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Glaze by Raycast

glazeapp.com

101–110 of 154 posts

Re: Glaze by Raycast

#102
post #100

Earlier quoted context omitted.

Founder of Raycast here so obviously biased but you’ll be surprised. You get a working app one-shotted pretty much all the time. Sure if it is something more complex you might need a few more prompts. Just to give you some examples on what we’ve seen: - Our support team runs on Glaze apps to review Raycast extensions. It connects to GitHub, checks out code locally, gets realtime updates and so on. - The sound agency…

So… could I one-shot a Glaze competitor? ;) More seriously, what do you believe your moat is here?

There will probably be a few of these like TextEditors. I already built this and have features in mind that I’m not sure Glaze is thinking of.

Re: Glaze by Raycast

#103

It's certainly a nice promotional website. My first thought was, "So, Replit and ilk?", seems they expected that comparison: > How is Glaze different from Lovable, Replit, or v0? > Those tools build for the browser. Glaze builds for your desktop. That means your apps can access your file system, your camera, keyboard shortcuts, menu bar integration, and background processes. Things a web app can’t do. It’s a differen…

You mean “fork” other apps.

Re: Glaze by Raycast

#104
No thanks.

As an interesting counter-proposal to wasting time with this... look for older less popular/downloaded/featureful apps written by people for their own education, edification and enjoyment.

They may not work the way you wish they would, but you can learn a lot from them, be inspired by them, and leave feedback.

That's how you actually encourage more people to get started and continue making their own tools.

Re: Glaze by Raycast

#105
post #90

I don't understand how these type of projects are still tried and get any traction... anyone who has tried them will 100% know it won't go beyond a happy path demo. If they want to seriously use/publish the app beyond playing around, it'll require weeks of iteration via AI, which will cost you an arm and a leg in tokens.

Founder of Raycast here so obviously biased but you’ll be surprised. You get a working app one-shotted pretty much all the time. Sure if it is something more complex you might need a few more prompts. Just to give you some examples on what we’ve seen: - Our support team runs on Glaze apps to review Raycast extensions. It connects to GitHub, checks out code locally, gets realtime updates and so on. - The sound agency…

> You get a working app one-shotted pretty much all the time.

Can you one-shot a raycast alternative with this? This'll be the real test.

Re: Glaze by Raycast

#106

Earlier quoted context omitted.

I took a few shots at building desktop apps with Tauri, Wails and Electron using Claude Code, and the results were not very good at all. In fact, they were by far the worst results I've gotten with the tool. I can easily clone one of my boilerplate repos in Rails, or Django and prompt away, and the results are consistently good, as in, functional MVP in a few hours. This was never the case for the desktop tools I men…

> I don't think we are anywhere near a tool like this for native, but that's a lost battle anyway. I hope it's not a lost battle, tbh. I was hoping with AI & Vibe Coding we'd see sort of a resurgence of native first desktop apps, but so far it's just all been a continuation of the web app & web tech hegemony. Maybe not for Windows as their native GUI story is a lost cause now, but for sure macOS and I had hopes of it…

I have been seeing more and more native desktop apps in the past few months (octarine for instance), but most of them would've honestly been better off as web-apps, or at least a polished electron app.

> seems to be hostile to any AI generated code at all for now.

Because the majority of vibe-coded apps are low effort.

Re: Glaze by Raycast

#107
post #87
post #6

Claude Code is pretty good at Swift + Swift UI. I created and have been iterating on a menubar app for myself that I plan to share with a small team. I'd prefer to do this native than go through a 3rd party solution. I do have prior experience developing for iOS but that was pre-swift.

I'm also just working on my first iOS Swift app (Mostly for myself, don't know yet if I'll make it public as it's just a clone of Swarm / Gowalla but based on OpenStreetMap data) and it works really well with Claude Code. I'm not using the Xcode integration and so there's still some rough parts where build errors show up in Xcode and I then have to paste them into my Terminal. When you are used to backend work...it's…

why are you using the xcode UI at all? you can ask claude to run the build via CLI, which will return build errors that claude can read and fix itself until it works. it can even take screenshots from the simulator to debug the app UI.

Re: Glaze by Raycast

#108
post #90

I don't understand how these type of projects are still tried and get any traction... anyone who has tried them will 100% know it won't go beyond a happy path demo. If they want to seriously use/publish the app beyond playing around, it'll require weeks of iteration via AI, which will cost you an arm and a leg in tokens.

Founder of Raycast here so obviously biased but you’ll be surprised. You get a working app one-shotted pretty much all the time. Sure if it is something more complex you might need a few more prompts. Just to give you some examples on what we’ve seen: - Our support team runs on Glaze apps to review Raycast extensions. It connects to GitHub, checks out code locally, gets realtime updates and so on. - The sound agency…

> The sound agency build a functioning synthesiser for the launch video

Is it a real synth or license-washed Vital/Surge?

Re: Glaze by Raycast

#109
I like the idea!

Similar to how openclaw is exploring a “personal agent” that runs on your computer, this feels like a step toward personal software - tools that live locally, understand the context, and adapt to how we actually work.

Excited to see how this evolves, feels like an interesting direction.

Re: Glaze by Raycast

#110
post #90

I don't understand how these type of projects are still tried and get any traction... anyone who has tried them will 100% know it won't go beyond a happy path demo. If they want to seriously use/publish the app beyond playing around, it'll require weeks of iteration via AI, which will cost you an arm and a leg in tokens.

I haven't used v0 or replit before, I have the same feelings as you. But I've been thinking about building macOS apps for my personal use for a long time now. Also I'm a long time Raycast user. I have a bias here, so I've joined the waitlist, I can't be sure until I try, right?

Just build Mac apps then. Claude Code can help you whip up real native apps without any Glaze dependencies just fine. I’ve built 4 Mac and iOS apps in the last 6 months for my own use. I even have my own HN app for iOS and Mac.
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