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Click (2016)

clickclickclick.click

101–110 of 110 posts

Re: Click (2016)

#101
http://cdnjs.cloudflare.com/ajax/libs/socket.io/1.7.3/socket...

http://cdnjs.cloudflare.com/ajax/libs/gsap/1.18.0/TweenMax.m...

Some of the Javascript is served via plain HTTP as well as HTTPS

https://clickclickclick.click/bundle.js

This is 14 MB of Javascript

Using HTTP/1.1, the norm in 2016, I counted 233 chunks

Might as well just ask the user to download a 15 MB executable, e.g., a "game", and run it

Developers often refer to this idea of the "browser sandbox" but there are lots of things that are permitted inside this "sandbox" that some users would consider part of their "threat model"

For example, gratuitous data collection, surveillance and advertising

Re: Click (2016)

#102
post #76

I've always added analytics scripts on websites I worked on. It was second nature for me. Then when I got my own start up, I didn't just add regular analytics but one that tracks mouse movements so you can watch sessions back like a video [0]. I told a friend about my start up and she jumped on it immediately. I opened the tool and watched her interaction. Then I told her "oh so you opened the dev tools" She immediat…

> we include it in our terms and condition and privacy page, but I don't think users truly grasp how those tools work Since you did collect the metrics, you had direct knowledge of how many users opened the T&C and scrolled down to the place where you mention you're recording their session. Would be interesting if you can share an aggregate statistic of that.

They may have scrolled down to it but that doesn't mean they read it. And even if they read it, they may not have understood it.

Re: Click (2016)

#103

It was the spring of 1993. UPS dropped a huge package at my door. It was Visual C++ 1.0 in a 50-story-high white box that weighed a ton. I spent the whole day reading manuals and messing with it. When my wife came home that night, I couldn't wait to show her what I finally managed to pull off -- a maximized window that contained a single button that filled the entire space of that window. And the label said "Click Me…

[flagged]

Re: Click (2016)

#104

It was the spring of 1993. UPS dropped a huge package at my door. It was Visual C++ 1.0 in a 50-story-high white box that weighed a ton. I spent the whole day reading manuals and messing with it. When my wife came home that night, I couldn't wait to show her what I finally managed to pull off -- a maximized window that contained a single button that filled the entire space of that window. And the label said "Click Me…

[flagged]

Yes. It was 1993 -- there was no Internet to search for anything. The manual that came with Visual C++ could fill a small library, and the program itself came on two dozen floppy disks. And me being a not-so-bright junior programmer didn't help either.

Re: Click (2016)

#105

It was the spring of 1993. UPS dropped a huge package at my door. It was Visual C++ 1.0 in a 50-story-high white box that weighed a ton. I spent the whole day reading manuals and messing with it. When my wife came home that night, I couldn't wait to show her what I finally managed to pull off -- a maximized window that contained a single button that filled the entire space of that window. And the label said "Click Me…

That reminds me of this story, from developing for the Playstation:

>In the main engineering room, there was a whoop and cry of success.

>Our company financial controller and acting HR lady, Jen, came in to see what incredible things the engineers and artists had come up with. Everyone was staring at a television set hooked up to a development box for the Sony Playstation. There, on the screen, against a single-color background, was a black triangle.

>“It’s a black triangle,” she said in an amused but sarcastic voice. One of the engine programmers tried to explain, but she shook her head and went back to her office. I could almost hear her thoughts… “We’ve got ten months to deliver two games to Sony, and they are cheering over a black triangle? THAT took them nearly a month to develop?”

https://rampantgames.com/blog/?p=7745

Re: Click (2016)

#106
post #102
post #76

Earlier quoted context omitted.

> we include it in our terms and condition and privacy page, but I don't think users truly grasp how those tools work Since you did collect the metrics, you had direct knowledge of how many users opened the T&C and scrolled down to the place where you mention you're recording their session. Would be interesting if you can share an aggregate statistic of that.

They may have scrolled down to it but that doesn't mean they read it. And even if they read it, they may not have understood it.

And the same goes for other would be conclusions people think they get from their invasive telemetry.

Re: Click (2016)

#107

I've always added analytics scripts on websites I worked on. It was second nature for me. Then when I got my own start up, I didn't just add regular analytics but one that tracks mouse movements so you can watch sessions back like a video [0]. I told a friend about my start up and she jumped on it immediately. I opened the tool and watched her interaction. Then I told her "oh so you opened the dev tools" She immediat…

I'm surprised browsers don't warn users about every website that has listeners attached to keyboard/mouse events. It's totally fine for something like a game or an experiment website, but might not be something you expect from a blog or a news site.

At some point we really need to split websites from web applications as a concept.

Re: Click (2016)

#108
post #31

I've always added analytics scripts on websites I worked on. It was second nature for me. Then when I got my own start up, I didn't just add regular analytics but one that tracks mouse movements so you can watch sessions back like a video [0]. I told a friend about my start up and she jumped on it immediately. I opened the tool and watched her interaction. Then I told her "oh so you opened the dev tools" She immediat…

> Yeah, we include it in our terms and condition and privacy page Please be honest with yourself. People don't read terms and conditions. There's a good chance you don't read terms and conditions. And even if you do, odds are better than even that you don't fully understand all the legal implications. Terms and conditions pages nowadays are there mostly to provide legal protection under the guise of "the user told us…

We really need to update all relevant laws to the same standard as GDPR's "informed consent" where hiding something in a wall of legalese doesn't cut it.

Re: Click (2016)

#109

I've always added analytics scripts on websites I worked on. It was second nature for me. Then when I got my own start up, I didn't just add regular analytics but one that tracks mouse movements so you can watch sessions back like a video [0]. I told a friend about my start up and she jumped on it immediately. I opened the tool and watched her interaction. Then I told her "oh so you opened the dev tools" She immediat…

Ethical question: is there a huge difference between seeing the dev tools being opened in a re-created session replay AND simply storing an event with [dev_tools_opened at 1min 3s].

If you have only the event, you can basically re-create a playback of that action if you want.

Now, if you track all actions of interest, than that's basically almost the same as a full session recording.

Re: Click (2016)

#110
post #105

It was the spring of 1993. UPS dropped a huge package at my door. It was Visual C++ 1.0 in a 50-story-high white box that weighed a ton. I spent the whole day reading manuals and messing with it. When my wife came home that night, I couldn't wait to show her what I finally managed to pull off -- a maximized window that contained a single button that filled the entire space of that window. And the label said "Click Me…

That reminds me of this story, from developing for the Playstation: >In the main engineering room, there was a whoop and cry of success. >Our company financial controller and acting HR lady, Jen, came in to see what incredible things the engineers and artists had come up with. Everyone was staring at a television set hooked up to a development box for the Sony Playstation. There, on the screen, against a single-color…

That’s a cool story! Thx for sharing. Back then programming was rough, but the sense of accomplishment from completing even simple tasks was real and rewarding.
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