On the game I'm currently working on, it's built very heavily around Lua. So for the save system, we simply fill a large Lua table, and then write that to disk, as Lua code. The 'save' file then simply becomes a Lua file that can be read directly into Lua. This is absolutely amazing for debugging purposes. Also you never have to worry about corrupt save files or anything of it's ilk. Development is easier, diagnosing…
local t = {}
t = {["foo"] = "bar", [123] = 456}
t.foo2 = "bar2"