Mozilla and Unity Bring Unity Game Engine to WebGL
101–110 of 122 posts
Re: Mozilla and Unity Bring Unity Game Engine to WebGL
#102Earlier quoted context omitted.
dont worry CORS or same origin policity have nothing to do with the way the server should load assets.Not sure why the other guy talked about that. The issue you raised still stands.
What? Loading of WebGL textures is subject to the same origin policy.
Re: Mozilla and Unity Bring Unity Game Engine to WebGL
#103So, that's why they've been doing, instead of fixing the 64 bit version and improve multi-threading support. Let's hope it works as advertised then.
Re: Mozilla and Unity Bring Unity Game Engine to WebGL
#104I do like Unity (especially the component/entity system) but recently I've been enjoying making games in plain ol' JavaScript (2, and 2.5D - granted). Everything is just so open: I don't obfuscate or hide anything, and it's all available via "view source". With an inspector/console you can quickly see how stuff works and start messing around with it. Of course, 99.99% of people just want to play games - but the way I…
You're a dying breed my friend. Most software developers, game developers including, have no appreciation for the technical aspects of their field, and no appreciation for the importance of thoroughly learning and understanding the foundations on which their patchy work is standing - they're glorified product managers and all they care about is the end product they can make a quick buck off of until it's superseded b…
Re: Mozilla and Unity Bring Unity Game Engine to WebGL
#105Re: Mozilla and Unity Bring Unity Game Engine to WebGL
#106unity is great for young devs, prototyping and content creators, but it's not that much open so I doubt many dev really like to use it.
still a great thing for mozilla though
Re: Mozilla and Unity Bring Unity Game Engine to WebGL
#107Earlier quoted context omitted.
WebGL is basically at native speed. The only issue might be if a GL extension you need is not in WebGL yet, but that is moving along quickly. asm.js can run close to native speed, depends on the JS engine of course, but it's not far off. See for example https://github.com/joelgwebber/bench2d
Why does asm.js run so crappily on Safari/Mac?
Re: Mozilla and Unity Bring Unity Game Engine to WebGL
#108Earlier quoted context omitted.
You can read/write local files from within a webpage. So I guess its possible. It would require looking into how WebGL loads assets and overriding this with diskIO operations not difficult. The next problem would be asset management, but this isn't an important issue. A lot of game data is already stored locally with little to no protection. I'd have to look at how javascript handles file I/O it might not be 'that' d…
There's localStorage and there's IndexedDB. The former is blocking and not ideal, but I think you can store blobs in IndexedDB and it's async.
https://developer.mozilla.org/en-US/docs/WebGuide/API/File_S...
Re: Mozilla and Unity Bring Unity Game Engine to WebGL
#109Mozilla, please stop promoting nonfree software. It would be better to assist in the creation of a free game engine for the web instead of Unity.
I don't see it as a sell-out, I see it as competition to the braindead/insulting 'Upgrade your browser' Google notifications and similar nonsense. A sign that Mozilla is very much alive and innovating.
Re: Mozilla and Unity Bring Unity Game Engine to WebGL
#110I do like Unity (especially the component/entity system) but recently I've been enjoying making games in plain ol' JavaScript (2, and 2.5D - granted). Everything is just so open: I don't obfuscate or hide anything, and it's all available via "view source". With an inspector/console you can quickly see how stuff works and start messing around with it. Of course, 99.99% of people just want to play games - but the way I…
You're a dying breed my friend. Most software developers, game developers including, have no appreciation for the technical aspects of their field, and no appreciation for the importance of thoroughly learning and understanding the foundations on which their patchy work is standing - they're glorified product managers and all they care about is the end product they can make a quick buck off of until it's superseded b…