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Professional video editing, right in the browser with WebGPU and WASM

tooscut.app

101–110 of 148 posts

Re: Professional video editing, right in the browser with WebGPU and WASM

#102
For WASM, there are interpreters written in Go:

https://shithub.us/slashscreen/ricket/HEAD/info.html

I'd love to have nethack/slashem, the terminal version, ported to it. No, not HTML+JS, VT220 output with colour at least, usable in any VT emulator with Ricket.

That way I would play Slashem everywhere without even needing to have an ANSI C+POSIX compiler with tons of Unix dependencies. 9front has some compat but the game looks like a maze of ifdefs for different Unix systems. GLHack can be compiled with NPE (a small POSIX+SDL2/3 wrapper) and TinyGL but for these games I'm faster with the terminal output.

Re: Professional video editing, right in the browser with WebGPU and WASM

#103
post #58

Nice tool, but not a very useful license.. I would love to integrate something like this as an additive to users but if I'm not mistaken, that's completely off limits for this license type ?

Could you please tell me more about your use case. I've changed the license once today. I'm open to changing it again.

So for example, we offer a Digital Assets Management system, we off free plan right up to enterprise plans. If I wanted to enhance the users experience by having a tool *your tool( loaded for them to make quick basic modifications to their video media in browser that would not be possible.

The enhancement is not core to the product and available to free and paid users, but because its a commecial product your ELv2 license does not support it. As I understand, and its limited, the ELv2 is best suited for tools that are source available but only usedage in backend tools / single developer experience.

In your case that may be the case, so it depends on your desired direction, if you want media creators to be able to use their tool individually then sure, your license is fine.

Re: Professional video editing, right in the browser with WebGPU and WASM

#104
post #67
post #62

Earlier quoted context omitted.

ELv2 is not open source either.

It is not OSI® Open Source Definition™ approved, but it is open source for the common use of the term.

I don't say it to be pedantic about the term, but there are hard restrictions on usage of this tool in commercial environments.. So it's important people are aware and don't just assume it's an open source.

Re: Professional video editing, right in the browser with WebGPU and WASM

#105

[flagged]

I actually prefer browser-based tools. Havent installed hex editors since hexedit for web is available; Photopea covers my occasional photo/picture editing needs, google sheets/slides/docs is my main office suit, etc. It's great to not have to install things.

Re: Professional video editing, right in the browser with WebGPU and WASM

#106
post #73

Earlier quoted context omitted.

Except WebGPU 1.0 isn't modern, it exposes hardware capabilities from a decade ago, better than WebGL 2.0 sure, which is what mobile GPUs were in 2010. And the sandboxing get up to 4 GB, which in most cases will kill the browser depending on how many tabs are open.

Most real-world edits aren't hitting those limits. Constraint ≠ useless, it just defines the target use case.

Depends on the target audience.

Re: Professional video editing, right in the browser with WebGPU and WASM

#107
post #97
post #70

This will only handle toy videos, given the browser limitations in sandboxing and 3D rendering. Not really sure why someone would use this instead of a proper native application.

Unreal Engine 5 can run in your browser. What "3D rendering" capability is missing for video work?

Unreal Engine 5 can limp on my browser, and usually most demos end up crashing it, not really a good example.

What is the most successful game on the browser, done with Unreal 5 that can compare to Flash 3D games, other than the citadel demo done with Unreal 3, and with Infinity Blade graphics as baseline?

Exactly, crickets.

Re: Professional video editing, right in the browser with WebGPU and WASM

#108
post #70

This will only handle toy videos, given the browser limitations in sandboxing and 3D rendering. Not really sure why someone would use this instead of a proper native application.

Photopea wasn't "Photoshop replacement" either, still massively useful.

Never heard of it.

Re: Professional video editing, right in the browser with WebGPU and WASM

#109
post #70

This will only handle toy videos, given the browser limitations in sandboxing and 3D rendering. Not really sure why someone would use this instead of a proper native application.

Same argument was made about Figma vs native tools, didn't age well.

Figma is the exception that confirms the rule, and mostly used by Web designers anyway.

Re: Professional video editing, right in the browser with WebGPU and WASM

#110
post #27

How does this compare to https://omniclip.app/ ?

I had not used either before reading this thread, but omniclip has an odd interface, it's very unfamiliar to me compared to a standard NLE, and the loading time was quite long (maybe just HN load?).
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