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I pitched a roller coaster to Disneyland at age 10 in 1978

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Re: I pitched a roller coaster to Disneyland at age 10 in 1978

#102
When I was a kid I sent a letter to Snapple telling them that they should make Snapple flavored popsicles. They sent me a nice letter telling me it was a good idea. I have not thought about it since. But I wonder if my letter directly lead to this disaster:

"Disaster on a stick An attempt to erect the world’s largest popsicle in a city square ended with a scene straight out of a disaster film — but much stickier."

https://www.nbcnews.com/id/wbna8321110

Re: I pitched a roller coaster to Disneyland at age 10 in 1978

#104

These letters matter a lot to kids. I sent my video game idea to Nintendo as a little kid and I had the same reaction seeing that envelope from Nintendo in the mailbox addressed to me. I think it was also a bit more special pre-internet as these companies felt a bit more magical and mysterious. You can only read about them through video game magazines and see their names in the credit scenes at the end of the games.…

In 1997 I typed up a letter to Maxis in Microsoft Creative Writer about how much I liked their games and wanted to move to America and work at Maxis when I grew up:

https://i.imgur.com/1eHcead.jpeg

Unfortunately I made the mistake of mentioning that it'd be cool if you could print out an image of your city in SimCity 2000, as you could in the previous SimCity game. That was enough to get me only this letter from legal as a response:

https://i.imgur.com/Y2wGcRt.jpeg

I did grow up to become a professional game developer though!

Re: I pitched a roller coaster to Disneyland at age 10 in 1978

#105

These letters matter a lot to kids. I sent my video game idea to Nintendo as a little kid and I had the same reaction seeing that envelope from Nintendo in the mailbox addressed to me. I think it was also a bit more special pre-internet as these companies felt a bit more magical and mysterious. You can only read about them through video game magazines and see their names in the credit scenes at the end of the games.…

Six year old me sent an idea to McDonnell Douglas for an airplane with turboprops to back up the jets in case of engine fire. There was also a fire suppression system. They sent me some nice brochures about the DC-8, -9, and -10, but looking back on it they could have mentioned that the jets are already redundant and will usually stop burning when the fuel is cut.

Re: I pitched a roller coaster to Disneyland at age 10 in 1978

#107
post #104

These letters matter a lot to kids. I sent my video game idea to Nintendo as a little kid and I had the same reaction seeing that envelope from Nintendo in the mailbox addressed to me. I think it was also a bit more special pre-internet as these companies felt a bit more magical and mysterious. You can only read about them through video game magazines and see their names in the credit scenes at the end of the games.…

In 1997 I typed up a letter to Maxis in Microsoft Creative Writer about how much I liked their games and wanted to move to America and work at Maxis when I grew up: https://i.imgur.com/1eHcead.jpeg Unfortunately I made the mistake of mentioning that it'd be cool if you could print out an image of your city in SimCity 2000, as you could in the previous SimCity game. That was enough to get me only this letter from lega…

Love that they took the time to draft a kind letter and let you down easy. Maxis cared.

Re: I pitched a roller coaster to Disneyland at age 10 in 1978

#108
post #82

I once mailed the maker of a little German indie game called Clonk about wanting to learn programming. It was my favorite game for a while. Never heard back from him, which I found disappointing. Now, I answer every single email my app customers are sending me and have been doing this for close to 20 years and I get a lot of positive reviews for the great customer support.

Wow, I didn't expect to see Clonk on HN today! Almost 20 years ago, as a 13 year old in the US I managed to make friends with an older player from Germany, and then we collaborated on making Clonk Rage mods together in c4script. It was an amazing experience and did help me get more into programming, so I'm so sorry to hear about your experience! I do recall members of the development team at the time being accessible and active in the community, specifically Sven2, but I'm not sure about MatthesB.

Thanks for the nostalgia though. Amazing game.

Re: I pitched a roller coaster to Disneyland at age 10 in 1978

#109

These letters matter a lot to kids. I sent my video game idea to Nintendo as a little kid and I had the same reaction seeing that envelope from Nintendo in the mailbox addressed to me. I think it was also a bit more special pre-internet as these companies felt a bit more magical and mysterious. You can only read about them through video game magazines and see their names in the credit scenes at the end of the games.…

Six year old me sent an idea to McDonnell Douglas for an airplane with turboprops to back up the jets in case of engine fire. There was also a fire suppression system. They sent me some nice brochures about the DC-8, -9, and -10, but looking back on it they could have mentioned that the jets are already redundant and will usually stop burning when the fuel is cut.

I hope they at least acknowledge that it was quite impressive for a six year old to understand the distinction between different types of engine and consider engine fires.

Anyway, YC's Heart Aerospace's intended commercial airframe design now does use a turboprop as a backup (for range extension beyond the capabilities of their battery electric engine), so six year old you was clearly onto something :)

Re: I pitched a roller coaster to Disneyland at age 10 in 1978

#110
Around that age, I wrote a letter to Tandy (Radio Shack), proposing that I write a hobby electronics book.

In hindsight, I wasn't knowledgeable enough to write a printed book's worth of material (maybe a few modern blog posts, at best). But at the time, I knew more about electronics than the other 29 kids in my grade school class, and that constituted most of my worldview, so why couldn't I write a book.

I loved the Forrest Mims books, and, like any kid, wanted to mimic the things that I saw grownups doing.

Someone at Tandy might have realized that I was just an enthusiastic kid, but in any case, they wrote me a nice letter back. The company didn't wish to develop a book at this time, but if I did so on my own, they would be happy to review a copy off the press.

(Edit: I mean, there was a mailing address right there, on the back cover. In a kid's mind, why couldn't you simply mail a letter to that address. https://archive.org/details/gettingstartedin00mims/page/n131... )

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