Using MMIO is cheating and makes the results very boring. It would be much more interesting to know the results if you're only allowed to use main memory.
Assembly Hall of Shame
101–110 of 118 posts
Re: Assembly Hall of Shame
#102Earlier quoted context omitted.
There were several NOPs - XCHG BX,BX and so on. Those were taken later to be prefixes for new classes of opcodes.
None was. XCHG AX,AX is special because XCHG AX,reg has a one-byte encoding. You're probably confusing with: - POP CS being broken and later becoming a prefix - some opcodes being "reserved NOPs", i.e. reserved without generating #UD. They are used for instructions that may be defined in the future while guaranteeing backwards compatibility, for example new kinds of prefetches. MPX bounds checking instructions were a…
Re: Assembly Hall of Shame
#103Related, and linked in the readme: https://github.com/xoreaxeaxeax/smiiiiiiiiiiiiiiii (using the slow instructions to break SMI)
Re: Assembly Hall of Shame
#104Earlier quoted context omitted.
None was. XCHG AX,AX is special because XCHG AX,reg has a one-byte encoding. You're probably confusing with: - POP CS being broken and later becoming a prefix - some opcodes being "reserved NOPs", i.e. reserved without generating #UD. They are used for instructions that may be defined in the future while guaranteeing backwards compatibility, for example new kinds of prefetches. MPX bounds checking instructions were a…
Was I thinking of 0x86?
It's interesting that a lot of ALU operations occupy four opcodes (memory source/memory destination x byte/word) but 0x84/0x85 and 0x86/0x87 only need two because not only are they commutative, but also 0x84/0x85 do not write to any operands and 0x86/0x87 write to both. So there is no difference between memory as the source or destination operand.
Re: Assembly Hall of Shame
#105Bus cycles can be arbitrarily long on any processor that has memory cycles with a hand shake requiring an ack, with no timeout. E.g. we can build a board around a MC68000 where we make it lock up forever in a bus cycle, waiting for a DTACK that doesn't arrive. Some early microprocessors had clocked bus cycles without handshaking. They would put out an address on some address lines and signal some line together with a…
Bus cycles can also be arbitrarily long on those microprocessors if they don't use dynamic logic - you can stop the clock.
Re: Assembly Hall of Shame
#106Earlier quoted context omitted.
I remember reading once somewhere: If some app responds in 10ms or less, it is INTERACTIVE . makes you think.
It is literally impossible to respond to input in 10ms on most platforms, for various reasons. The USB input lag of 12-30ms and the 60Hz refresh rate of most monitors being just the first two.
How'd you get that number? USB defaults to polling at 125Hz and a lot of devices go at 1000Hz (or higher). The rest of the pipeline should be a fraction of a millisecond. I guess bad debouncing hardware can add a lot more, but that's far from USB's fault.
Re: Assembly Hall of Shame
#107Depending on his interpretation of the rules about trapped instructions, one could just build a loop in the x86 page tables. Those are usually a tree linked by pointers, and any page table lookup can create another page fault that creates another lookup that... Leads to x86 page table MMU magic being turing complete: https://github.com/jbangert/trapcc And the simplest thing you can do on such a system is just to loop…
Page tables are physically addressed, so can't recurse. I assume this thing actually works by causing a page fault on the first instruction of the page fault handler, which is a new instruction.
Re: Assembly Hall of Shame
#108Earlier quoted context omitted.
The decoder is an implementation detail that is a subcomponent of NOP; GP was right, and your correction isn't.
As specified by the spec, it arguably increments RIP by one. The actual typical hardware implementation just fetches the next 16-32 bytes from icache, shifts it to the correct alignment, and slams it into a bunch of parallel decoders which each attempts to decode one x86 instruction per byte. The next cycle, the first 1-6 non-overlapping valid instructions are accepted into a queue for further decoding. The NOP almos…
Re: Assembly Hall of Shame
#109I wonder if you can do some damage with scatter/gather ops within a VM, such that each fetch is a TLB miss inside the VM, and every table walk fetch is a TLB miss outside of the VM (which gets you up to 24 "fetches per fetch").
Re: Assembly Hall of Shame
#110Earlier quoted context omitted.
this is also why 60 hz refresh rate is all but dead outside of console gaming (not to mention 1000hz poll rate devices being the norm)
absolutely not, try finding a 15" 4K OLED with a refresh rate other than 60Hz