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Confusing UI in iOS7

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Re: Confusing UI in iOS7

#102
The iOS 6 version of the alarms app for iPad had a similarly confusing interface. It's a complete disaster -- one that I was hoping they would remedy in iOS 7, but that doesn't seem to have happened. I've always been surprised that this app managed to get out of Apple's internal UI review -- now not once but twice.

Re: Confusing UI in iOS7

#103
post #12

I'm actually surprised that there's so little visual consistency there... this stuff usually would be handled by reusable widgets - which, of course, gives you consistency for free. Still, people bag on Apple's design problems because Apple's stuff often feels almost perfect. I tried out a BB Q10 the other day and I couldn't even figure out how the heck you get to the home screen. I got stuck in the voice-search app…

My wife just got an iPhone 5C a few days ago, for all the hype that they are so easy to use, she had a hard time figuring things out. For example, how do you download a photo on facebook or other social networks? It's different for every app. On Android, you open the photo, then press the 'menu' button, and 'save photo'. It's the same in all apps. Apple seems to be missing on the developer documentation concerning co…

[deleted]

Re: Confusing UI in iOS7

#104
post #12

I'm actually surprised that there's so little visual consistency there... this stuff usually would be handled by reusable widgets - which, of course, gives you consistency for free. Still, people bag on Apple's design problems because Apple's stuff often feels almost perfect. I tried out a BB Q10 the other day and I couldn't even figure out how the heck you get to the home screen. I got stuck in the voice-search app…

That reminds me of the first time I picked up an iPhone. I opened the Maps app and couldn't for the life of me figure out how to close it. 30-45 seconds of just staring at the thing. Then I saw the home button.

Yes, that happens a lot for new users. Thing is, once you DO know how to do something, it makes complete sense, and is very memorable - you won't forget it.

Sometimes the issue isn't so much making the interface usable, but instead teaching the user how to use it and in a way they won't forget.

Re: Confusing UI in iOS7

#105

Earlier quoted context omitted.

You're missing the forest for a stump. The overall experience is considerably smoother and more cohesive with less cognitive clutter. There is a definite transition period; stick with it and you'll be happier on the other side.

That's not necessarily true. I used the beta for a few weeks (on my iPhone) and couldn't get over the new visual style and UI changes. I've been following its development and know they haven't done much besides fix bugs since the beta (as is usual). So I've reverted to iOS 6 and have no immediate plans to upgrade.

It took me more than "a few weeks" to get comfortable with it. In fact, I actively advised people to avoid it until the last beta and the GM.

As of the last beta and GM, either iOS suddenly changed drastically for the better, or my perception finally adapted.

Either way, now the old version is frustrating, lacking essential features to accomplish common intents. I believe it's my acceptance or comprehension of the new flow that shifted.

FWIW, I work with several major versions in the course of my day, from 4.x through 7.x.

Re: Confusing UI in iOS7

#106

This kind of post annoys me. It's driven by the fact that the author has some theories about UI design, and wants to share them with us. There's nothing wrong with that. But this post pretends to be like a real usability audit, which it is not. > When I tap it, it turns red — but wait — it doesn’t give me the visual feedback. Did I break it? > The alarm is shown as a red filled square, so when I tap it, it should per…

You are missing the point here. The app in question performs a very simple task. Of course most of the users will be able to figure out little issues without getting stuck. But, if we consider the default apps as examples of what we will get with the new UI design, the article points out to how things could get out of hand when the interaction gets more complicated or the user isn't sure of what the app does. This is something people complain about, because iOS is the exemplary product that comes without a manual, and everybody just figure out how to use it.

Re: Confusing UI in iOS7

#107
I work with people who have TBI (Traumatic Brain Injuries) on a daily basis. Many have cognitive issues with short or long term memory.

We use iPads during "Tech days". On iPads that we have updated to iOS7, people that normally have no problem are having a heck of a time with the new UI, where things are, new actions with swiping, buttons, fonts, ect. It's not as, dare I day, intuitive. Even using more outlines on the new blue buttons (like in the App store) would make it better

Yes, most will relearn it, but it will take months for some. Great UI, Flat UI, doesn't have to mean less intuitive (borders around buttons, ect).

So we are sticking with iOS 6 on most of them.

Re: Confusing UI in iOS7

#108
post #103

Earlier quoted context omitted.

My wife just got an iPhone 5C a few days ago, for all the hype that they are so easy to use, she had a hard time figuring things out. For example, how do you download a photo on facebook or other social networks? It's different for every app. On Android, you open the photo, then press the 'menu' button, and 'save photo'. It's the same in all apps. Apple seems to be missing on the developer documentation concerning co…

[deleted]

On iOS, "download a photo" means "save it to your camera roll".

Re: Confusing UI in iOS7

#109
post #12

I'm actually surprised that there's so little visual consistency there... this stuff usually would be handled by reusable widgets - which, of course, gives you consistency for free. Still, people bag on Apple's design problems because Apple's stuff often feels almost perfect. I tried out a BB Q10 the other day and I couldn't even figure out how the heck you get to the home screen. I got stuck in the voice-search app…

In my UX design classes, we would use the phrase "You can't polish a turd" to describe this situation.

Jerry Lewis "You can't polish a turd."

Stanley Kubrick "You can if you freeze it."

http://everything2.com/title/Kubrick+polishes+a+turd

Re: Confusing UI in iOS7

#110
post #55

The next Apple statement placating congress about jobs created can probably also include " With iOS 7, we have also created the largest number of design critics, UI designers and UX experts in history - Everybody is now an expert and we believe the world will be a better place for it. "

> Everybody is now an expert Everybody is an expert in deciding what they don't like. It doesn't matter how much designer-speak bullshit you can spew, if the person using it doesn't like it or finds it too confusing, it failed.

Someone saying a design doesn’t work for them does not necessarily mean that the design failed – it could just mean that that person isn’t in the target audience. “That person” includes their state of mind, too; maybe whatever they are complaining about isn’t supposed to be used when sleepy, or when driving, for example.
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