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Web GL Ocean Simulation

david.li

101–110 of 138 posts

Re: Web GL Ocean Simulation

#101
post #97
post #91

Earlier quoted context omitted.

...or come up with a better way to download and install software, oh wait a minute Apple did that and made a billion dollar industry downloading apps.

Requiring & depending upon one corporation to monitor code that is written is not technological progress.

until someone comes up with a way to determine what is bad versus good then that is perhaps the best there is. I use companies to do all sorts of things for me - watching software is just one more thing.

Re: Web GL Ocean Simulation

#103
post #42

Earlier quoted context omitted.

because it's code in a browser. if the author didn't want us to look at the code, why would they let us download it?

if a person didn't want his car stolen, why would he leave his car door unlocked? just because it's viewable, does not mean you are granted the rights to do whatever you want with it.

I checked - his code is not stolen - it's still there at the website.

Re: Web GL Ocean Simulation

#105
post #53
post #42

Earlier quoted context omitted.

because it's code in a browser. if the author didn't want us to look at the code, why would they let us download it?

Because you can see the code does not mean you have the right to distribute it. With your argument you mean it is ok to record music from some music service and post this wherever you like just because it is possible? Ability to do something does not mean it is ok to do it.

I'd argue that it WOULD be okay to repost sound files. Just because someone was the first to string together a set of information means that nobody else is allowed to share it?

Re: Web GL Ocean Simulation

#107
post #75
post #73

Earlier quoted context omitted.

this is magic? isn't this precisely what the hardware was designed for? i wouldn't call this GPGPU personally - this is very much graphics. GPGPU is more about e.g. doing multi-precision integer arithmetic on the GPU - where the processors are used for something which doesn't fit the 'streaming processor being fed vectors' pattern which the architecture was made for (of which this demo is a very good example) - quite…

Most people wouldn't have thought of using graphics hardware to do physical simulation, especially of fluids.

1999 navier stokes solver on GPU:

http://www.cs.unm.edu/~mskarim/fluid_smoke_gpu.htm

I was doing this in college 10 years ago. Cmon now.

Re: Web GL Ocean Simulation

#108
post #78
post #75

Earlier quoted context omitted.

Most people wouldn't have thought of using graphics hardware to do physical simulation, especially of fluids.

i'm not sure where to start here... actually this is exactly what everyone thought when this hardware was new 10 years ago... and even before that we were thinking about it. look at rendering demos from that time that leveraged the shader - this was the dumbass obvious thing that almost everyone did. this is not physical simulation - not even close. the navier-stokes equations are still really quite difficult to do a…

Cool, that sounds pretty awesome. Do you have it on a webpage I can run?
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