This was kept completely secret, so three days ago a separate group released their 200k² world download. https://www.reddit.com/r/2b2t_Uncensored/comments/1tefffd/in... Ups.
Someone please create a google-map like view service so that I don't have to download the entire dataset.
1024000^2 Blocks, 2B2T Minecraft Server World Download Project, and Discoveries
101–110 of 127 posts
Re: 1024000^2 Blocks, 2B2T Minecraft Server World Download Project, and Discoveries
#102This was kept completely secret, so three days ago a separate group released their 200k² world download. https://www.reddit.com/r/2b2t_Uncensored/comments/1tefffd/in... Ups.
Someone please create a google-map like view service so that I don't have to download the entire dataset.
Re: 1024000^2 Blocks, 2B2T Minecraft Server World Download Project, and Discoveries
#103Re: 1024000^2 Blocks, 2B2T Minecraft Server World Download Project, and Discoveries
#104Earlier quoted context omitted.
> You and I are talking about different things. I'm talking about serving up the raw blocks alone. So shareable cloud saves? Who covers the cost for them?
That's why I wrote, "then set it up so that "downloader pays" for bandwidth, plus a small royalty for the creator. As a downloader, I get to set up rate limits, etc, to not accidentally spend more than I want to, etc." So, I set up a server. You put $10 in your Minecraft account. You load up my world, say 96 chunks at first. 1.15 MB of data. Let's say you fly around long enough to load 1 GB of my world. That's a crap…
Minecraft worlds aren't static. Will you be billed to download updated chunks too?
Also what happens if you don't put money into your Minecraft account? Can you still play with others?
> Seems like a nice economy, to me.
On paper, sure. In reality there are only going to be relatively few maps people might actually want to explore. The rest are going to be 99.9999% Minecraft procedural generation with a few player built houses around. And no, I don't think a tiny cut would change that. You're more likely to see people set up servers with that map which are pay to access, have item shops, donations, etc. which actually can rake in a decent amount of money.
Re: 1024000^2 Blocks, 2B2T Minecraft Server World Download Project, and Discoveries
#105Maybe a dumb question but since 2B2T (as I understand it) is a single instance of everyone modifying it to their heart's content, why does the download look like the standard biomes of a fresh minecraft map?
It is running on a single machine so the player count is relatively low. Today the limit is ~1500 concurrent players but it used to be much lower. And of the players online probably half are bots which don't build. The map is 30Mx30M blocks so outside of the very center you'll not see that much player activity. DonutSMP is the largest Minecraft server today, the overworld is 225,000x225,000 blocks and the map is modi…
The server have a pretty long non-priority player queue wait time with most of ~1500 you mentioned waiting in the queue (about 2/3 of them), even hitting two days last time I read it somewhere.
> And of the players online probably half are bots which don't build.
which might be why the queue wait time went insane over the recent years.
Re: 1024000^2 Blocks, 2B2T Minecraft Server World Download Project, and Discoveries
#106Earlier quoted context omitted.
That's why I wrote, "then set it up so that "downloader pays" for bandwidth, plus a small royalty for the creator. As a downloader, I get to set up rate limits, etc, to not accidentally spend more than I want to, etc." So, I set up a server. You put $10 in your Minecraft account. You load up my world, say 96 chunks at first. 1.15 MB of data. Let's say you fly around long enough to load 1 GB of my world. That's a crap…
> Let's say you fly around long enough to load 1 GB of my world. That's a crap-ton of flying around, by the way. Minecraft worlds aren't static. Will you be billed to download updated chunks too? Also what happens if you don't put money into your Minecraft account? Can you still play with others? > Seems like a nice economy, to me. On paper, sure. In reality there are only going to be relatively few maps people might…
There are two hard problems in computer science - caching, naming things, and off-by-one errors.
Yes, I can imagine multiple choices.
1) When you're downloading a chunk, always download the newest version of it.
2) When you're downloading a chunk, download it as it existed at the moment of a snapshot. Heavier burden on the server, to keep multiple snapshots. Perhaps some servers only keep one snapshot. Perhaps some keep one snapshot every 24 hours, but only for 4 days. You only have to keep multiple copies of chunks that actually got modified. And in fact, if a chunk never got modified, you only download a flag that says to let it get generated by the seed.
3) You periodically ask to download chunks, to keep relatively up-to-date. Maybe every hour. Maybe you only stream chunks from the backing server, if you haven't modified them locally. Maybe you choose that locally-modified chunks win. Maybe there's a way in-game to say you want this chunk (and its neighborhood) to update from the backing server. Commands, command-blocks, etc.
> Also what happens if you don't put money into your Minecraft account? Can you still play with others?
I'm not proposing to change anything about how Minecraft currently works. I'm proposing adding something new. Whatever ways you currently play with your friends, you can continue to do that.
But yes, if you stand up a server that streams from my server, and you run out of money, you could get notified you're out of money, and then as you continue to explore, I guess the thing that makes the most sense is that you just use the original seed to generate more terrain.
> On paper, sure. In reality there are only going to be relatively few maps people might actually want to explore.
Okay. Right now, you can visit the Marketplace to pay Minecoins to download maps others have made. If you look at the prices, they're absurdly inflated.
I'm proposing a way more organic and cheaper marketplace. I think a "reddit of cool places to visit" that you just click a link, and you're in someone else's map for as long as you want to be, could be really nice.
Add ways in-game to make a portal to someone else's server... and you're making something really neat.
Re: 1024000^2 Blocks, 2B2T Minecraft Server World Download Project, and Discoveries
#107Does it mean botting there is just pay-to-win?
Re: 1024000^2 Blocks, 2B2T Minecraft Server World Download Project, and Discoveries
#108Earlier quoted context omitted.
the id change was actualy much needed for the modding community. As there was only 65 536 possible IDs which in some modpacks was not enough especially accounting microblocks. And also you had massive ID conflicts that you had to manually set in configs every time. Because there was no separation of ids per mod.
In 1.7 there was automatic ID allocation. The limit could have been expanded to 4 bytes.
Re: 1024000^2 Blocks, 2B2T Minecraft Server World Download Project, and Discoveries
#109Re: 1024000^2 Blocks, 2B2T Minecraft Server World Download Project, and Discoveries
#110Earlier quoted context omitted.
The highways especially. You'd think they'd be completely dysfunctional in a place like this.
They get griefed once in a while but the highway builders have pretty amazing automation these days so it’s not only very boring to grief they will also almost instantly be repaired.
Great, now I have to study Minecraft to learn about human tendencies in anarchist societies?!