Earlier quoted context omitted.
"kernel anti-cheat" is actually a re-branding of "anti-(non steamdeck)-linux" software, probably to please msft (since sole beneficiary). We all know they are inefficient and weaponized by hackers. You know on linux there is a feature for a process to snoop into another process, that for the same user (non root), can be use for anti-tampering: with a proper "security" team, as all live-service games should have, you…
Man, even "Area 51 has aliens" is a better and more backed up conspiracy theory than this. Kernel AC isn't to please MS, nor is it to shit on Linux/Steam Deck. They don't matter. They're inexistent. They're a blip of very vocal users that keep believing that Proton is going to save them from EA making shit games. KACs exist because they want to have higher privileges to not be injected into, closed or otherwise touch…
Rainbow Six Siege hacked as players get billions of credits and random bans
101–110 of 159 posts
Re: Rainbow Six Siege hacked as players get billions of credits and random bans
#102Earlier quoted context omitted.
1 - kernel module from anti-cheats are weaponized by hackers. 2 - if I recall properly, that linux feature is a direct mapping of the target user process allowing extreme dynamicity in time, performant, and much more powerfull mechanisms than basic 'calls'. Namely hell for hackers if a live service game has a proper "security" team, all that without a kernel module.
What are you even talking about? The parent is right. I'm quite literally the first person to bash Windows for being a shitty operating system, but the requirement for signed modules puts a massive barrier to entry for cheaters, where Linux can load just about anything. If every system call can lie to you, there's a few things you can do, but it's not many. I know this because I've actually done a lot of due diligenc…
1 - kernel anti-cheats ARE weaponized by hackers. This is not a matter of discussion unless you are into the AI generated HN news conspiracy.
2 - this linux feature should provide (if I recall properly) a very complex and flexible (not limited to "calls"), and performant, set of interactions between a set of anti-cheat processes and the set of game processes. All that as being non-root priviledge (I think you must be have the same effective user id). The actual and real parameter is the level of competence and creativity of the "anti-cheat" team which is a requirement of any "live-service games" with frequent updates.
3 - for FPS games where aiming skill is critical, anti-cheat are close to useless due to "external" AI based aim assist hardware.
Re: Rainbow Six Siege hacked as players get billions of credits and random bans
#103Re: Rainbow Six Siege hacked as players get billions of credits and random bans
#104Re: Rainbow Six Siege hacked as players get billions of credits and random bans
#105It's a shame this game has to pander to eSports fanatics rendering it into a completely hollowed out soulless experience. From the early days of Operation Chimera to selling half of your stake and IPs to Tencent, Ubisoft has seen it all.
> It's a shame this game has to pander to eSports fanatics rendering it into a completely hollowed out soulless experience. There have been many victims of the eSports neuroticism. League of Legends is probably the most extreme example I can come up with. You will eventually get banned from the game if you choose the "wrong" play style. You don't even have to cheat or play poorly. Overwatch suffered a very similar fa…
Re: Rainbow Six Siege hacked as players get billions of credits and random bans
#106Re: Rainbow Six Siege hacked as players get billions of credits and random bans
#107Nice to see anti-cheats working and protecting Linux players from hacks, by preventing them from actually playing the game.
These changes are occurring in a server backend database. They’re not client side cheats. The people receiving the credits aren’t even the ones initiating the changes. Also many anti-cheat packages do have Linux versions. The primary reason you’re not getting ports for Linux is because companies don’t want to do the port and support all versions of Linux clients they would encounter in the very tiny number of additio…
Re: Rainbow Six Siege hacked as players get billions of credits and random bans
#108Earlier quoted context omitted.
1 - kernel module from anti-cheats are weaponized by hackers. 2 - if I recall properly, that linux feature is a direct mapping of the target user process allowing extreme dynamicity in time, performant, and much more powerfull mechanisms than basic 'calls'. Namely hell for hackers if a live service game has a proper "security" team, all that without a kernel module.
What are you even talking about? The parent is right. I'm quite literally the first person to bash Windows for being a shitty operating system, but the requirement for signed modules puts a massive barrier to entry for cheaters, where Linux can load just about anything. If every system call can lie to you, there's a few things you can do, but it's not many. I know this because I've actually done a lot of due diligenc…
Are they moving faster than conceivably possible by a real player? Even the most basic (x2-x1)/t > twice the theoretical will catch people teleporting or speed hacking.
Is their KDR or any other performance metric outside 5 standard deviations from the mean?
Here’s one: is everyone they encounter reporting them for cheating along with one of the above? Do people leave their matches constantly?
Defining and detecting objectively impossible things is not impossible.
Re: Rainbow Six Siege hacked as players get billions of credits and random bans
#109I wonder if they could push out an update. That would be super scary.
That depends, they might just fix some bugs and call it a day. There would have to be a trial of the pyx for sure to figure out what got changed and by who.