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Space Cadet Pinball on Linux

brennan.io

101–110 of 136 posts

Re: Space Cadet Pinball on Linux

#102
post #76

Earlier quoted context omitted.

Not gonna lie, some tables require way too much work, every software today wants you to be an engineer with 20+ years of some specific experience, what about just double click and let me play the damn game?

Yeah, I hear you but as I mentioned in my reply to your other post there is a long-term silver-lining to having a bit of onboarding complexity. I think it's a big reason the VPin community is well into its second decade and still full of passionately committed contributors freely sharing awesome stuff. If you want drive-by casual pinball there are reasonably-priced pinball systems on PS5/XBox/Switch and Steam that ar…

Nice thanks, I might check all this again later.

Re: Space Cadet Pinball on Linux

#103
post #96

Earlier quoted context omitted.

Have you read the Wikipedia page recently? It was less complete a couple of years ago

I looked at it today and it is more fleshed out but still incorrect. For example: > In 1994, the company began development of a port of Doom. No, we were never porting Doom and we used none of Doom's code or resources. And I didn't propose to tone down the violence. The game was intended to be a fun first-person shooter in the same spirit as Doom but that was the only connection. Microsoft was involved in a high-prof…

Are you reading the right page?

https://en.wikipedia.org/wiki/Cinematronics,_LLC

Hasn't been edited since December 2024. Has never mentioned DOOM.

Re: Space Cadet Pinball on Linux

#104
post #96

Earlier quoted context omitted.

I looked at it today and it is more fleshed out but still incorrect. For example: > In 1994, the company began development of a port of Doom. No, we were never porting Doom and we used none of Doom's code or resources. And I didn't propose to tone down the violence. The game was intended to be a fun first-person shooter in the same spirit as Doom but that was the only connection. Microsoft was involved in a high-prof…

Are you reading the right page? https://en.wikipedia.org/wiki/Cinematronics,_LLC Hasn't been edited since December 2024. Has never mentioned DOOM.

This page: https://en.wikipedia.org/wiki/Full_Tilt!_Pinball

Indeed the sources say Doom clone, not port.

Re: Space Cadet Pinball on Linux

#105

Earlier quoted context omitted.

Are you reading the right page? https://en.wikipedia.org/wiki/Cinematronics,_LLC Hasn't been edited since December 2024. Has never mentioned DOOM.

This page: https://en.wikipedia.org/wiki/Full_Tilt!_Pinball Indeed the sources say Doom clone, not port.

Someone with the user name "Hemiauchenia" edited the Wikipedia page shortly after I left my comment here.

Source: https://en.wikipedia.org/w/index.php?title=Full_Tilt!_Pinbal...

Re: Space Cadet Pinball on Linux

#106

That reminds me, do skilled players actually use the tilt keys? I remember being confused for years as to the purpose of tilt keys because I hadn't used a real pinball machine, and I can't remember it nudging the ball enough to merit the risk.

All good pinball players tilt. Owners can make the machine "loose" or "tight" (at least that what we used to call it.) A loose machine allows a lot of tilting, and a tight one only allows slight nudges. If the ball is coming straight down the middle, there's no choice but to tilt. A really good player will be able to tilt the tightest machine enough to get that ball to a flipper. Also, a really good player is better…

This is all correct. To add some additional colour, the “slap save” is a form of tilting a beginner player can learn easily. If the ball is coming almost down the middle (but not exactly so), slap the flipper button of the closest flipper when the ball gets close. Slap it quickly with your flat hand. Slap it HARD.

The sharp impulse won’t trigger the tilt mechanism, but it may displace the playfield just enough for the flipper to touch the ball when it otherwise wouldn’t. If all goes well the ball will deflect to the other (lowered) flipper, bounce off it, and allow you to continue play in front of your amazed friends.

Re: Space Cadet Pinball on Linux

#108
post #26

I like the authors remark on "source code FLOSS escrow" at the bottom of the article. It's prolly hard to achieve legally, but the idea that a software is close source until it's no longer sold then automatically becomes open source would attract me as a potential user/buyer of the software: less lock-in in the worst-case scenario (being fully dependent on it wile company goes bust or decides to cancel the project).…

Software escrow is extremely common. I have worked places with escrow for Windows source code, for example.

Re: Space Cadet Pinball on Linux

#109

Last year we shipped a pinball game at Shopify that took some inspiration from Space Cadet. You can still play it here: https://bfcm.shopify.com/ Every year we ship a live visualization of our merchant's sales on Black Friday. For a long time it was just a globe with arcs where each arc shows a real sale going from seller to buyer, but in the last few years we have been transforming the website into something more fu…

I love the pinball capture in the middle-far left that "throws" the ball with a mighty effortful groan! Thanks for linking this

Re: Space Cadet Pinball on Linux

#110
post #82

I am one of the original authors of Space Cadet Pinball and I just want to say it is absolutely wonderful there are people who love our old pinball game enough to keep it alive. You made my day. I am forwarding this post to my Cinematronics co-founders and friends, Mike Sandige (lead engineer) and Kevin Gliner (designer and product manager). They will enjoy seeing this as much as I did.

What do you think of the source code escrow suggestion at the end?

I'm an external contractor for Software Heritage, not sure if they are currently working on it, but I think they would be an ideal organisation to play that role.

https://www.softwareheritage.org/

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