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Minecraft Java is switching from OpenGL to Vulkan

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101–110 of 177 posts

Re: Minecraft Java is switching from OpenGL to Vulkan

#101

Why are they even maintaining two versions of the same game?

As far as I remember the original plan was to only maintain both in a transitional phase, with the aim of fully replacing the Java edition. A simple plan: bring Bedrock to feature parity with Java, add a modding API that satisfies 95% of use cases, then force everyone onto Bedrock. The feature parity is mostly there, but modding in Bedrock seems to have become a non-goal, and Bedrock has so many bugs that if your pla…

Such a colossal waste..

Re: Minecraft Java is switching from OpenGL to Vulkan

#102

Earlier quoted context omitted.

TBH Mojang should have the resources to do that on his own, Minecraft is the best selling game of all times btw.

Minecraft is extremely mismanaged, the fact that the java version is still the ”main” version after all these years is just crazy

Have you played Bedrock? It sucks.

Re: Minecraft Java is switching from OpenGL to Vulkan

#104
post #92

Earlier quoted context omitted.

Minecraft is extremely mismanaged, the fact that the java version is still the ”main” version after all these years is just crazy

Why is it crazy? Any rewrite that would be as flexible wrt mods would be shaped similarly.

Java garbage collection gets out of control when cramming 100+ poorly optimized mods together. The bedrock edition is great in theory but the proper mod API never appeared. Regardless, people have accomplished some really impressive stuff with commands, but it is an exercise in pain.

The other issue with bedrock is it is far from feature parity with java. If these two things were hit then java could be reasonably retired. However we are decades too late in it being acceptable to introduce a breaking change to mod loading. So it's java forever.

Re: Minecraft Java is switching from OpenGL to Vulkan

#105
post #92

Earlier quoted context omitted.

Minecraft is extremely mismanaged, the fact that the java version is still the ”main” version after all these years is just crazy

Why is it crazy? Any rewrite that would be as flexible wrt mods would be shaped similarly.

You're right. Hytale is certainly shaped similarly in that regard.

Re: Minecraft Java is switching from OpenGL to Vulkan

#106

I'm frankly shocked microsoft has a java implementation. I thought they were the type of organization to pretend it didn't exist!

Microsoft is open about how much Java they use

https://cdn.graph.office.net/prod/media/java/how-microsoft-a...

Re: Minecraft Java is switching from OpenGL to Vulkan

#107
post #24

This is great news. I was super disappointed when Rainbow Six Siege dropped the Vulkan version of their game. They cited the support burden as the reason they dropped it, as nearly every game in the studio defaulted to DX11/12. For at least two years after that they received non-stop complaints of frame stutters on DX12. I do not know if the situation has gotten much better since then. Slightly off-topic too, but I w…

For modding, Minecraft Java has data packs. You can't do everything you can do with mods with that though.

Re: Minecraft Java is switching from OpenGL to Vulkan

#109

Damn, this will break Minecraft on my original machine, an Acer C720 Chromebook modded to run Linux. The Intel HD4400 iGPU doesn’t support Vulcan! I always appreciated that MC would run on virtually any hardware, especially as a kid without access to anything nice.

I'm glad someone else is still using a C720. I keep mine in a case with some SDR gear. One of my favorite computers i've owned.
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