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Meta Horizon Worlds on Meta Quest is being discontinued

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101–110 of 281 posts

Re: Meta Horizon Worlds on Meta Quest is being discontinued

#101

Earlier quoted context omitted.

Don't forget the deranged furries.

They're not all deranged! Some are completely productive, functional furries. Probably. Maybe. Also, your statement is far too reductive! There's plenty of avatars with scales! Also, don't forget the anime girls that are actually middle-aged men and the occasional sentient burrito.

I prefer the remarkably -deep-voiced, tiny birds; the literal smoke alarms, and those who like to Pump Up the Jam, myself!

Re: Meta Horizon Worlds on Meta Quest is being discontinued

#102
post #2

Interesting, cutting way back in the product they renamed the whole company for. They feel a bit directionless to me. They are still making money but even their AI attempt feels half hearted. I think they are really trying but I’m not sure they can build the engineering muscle to move in new areas with the brand damage they’ve sustained.

I'd like to think that the top minds working on AI have a higher purpose than to get the next generation hooked to a digital morphine drip. Serving soap cutting videos and giving teen girls body dysmorphia isn't a very compelling mission.

Though I'm sure many are mercenaries and will work for whoever pays the most.

Re: Meta Horizon Worlds on Meta Quest is being discontinued

#103
post #63

Maybe I'm just naive but I don't really understand discontinuing things like this. Like, unless there are like 100 people using this, how can it not be possible to just leave this running at like 0.5% of its former capacity. Just leave up like 1 server, collapse all of the DBs into one, and let these few autists have their stuff.

There might be expensive non-technical maintenance required, such as checks for illegal user content.

Re: Meta Horizon Worlds on Meta Quest is being discontinued

#104
post #72

Facebook's strong suit has always been gossip. Why are they even spending for anything else

That was the point of Horizon Worlds. They were trying a (very expensive) social play for VR.

The problem is that the intersection/suitability of VR and social media is rather low, while as a counterexample the intersection of mobile and social media is very large. I have no desire to chat with old classmates when I "suit up" with VR goggles, I'm there to game.

Re: Meta Horizon Worlds on Meta Quest is being discontinued

#105
post #33

Earlier quoted context omitted.

I meant hundreds of millions on Horizon Worlds specifically. Virtual concerts and the like. Big "Hello Fellow Kids" energy.

Can you blame them? They saw the huge success Fortnite was having in that space. Facebook's core competency is copying other successful products. Sometimes it works.

should have just bought epic then like they usually do

Re: Meta Horizon Worlds on Meta Quest is being discontinued

#108
post #48
post #35

Earlier quoted context omitted.

> VR is so good and still in it's infancy. I believe 30% of the population cannot use VR in any way shape or form because your inner ear has decided the floor is the only place you can be.

Even for games or experiences with no artificial locomotion whatsoever?

Yes, my understanding (and I suspect the reason why the airflow experiment worked) is that a large part of the reason this happens is because of a mismatch between the output from the vestibular and visual systems. So, the automated defenses of your body freak out and go into a defensive mode.

I think that ~30% of the population just has more sensitivity to the mismatch.

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