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Claude: Elevated errors across many models [resolved]

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Re: Claude: Elevated errors across many models [resolved]

#101
post #21

I’ve been using Codex w GPT 5.5 more than Claude Code recently. I think Anthropic won the marketing game because Codex is quite good, even better IME.

I'm not sure about that. Claude has some bugs, but Codex is not as polished and doesn't have as many features. For example, you need to add MCP servers manually. There's no Plugin/Skill/Connector marketplace that is accessible from within the app, like there is with Claude Desktop. The Cowork-equivalent is nowhere as powerful. And so on. I still use Codex, but mostly when I need to check Opus 4.8's work. Pretty sure…

It's a good thing. I hate MCPs from the bottom of my heart because they always stay there and bloat the context window. Also, usually developers who develop them don't know what they're doing, so the MCP responses also bloat your context even further.

Re: Claude: Elevated errors across many models [resolved]

#102

I do feel like for all their dogfooding of AI coding, their own software/APIs are quite buggy and work against their message. Claude Code is especially buggy in windows terminal. The rendering is quite slow, choppy and lines frequently get garbled. In contrast, using antigravity cli is the exact opposite: fast, smooth and very responsive.

> in windows terminal This is an aside, but I'm really struck by how many people on HN use Windows (based on repeated mentions I've seen in comments). I've worked for a pretty wide range of companies over the last decade and only one, maybe two companies even had any people that worked on Windows machines. I haven't worked at a company where devs used Windows in 15 years (and even that company eventually switched to…

While we're doing anecdotes: I essentially never meet people who own an iPhone, and I've lived (3 months+) in a huge number of countries and cities. The handful people who do are American; bubbles exist :)

For a long time, high end graphics and games was mainly done on Windows and Visual Studio. I'm from that world, and only made the Linux transition last year November after Microsoft forced everyone's hand.

Re: Claude: Elevated errors across many models [resolved]

#103

I do feel like for all their dogfooding of AI coding, their own software/APIs are quite buggy and work against their message. Claude Code is especially buggy in windows terminal. The rendering is quite slow, choppy and lines frequently get garbled. In contrast, using antigravity cli is the exact opposite: fast, smooth and very responsive.

> in windows terminal This is an aside, but I'm really struck by how many people on HN use Windows (based on repeated mentions I've seen in comments). I've worked for a pretty wide range of companies over the last decade and only one, maybe two companies even had any people that worked on Windows machines. I haven't worked at a company where devs used Windows in 15 years (and even that company eventually switched to…

https://survey.stackoverflow.co/2025/technology#1-computer-o...

Re: Claude: Elevated errors across many models [resolved]

#105

I do feel like for all their dogfooding of AI coding, their own software/APIs are quite buggy and work against their message. Claude Code is especially buggy in windows terminal. The rendering is quite slow, choppy and lines frequently get garbled. In contrast, using antigravity cli is the exact opposite: fast, smooth and very responsive.

> in windows terminal This is an aside, but I'm really struck by how many people on HN use Windows (based on repeated mentions I've seen in comments). I've worked for a pretty wide range of companies over the last decade and only one, maybe two companies even had any people that worked on Windows machines. I haven't worked at a company where devs used Windows in 15 years (and even that company eventually switched to…

Maybe hackernews has older crowd. Windows was the defacto developer OS for a very long time.

Re: Claude: Elevated errors across many models [resolved]

#106

Earlier quoted context omitted.

Or pi.dev - also super fast and simple. Claude Code is sluggish, buggy, slow. Typical big enterprise garbage. The only good thing at Anthropic are the models.

Claude Code is notably better than Pi, although I wish them the best of luck in their efforts. As https://c-daniele.github.io/en/posts/2026-05-18-coding-harne... notes, "Pi's lightness comes from a default setup that does not survive contact with reality." The same post on Claude Code: "Even though the System Prompt and tool descriptions are clearly more verbose, most of the extra tokens encode product features and r…

The "guardrails" are bloat if you're using a proper sandbox. This seems like a matter of using the right harness for the environment it's running in, rather than one always being better than the other.

Re: Claude: Elevated errors across many models [resolved]

#107

This is every few weeks, I cancelled Anthropic and now use Codex only. Anthropic has been a hot mess since at least december in my usage, and has only gotten worse in 2026.

As a counter data point, I've been using Claude as my main assistant for months now and have never experienced this.

Re: Claude: Elevated errors across many models [resolved]

#109

I do feel like for all their dogfooding of AI coding, their own software/APIs are quite buggy and work against their message. Claude Code is especially buggy in windows terminal. The rendering is quite slow, choppy and lines frequently get garbled. In contrast, using antigravity cli is the exact opposite: fast, smooth and very responsive.

> in windows terminal This is an aside, but I'm really struck by how many people on HN use Windows (based on repeated mentions I've seen in comments). I've worked for a pretty wide range of companies over the last decade and only one, maybe two companies even had any people that worked on Windows machines. I haven't worked at a company where devs used Windows in 15 years (and even that company eventually switched to…

One thing to consider is non-office whether remote or personal projects.

A lot of devs like gaming. Gaming is more simple on windows. Gaming PCs are usually high spec. High spec is good for most coding.

That's why I use windows quite often. My laptop is Linux, but when I'm running heavy models I'll still remote into my main Windows PC, which I also use for gaming.

Though in terms of workplaces - sure, I reckon you're on the money. Big corps often still force windows onto their Devs.

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