer Luckey before the Oculus kick starter." [1] "Calibrate PS4 VR expectations: a game that ran 60 fps on PS3 could be done in VR (stereo 1080 MSAA low latency 60 fps) on PS4." [2] [1] https://twitter.com/ID_AA_Carmack…
Could anyone with more background elaborate on what you think Carmack means with the second tweet? The PS4 already outputs 1080p with (varying algorithms of) antialiasing for several of its launch titles. I'd expect some rendering pipeline shortcuts to cut down on the latency that some operations incur and to achieve a constant 60 FPS, but a generational drop in graphical fidelity seems steep.
Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July
#105Awesome news... on a related note, John Carmack had a couple of recent, Sony-related Tweets with regard to their Project Morpheus announcement: "Trivia: I had suggested to Sony that they try to hire Palmer Luckey before the Oculus kick starter." [1] "Calibrate PS4 VR expectations: a game that ran 60 fps on PS3 could be done in VR (stereo 1080 MSAA low latency 60 fps) on PS4." [2] [1] https://twitter.com/ID_AA_Carmack…
Could anyone with more background elaborate on what you think Carmack means with the second tweet? The PS4 already outputs 1080p with (varying algorithms of) antialiasing for several of its launch titles. I'd expect some rendering pipeline shortcuts to cut down on the latency that some operations incur and to achieve a constant 60 FPS, but a generational drop in graphical fidelity seems steep.
Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July
#106Awesome news... on a related note, John Carmack had a couple of recent, Sony-related Tweets with regard to their Project Morpheus announcement: "Trivia: I had suggested to Sony that they try to hire Palmer Luckey before the Oculus kick starter." [1] "Calibrate PS4 VR expectations: a game that ran 60 fps on PS3 could be done in VR (stereo 1080 MSAA low latency 60 fps) on PS4." [2] [1] https://twitter.com/ID_AA_Carmack…
Could anyone with more background elaborate on what you think Carmack means with the second tweet? The PS4 already outputs 1080p with (varying algorithms of) antialiasing for several of its launch titles. I'd expect some rendering pipeline shortcuts to cut down on the latency that some operations incur and to achieve a constant 60 FPS, but a generational drop in graphical fidelity seems steep.
Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July
#107Awesome news... on a related note, John Carmack had a couple of recent, Sony-related Tweets with regard to their Project Morpheus announcement: "Trivia: I had suggested to Sony that they try to hire Palmer Luckey before the Oculus kick starter." [1] "Calibrate PS4 VR expectations: a game that ran 60 fps on PS3 could be done in VR (stereo 1080 MSAA low latency 60 fps) on PS4." [2] [1] https://twitter.com/ID_AA_Carmack…
Could anyone with more background elaborate on what you think Carmack means with the second tweet? The PS4 already outputs 1080p with (varying algorithms of) antialiasing for several of its launch titles. I'd expect some rendering pipeline shortcuts to cut down on the latency that some operations incur and to achieve a constant 60 FPS, but a generational drop in graphical fidelity seems steep.
Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July
#108Earlier quoted context omitted.
Could anyone with more background elaborate on what you think Carmack means with the second tweet? The PS4 already outputs 1080p with (varying algorithms of) antialiasing for several of its launch titles. I'd expect some rendering pipeline shortcuts to cut down on the latency that some operations incur and to achieve a constant 60 FPS, but a generational drop in graphical fidelity seems steep.
How are you going to push twice as many pixels without some quality tradeoff?
Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July
#109A (likely terrible) idea that just occurred to me- How cool would it be to use a VR headset to help you navigate a vehicle? Yes, I mean to say wearing this while driving essentially. Given a fast/good enough sensor/input system, you could scan your environment, know the dimensions of your vehicle (I'm mainly thinking boats and huge trucks here) and be able to "see through" massive blind spots on your vehicle to enabl…
I would put one camera in each of the lights, so I would have front and rear stereo vision.
The top of the screen would be forward, and the lower part, or a small window could be towards the back.
Easy parking!