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The Monster Truck Madness 2 site is unchanged from 1998

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101–110 of 238 posts

Re: The Monster Truck Madness 2 site is unchanged from 1998

#101

The System Requirements brought back memories: * Multimedia PC with a Pentium 133 or higher processor * Microsoft® Windows® 95 operating system or Windows NT® Workstation operating system version 4.0 with Service Pack 3 * 16 MB of RAM; 32MB recommended * 30 MB of available hard-disk space; 110 MB recommended * Quad-speed CD-ROM drive; 6x recommended * Super VGA, 16-bit color monitor * Microsoft Mouse or compatible po…

A 28.8Kbps Internet Connection used to be considered fast!

Optional: 28.8 or higher baud modem for head-to-head play For LAN play a local area network supporting either TCP/IP or IPX protocols is required Internet access required for internet play; connect time charges may apply Microphone for instantaneous voice communication during head-to-head play Graphics accelerator card compatible with the Microsoft Direct3D® API (for Windows 95 only)

Compatibles: Supports force feedback hardware compaticle with the Microsoft DirectInput® API (for Windows 95 only) Supports MMX technology Supports Pentium II processor platform with AGP

Re: The Monster Truck Madness 2 site is unchanged from 1998

#102
post #90
post #56

An HTML file virtually unchanged in fifteen years still renders cleanly in a modern browser. Backwards compatibility across open standards is a wonderful thing.

I'm pretty sure a .doc file created fifteen years ago also still renders in Word. Same for a PDF file created 15 years ago or most other formats. So I don't really see your point about open standards in this case.

What's the point of your nitpick?

He's simply saying that backwards compatibility and open standards are good things in that they don't break old sites/docs/etc...

You could have just as easily said the same thing and ended with "So I don't really see your point about backwards compatibility in this case".

Backwards compatibility is often the forced result of open standards because when multiple vendors adopt those standards it is in their best interest to not make breaking changes.

This in turn is(obviously) a good thing in that things designed for those standards will remain functional indefinitely.

Re: The Monster Truck Madness 2 site is unchanged from 1998

#103

The System Requirements brought back memories: * Multimedia PC with a Pentium 133 or higher processor * Microsoft® Windows® 95 operating system or Windows NT® Workstation operating system version 4.0 with Service Pack 3 * 16 MB of RAM; 32MB recommended * 30 MB of available hard-disk space; 110 MB recommended * Quad-speed CD-ROM drive; 6x recommended * Super VGA, 16-bit color monitor * Microsoft Mouse or compatible po…

I tried to install the demo and it failed on needing DirectX 5.2

Worked fine in Windows 8.1, just use compability mode and then this: http://www.zeus-software.com/downloads/nglide

Re: The Monster Truck Madness 2 site is unchanged from 1998

#104
post #90
post #56

An HTML file virtually unchanged in fifteen years still renders cleanly in a modern browser. Backwards compatibility across open standards is a wonderful thing.

I'm pretty sure a .doc file created fifteen years ago also still renders in Word. Same for a PDF file created 15 years ago or most other formats. So I don't really see your point about open standards in this case.

how easy it to render wordperfect files now?

Re: The Monster Truck Madness 2 site is unchanged from 1998

#105
post #56

An HTML file virtually unchanged in fifteen years still renders cleanly in a modern browser. Backwards compatibility across open standards is a wonderful thing.

I think we miss part of the user experience of having only 640x480 pixels.

I worked in IT around '96 and was lucky enough to commandeer a 21" 1600x1200 CRT at that time. 2d was ok, but the Pentium 90/133? I had could power Quake at 1280x1024 at about 5-10fps, so I had to crank it down several notches.

Re: The Monster Truck Madness 2 site is unchanged from 1998

#106
post #17

Earlier quoted context omitted.

unfortunately it seems "Angel Studios" the developer of the site midtown, is out of business

Bought by Rockstar a long time ago: http://en.wikipedia.org/wiki/Rockstar_San_Diego

Wow, you can really see how the 'open city' feel of Midtown Madness made it into GTA after the acquisition too. Amazing.

Re: The Monster Truck Madness 2 site is unchanged from 1998

#108
post #56

An HTML file virtually unchanged in fifteen years still renders cleanly in a modern browser. Backwards compatibility across open standards is a wonderful thing.

Well, more specifically table-based design. It Just Works (tm).

In some places, table-based designs are apparently still hip, and I come across few for localization. Gives me huge facepalm dealing with them...

Re: The Monster Truck Madness 2 site is unchanged from 1998

#109

Earlier quoted context omitted.

Another one I like to point out: http://www.heavensgate.com/

...who is paying to keep that online?

Maybe the one person who (supposedly) left the cult to continue disseminating their message?

From http://en.wikipedia.org/wiki/Heaven's_Gate_(religious_group)...

Only one of the group's members, Rio DiAngelo/Richard Ford, did not kill himself: weeks before the suicides, in December 1996, DiAngelo agreed with Applewhite to leave the group so he could ensure future dissemination of Heaven's Gate videos and literature. He videotaped the mansion in Rancho Santa Fe; however, the tape was not shown to police until 2002, five years after the event.

Re: The Monster Truck Madness 2 site is unchanged from 1998

#110

Motocross Madness 2 is also still up: http://www.microsoft.com/games/motocross2/ And this list wouldn't be complete without Midtown Madness (1?) http://www.microsoft.com/games/midtown/ [edit] I'm sure you can find a bunch of others by browsing through the wayback machine ( http://web.archive.org/web/19980214201021/http://microsoft.c... ), like http://www.microsoft.com/games/outwars/

Motocross Madness and Midtown Madness were both such fundamental pieces of my childhood. I wish I could convey the amount of nostalgia I have. Motocross Madness was the first time I actively tried to use a computer to 'do' something. I had to program my own tracks, and it was insanely hard at the time, but god were those the glory days.

How about Stunts 4D and Super Off Road?
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