Professional video editing, right in the browser with WebGPU and WASM
101–110 of 148 posts
Re: Professional video editing, right in the browser with WebGPU and WASM
#102https://shithub.us/slashscreen/ricket/HEAD/info.html
I'd love to have nethack/slashem, the terminal version, ported to it. No, not HTML+JS, VT220 output with colour at least, usable in any VT emulator with Ricket.
That way I would play Slashem everywhere without even needing to have an ANSI C+POSIX compiler with tons of Unix dependencies. 9front has some compat but the game looks like a maze of ifdefs for different Unix systems. GLHack can be compiled with NPE (a small POSIX+SDL2/3 wrapper) and TinyGL but for these games I'm faster with the terminal output.
Re: Professional video editing, right in the browser with WebGPU and WASM
#103Nice tool, but not a very useful license.. I would love to integrate something like this as an additive to users but if I'm not mistaken, that's completely off limits for this license type ?
Could you please tell me more about your use case. I've changed the license once today. I'm open to changing it again.
The enhancement is not core to the product and available to free and paid users, but because its a commecial product your ELv2 license does not support it. As I understand, and its limited, the ELv2 is best suited for tools that are source available but only usedage in backend tools / single developer experience.
In your case that may be the case, so it depends on your desired direction, if you want media creators to be able to use their tool individually then sure, your license is fine.
Re: Professional video editing, right in the browser with WebGPU and WASM
#104Earlier quoted context omitted.
ELv2 is not open source either.
It is not OSI® Open Source Definition™ approved, but it is open source for the common use of the term.
Re: Professional video editing, right in the browser with WebGPU and WASM
#105[flagged]
Re: Professional video editing, right in the browser with WebGPU and WASM
#106Earlier quoted context omitted.
Except WebGPU 1.0 isn't modern, it exposes hardware capabilities from a decade ago, better than WebGL 2.0 sure, which is what mobile GPUs were in 2010. And the sandboxing get up to 4 GB, which in most cases will kill the browser depending on how many tabs are open.
Most real-world edits aren't hitting those limits. Constraint ≠ useless, it just defines the target use case.
Re: Professional video editing, right in the browser with WebGPU and WASM
#107This will only handle toy videos, given the browser limitations in sandboxing and 3D rendering. Not really sure why someone would use this instead of a proper native application.
Unreal Engine 5 can run in your browser. What "3D rendering" capability is missing for video work?
What is the most successful game on the browser, done with Unreal 5 that can compare to Flash 3D games, other than the citadel demo done with Unreal 3, and with Infinity Blade graphics as baseline?
Exactly, crickets.
Re: Professional video editing, right in the browser with WebGPU and WASM
#108Re: Professional video editing, right in the browser with WebGPU and WASM
#109This will only handle toy videos, given the browser limitations in sandboxing and 3D rendering. Not really sure why someone would use this instead of a proper native application.
Same argument was made about Figma vs native tools, didn't age well.
Re: Professional video editing, right in the browser with WebGPU and WASM
#110How does this compare to https://omniclip.app/ ?