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Xcode 26.3 – Developers can leverage coding agents directly in Xcode

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Re: Xcode 26.3 – Developers can leverage coding agents directly in Xcode

#102
post #87

Building castles in the sky while the foundation is rotting away :/ Xcode really needs a couple of years of pure bugfix and optimization releases instead of hype-chasing.

This is not hype-chasing. AI is a key part of software engineering now. For this to be absent from Xcode would be an existential risk for the future of the product.

> AI is a key part of software engineering now.

It most certainly is not, lol. That's the hype that the parent was referring to. Most people have found AI to be a detriment, not a benefit, to their work.

Re: Xcode 26.3 – Developers can leverage coding agents directly in Xcode

#103
post #88

Earlier quoted context omitted.

Claude Code from the terminal is servicable enough. Yet I cannot open the same project from different versions of Xcode without some manual finnagling. Xcode is at no existential risk for it is the only tool you are allowed to use to reach your audience on the app store. Don’t be ridiculous. The reason Xcode is as broken as it is today is because of the same exact reason. The developer experience need not be great, a…

For a certain-size project it really is not. Single files in our codebase already blow the Copilot query token limit. Great, Anthropic taught Claude to grep. On our project, it's still useless because it can't use the semantic search in the IDE.

> Single files in our codebase already blow the Copilot query token limit.

This tells more about your code quality that about copilot, and I'm not a fan of copilot

Re: Xcode 26.3 – Developers can leverage coding agents directly in Xcode

#104
One thing that would be genuinely useful would be the ability to integrate Claude with the Metal debugger somehow, to get automated analysis of GPU profiling. The .gputrace format is proprietary and cannot be easily analyzed, and it seems that the new "agentic coding" integration in Xcode also does nothing to expose this data to LLMs. Oh well.

Re: Xcode 26.3 – Developers can leverage coding agents directly in Xcode

#106
All of this could be avoided if their CLIs worked reliably and well. Instead the randomly fail (you fix them by running the same task from Xcode), and output 5k lines of useless unstructured output (tools like xcbeautify try to help but it’s an uphill battle).

I feel like Xcode knows how to work around xcodebuild’s shortcomings, and instead of fixing them they just wrapped Xcode in an MCP server.

Better than nothing I guess, but reliable CLIs would allow a whole ecosystem of tools.

Re: Xcode 26.3 – Developers can leverage coding agents directly in Xcode

#107
post #80

Earlier quoted context omitted.

It's a damn shame, the hardware is pretty amazing and I wish they just had like one person who cared about Linux working at Apple and then make a small promise to not rugpull Linux users.

I think one thing that shows Apple's position towards open source in general is that they don't allow their employees to work on open source projects in their own time and using their own equipment. Before anyone brings up that California labor code provision, it has a carve-out for "activities that relate to the employer's business". Since Apple is big enough and has their fingers in enough pies that they can credib…

I don't think this is it. I can only find one tweet from an Apple employee who said that they can't work on OSS and was looking for new maintainers. I am not sold that this is the whole truth.

I think the bigger issue is contributing to OSS for putting Linux on a Macbook for example could be considered leaking company secrets since you would have access to internals. I find it hard to believe that Apple would go after someone for making a open source calculator app.

Re: Xcode 26.3 – Developers can leverage coding agents directly in Xcode

#109

Earlier quoted context omitted.

Honest question. I've been using XCode for 10 years. For me, it's only improved and I don't have any real pain points. They are definitely fixing bugs. I make software for iOS, macOS, car play, and apple watch. Sure sometimes I've got to reset or clear a cache, but this has never stopped my day. What is so horrible about XCode?

My pain points are mostly in the CPU debugger (since I'm not using much of the actual "IDE features" of Xcode except the regular edit-compile-debug loop anyway. Starting a 'cold' debug session into a UI application may take 10-ish seconds until applicationDidFinishLaunching is reached, and most of that time seems to be spent with loading the symbols for hundreds of framework DLLs which are loaded during application s…

Historically one of the big problems with Xcode has been that they only dogfood. There’s people on the team that have not touched any other IDE in decades. They’ve gotten used to all of the quirks, and just don’t really know that things could be better. Every new improvement has to be designed from scratch rather than just ripping off what other IDEs do better.

Apple internally has structured their projects to not run into all of the debugger performance cliffs, but don’t provide any guidance on how to do the same thing and don’t proactively fix the problems they’ve avoided.

Every time I’ve talked to someone who has worked on Xcode they’ve expressed the opinion that Xcode is best-in-class and they simply don’t understand why people disagree.

Re: Xcode 26.3 – Developers can leverage coding agents directly in Xcode

#110

Building castles in the sky while the foundation is rotting away :/ Xcode really needs a couple of years of pure bugfix and optimization releases instead of hype-chasing.

Honest question. I've been using XCode for 10 years. For me, it's only improved and I don't have any real pain points. They are definitely fixing bugs. I make software for iOS, macOS, car play, and apple watch. Sure sometimes I've got to reset or clear a cache, but this has never stopped my day. What is so horrible about XCode?

I haven't been using Xcode continuously for that long. But I recall being a pleasure every time I use it. Except when it crashed occasionally, but that was luckily rare.

It sounds like OP doesn't like the way Xcode does things differently to other IDE's.

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