Very nice presentation!
Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
101–110 of 341 posts
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#102Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#103Earlier quoted context omitted.
You should charge for it.
He/she probably can't. The concept is not new. Here's a flash version of the same game. it is a few years old. [1]: http://www.addictinggames.com/puzzle-games/3dlogic2.jsp
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#104One minor feedback: when the tile color is yellow, the star should be colored different (because when highlighted, it is also yellow)
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#105Earlier quoted context omitted.
You should charge for it.
He/she probably can't. The concept is not new. Here's a flash version of the same game. it is a few years old. [1]: http://www.addictinggames.com/puzzle-games/3dlogic2.jsp
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#106Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#107Welcome to the App Store! I'm very impressed with what you guys have done in 6 months; it took me much longer to ship my first app. Here's a little bit of feedback: + The graphics are super polished. Great work! + The touch interaction could use some work. Sometimes, I drag and I feel it colors squares that I don't want to color. Or it colors squares that I've successfully colored already, and it's not clear how I ca…
Additionally: Since you already have a web-playable version of the game, you should have a feature where a user can share a puzzle with a friend. Once they complete a challenging puzzle, say something like "Congrats. You demolished that puzzle! Want to share this with a friend?" Then when they hit the FB/TW share icon, you can share the same exact puzzle ( http://playadrift.com/?puzzle=3653 ) as a link. This will imp…
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#108Pretty great work with all the little touches. How were you able to write both the web version as well as the iOS versions? Did you have two different code bases, or did you use something like Phonegap or trigger.io? Were you in game dev before you quit to do this? And would there be a possibility of rotating the cube?
Id like to know this too, do you use some kind of JS wrapper for iOS ?
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#109Would love to hear more about your technical stack, especially on the web side.
Congrats to shipping.