When I was a kid I hated the Xbox, hated Halo, and hated how it seemed to create a new model for playing games. It was released when I was in middle school, and I remember there being a sudden and abrupt shift in what kind of gaming mentality there was. Prior to the Xbox, console games were largely focused on lush, whimsical landscapes with mechanics that required some puzzling to figure out. At least, the games that…
I think the way to really sum all of this up is this: "Halo brought PC FPS culture to consoles and into every living room" Before Halo the same level of vitriolic competitiveness existed, it was just exclusive to the PC gamers playing FPSs. These gamers who were in desperate need of having someone to let out some agression and play "Alph-male" a role many of them didn't get to dabble with during their daily lives.
Donating my Xbox
101–110 of 126 posts
Re: Donating my Xbox
#102Re: Donating my Xbox
#103Earlier quoted context omitted.
"When Halo came out"? As opposed to the endless steam of first person shooters that came before it that were even more straightforward, simplistic, and violence-driven? Blaming Microsoft for this is insane. There is virtually no difference between Wolfenstein and Doom on the one hand, and Halo and Gears of War on the other - except for better graphics. If you think this is a trend of the past decade, then you either…
Wolfenstein and Doom were simple, playful, colorful. Even as game devices became more powerful, there was a playfulness to FPSes that you can see in titles like Perfect Dark and the Unreal series. One of Halo's major innovations was that it removed the health bar. In a shooter like Doom or Goldeneye, you have let's say 100 HP, and different weapons deal a different amount of damage. It's just like any fighting game w…
If you think Halo was gritty and serious, you've never played Halo. Grunts are some funny bastards. Multiplayer with vehicles and rocket launchers is damn silly.
Also, complaining about the "excessive competitiveness" of Halo (of all games), compared to that of, say, Counter Strike or damn fucking Quake 3, is pretty fucking disingenuous. Harvest Moon is more suitable to competitive play than Halo.
Re: Donating my Xbox
#104Knock Bioshock Infinite for delivering dollops of voice-acted plot progression along with explosions, headshots, and the like, but at least it doesn't require me to pay a buck-ninety-nine to buy the coins to buy the lockpick to unlock a door. (or wait 12 hours for my city to produce enough coins to buy the lockpick. Whatever.)
Re: Donating my Xbox
#105Has it ever occurred to the OP that maybe the Xbox 360 was such a huge success precisely because of the culture of the employees there?
Was the Xbox 360 really a huge success? It came second or third in sales for its generation of consoles. 75 million units in seven years is a small number compared to mobile devices. Android sold 144 million devices in Q4 2012 alone. I think the next generation of consoles are going to struggle against cheaper systems like OUYA and tablets. http://en.wikipedia.org/wiki/Console_wars#Worldwide_sales_fi... Wii – 99.38 m…
Yes it was a huge success. Even though it didn't sell as many consoles as others, its tie ratio flat-out beats[1] both the Wii and the PS3, and that's quite an important metric that's almost never taken into account, but that contributes a great deal to the success of a platform.
[1]. http://www.vgchartz.com/analysis/platform_totals/Tie-Ratio/G...
Re: Donating my Xbox
#106Has it ever occurred to the OP that maybe the Xbox 360 was such a huge success precisely because of the culture of the employees there?
Was the Xbox 360 really a huge success? It came second or third in sales for its generation of consoles. 75 million units in seven years is a small number compared to mobile devices. Android sold 144 million devices in Q4 2012 alone. I think the next generation of consoles are going to struggle against cheaper systems like OUYA and tablets. http://en.wikipedia.org/wiki/Console_wars#Worldwide_sales_fi... Wii – 99.38 m…
Re: Donating my Xbox
#107Earlier quoted context omitted.
"When Halo came out"? As opposed to the endless steam of first person shooters that came before it that were even more straightforward, simplistic, and violence-driven? Blaming Microsoft for this is insane. There is virtually no difference between Wolfenstein and Doom on the one hand, and Halo and Gears of War on the other - except for better graphics. If you think this is a trend of the past decade, then you either…
Wolfenstein and Doom were simple, playful, colorful. Even as game devices became more powerful, there was a playfulness to FPSes that you can see in titles like Perfect Dark and the Unreal series. One of Halo's major innovations was that it removed the health bar. In a shooter like Doom or Goldeneye, you have let's say 100 HP, and different weapons deal a different amount of damage. It's just like any fighting game w…
Doom was also fun, but I don't think of it as playful or silly. it was horrific and scary, because it set the standard for realism back in its day - of course the monsters were unreal, but nobody had ever seen such a detailed or fluid-feeling environment before. And gameplay-wise, both Wolfenstein and Doom were largely blast-and-hope type games, because the AI wasn't very sophisticated and sniping/stealthing your way through was generally not an option.
When I think of playful and silly from that era, I think of early Duke Nukem and Rise of the Triad, which started out as a serious game but rapidly went into silly territory with unlikely weapons, wildly unrealistic platform mechanics (giant trampolines) and wacky pickups (magic mushrooms that caused on-screen 'hallucinations'), and practically encouraged the player to cheat (god mode etc.) for the giggle value. Incidentally, there's a ROTT reissue in the works: http://riseofthetriad.net/web/app.php/features/
Re: Donating my Xbox
#108Earlier quoted context omitted.
That's how I read this too, those whimsical (childish?) games are still around now (don't ask me to list any ... i'm all growed up!). My son's 17 so let me look through some of his old PS2 games... Kingdom Hearts, Ratchet & Clank, Jak & Daxter, Rayman, Tak - I think those all epitomize the type of game you are referencing, you just stopped playing that type of game because you grew out of them. Also, if you'd tried t…
My son is almost 17, and I could have made the same list of games I'm nostalgic for. I could be wrong here - I'm not a huge gamer, but I just don't see those types of games available for the Xbox. PS3 and Wii strike me as the platform for whimsical games, and Xbox as the platform for rote FPS's.
Re: Donating my Xbox
#109Earlier quoted context omitted.
They're ignored by the hardcore gamers; the same that used to play DOOM and Quake back in the 90s, but there's still plenty of people playing them. LittleBigPlanet, for example, sold more on the PS3 than multiple Call of Duty editions, GTA IV and others. And lets not forget mobile games, where Angry Birds rules.
Mobile games are a very different niche, as are flash games. LittleBigPlanet is defintely a counter-example (for PS3), but there aren't too many others.
Re: Donating my Xbox
#110IMHO his article was a good read. I even fell for the Spry Fox thing and actually visited his website. Judging by the colorful first page of the site, his games seem cool and fun... Want to see them... I click PLAY, with a Sunday morning expectation of something interesting coming up. BLAM! A f *ing Facebook login screen. I am not a Facebook user. Never will be. Too bad. I look again at his web page with a sense of l…