Turn your site into a place people can bump into each other
101–110 of 146 posts
Re: Turn your site into a place people can bump into each other
#102I remember seeing a website with the same concept as what the OP has done but with gorillas. It was during the early HTML5 and web socket days and I thought it was the coolest thing ever.
I tried googling for it but nothing came up. Appreciate if anyone can give me a lead.
Re: Turn your site into a place people can bump into each other
#103> The goal wasn't to build another social network. > It was to bring back a small feeling that the web used to have: the sense that there are actual people on the other side of the screen. > Town Square is intentionally tiny and forgetful. There are no accounts, no profiles, no follower counts, no permanent chat history. Messages exist only while people are there to read them. Cute idea! But maybe this is just me hav…
You had your IRC, with no message persistence, no image hosting, and no persistent account names (being able to reserve a username was an optional add-on feature). People would show they were away by changing their username from bob to bob_afk.
And it was common for people to use a nickname (for safety) and never show their face (because posting photos was a big effort). A person could be called 'cmdrtaco' or 'hemos' and that was enough, didn't need their real name or photograph or anything.
But you're right that there were also more small forums using things like phpBB which would be dedicated to a single interest, and they were much more human-scale communities. And people could have big signatures and animated GIF avatars, so you couldn't help but remember them!
Re: Turn your site into a place people can bump into each other
#104Re: Turn your site into a place people can bump into each other
#105> The goal wasn't to build another social network. > It was to bring back a small feeling that the web used to have: the sense that there are actual people on the other side of the screen. > Town Square is intentionally tiny and forgetful. There are no accounts, no profiles, no follower counts, no permanent chat history. Messages exist only while people are there to read them. Cute idea! But maybe this is just me hav…
While I’m sure some folks were doing it for that reason, there are a whole bunch of us who were just doing things like that because it was fun. We didn’t need to be popular (but that would have been nice too), we were just kids looking for a community where we fit in.
The Internet back then was a grab bag, a hodge podge, a diaspora, and a most importantly a place to be who you wanted to be instead of a place where your “real” identity followed you everywhere.
Re: Turn your site into a place people can bump into each other
#106Re: Turn your site into a place people can bump into each other
#107Earlier quoted context omitted.
I'm working on a game that helps with this. You leave your little bunker in a post-apocalyptic world and find the land around you contaminated. You walk, run, any workout, to claim territory around you, and gain energy you can use to clean up. You start building greenhouses to grow food and start rebuilding the ecosystem. It's all on the real world map underneath you, and all the interactions between people in the ga…
> I've learned a lot from Niantic's strategy What's your monetisation plan and how can we be assured that the data collected won't be used for military purposes?
Since I do actual workout tracking, all health and fitness data and raw location data stays on device. The only thing I send back to my web service is what interactions you've made with the game world, what you've captured and built. I have no plan to have you take photos of anything, either. I won't have any monetizable data, really.
My plan to monetize is an optional subscription that gives you more capabilities, like having more allies together, being able to build more than one thing at a time, and being able to hold more energy from a workout before your meter caps. If it gets successful I'll definitely do paid cosmetics. I also think there's an avenue for me to get grants from local health departments if I can prove I increase people's fitness through the game, but that would be opt in and way down the line.
I'm a big fan of not growing your company speculatively, and instead proving out your revenue and growing organically.
What else would you suggest? If this ever got big enough for its own corporate entity I think I would bake a lot of protections into the corporate structure, and definitely be a B corporation.
Re: Turn your site into a place people can bump into each other
#108Earlier quoted context omitted.
I'm working on a game that helps with this. You leave your little bunker in a post-apocalyptic world and find the land around you contaminated. You walk, run, any workout, to claim territory around you, and gain energy you can use to clean up. You start building greenhouses to grow food and start rebuilding the ecosystem. It's all on the real world map underneath you, and all the interactions between people in the ga…
Ping me when you're ready for Android/web users :)
Re: Turn your site into a place people can bump into each other
#109Re: Turn your site into a place people can bump into each other
#110Earlier quoted context omitted.
This is already sort of implemented. But moderation is a very very difficult problem to be solved and there are different philosophies for it...
How about these? - rate limit overall messages, maybe even percentage wise: if some ip sent more than 70% of all messages in the last minute, mute it. - let other users mark/report spam and if three others agree something is spam, block all slightly similar messages for 24 hours? - forbid sending the exact same message more than N times per M seconds. - rate limit color change and jump much more.