Earlier quoted context omitted.
...or come up with a better way to download and install software, oh wait a minute Apple did that and made a billion dollar industry downloading apps.
Requiring & depending upon one corporation to monitor code that is written is not technological progress.
Web GL Ocean Simulation
101–110 of 138 posts
Re: Web GL Ocean Simulation
#102Re: Web GL Ocean Simulation
#103Earlier quoted context omitted.
because it's code in a browser. if the author didn't want us to look at the code, why would they let us download it?
if a person didn't want his car stolen, why would he leave his car door unlocked? just because it's viewable, does not mean you are granted the rights to do whatever you want with it.
Re: Web GL Ocean Simulation
#104Re: Web GL Ocean Simulation
#105Earlier quoted context omitted.
because it's code in a browser. if the author didn't want us to look at the code, why would they let us download it?
Because you can see the code does not mean you have the right to distribute it. With your argument you mean it is ok to record music from some music service and post this wherever you like just because it is possible? Ability to do something does not mean it is ok to do it.
Re: Web GL Ocean Simulation
#106Re: Web GL Ocean Simulation
#107Earlier quoted context omitted.
this is magic? isn't this precisely what the hardware was designed for? i wouldn't call this GPGPU personally - this is very much graphics. GPGPU is more about e.g. doing multi-precision integer arithmetic on the GPU - where the processors are used for something which doesn't fit the 'streaming processor being fed vectors' pattern which the architecture was made for (of which this demo is a very good example) - quite…
Most people wouldn't have thought of using graphics hardware to do physical simulation, especially of fluids.
http://www.cs.unm.edu/~mskarim/fluid_smoke_gpu.htm
I was doing this in college 10 years ago. Cmon now.
Re: Web GL Ocean Simulation
#108Earlier quoted context omitted.
Most people wouldn't have thought of using graphics hardware to do physical simulation, especially of fluids.
i'm not sure where to start here... actually this is exactly what everyone thought when this hardware was new 10 years ago... and even before that we were thinking about it. look at rendering demos from that time that leveraged the shader - this was the dumbass obvious thing that almost everyone did. this is not physical simulation - not even close. the navier-stokes equations are still really quite difficult to do a…