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Vince Zampella, developer of Call of Duty and Battlefield has died

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Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#101
post #48

Earlier quoted context omitted.

supercars from 1983 are very different than modern cars. they have traction control now and are much tamer.

I think this understates just how fast modern performance cars have gotten and how unsuitable they are for public roads. A Ferrari 296GTB sprints from 0-100mph in 4.7s. The 1983 Lamborghini Countach I had a wall poster of as a kid, took 12.1s (and a relatively leisurely 5.4s to get to 60mph). The Ferrari is pulling well over 1G longitudinally during this time, enough to induce tunnel vision in some people and warp yo…

My point was more about how the cars perform when turning. Of course you will get in trouble with way too much acceleration.

The main problem with traction control etc is that they are ridiculously capable… until they aren’t. Minor things will cause you to lose it in a 1983 supercar that a modern car will just quietly fix. But nothing will save you if you floor it in the wrong place. Even a Miata without TC can have problems.

(I dailied a McLaren for a while, and at some point turned TC fully off on a track and promptly spun it at maybe 40 mph)

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#102
post #90

I drive this section of road 'spiritedly' myself¹, and I can attest that this particular spot is deceptive and can easily bite you. I wet my pants a couple of times by overcooking it (in both directions) before I finally got the hang of the proper entry speed, which is much lower than it looks approaching from either side. Coming this direction, the tunnel makes it feel like you are going slower than you are due to t…

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Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#103

Earlier quoted context omitted.

I stopped going on 2 because of assholes who break the lane barrier. It’s not a race track. Broke ass (mentally poor is also a thing) motherfuckers driving rental supercars or daddy’s Ferrari at 100+ mph. Imagine having millions of dollars and not being able to afford track day. Cheap ass, broke ass, losers. The whole lot.

These days even regular cars are getting quite good at it. A couple cars ago I owned a 2018 Camaro SS 1LE. One day I was out dorking around on some twisty rural backroads -- and no, I do not break the lane markings, there are some limits to my madness -- and happened to glance down and notice that I was getting to the point where I was entering tight corners at 80 mph. That car had phenomenal handling, especially at…

That's a great car.

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#104
post #101

Earlier quoted context omitted.

I think this understates just how fast modern performance cars have gotten and how unsuitable they are for public roads. A Ferrari 296GTB sprints from 0-100mph in 4.7s. The 1983 Lamborghini Countach I had a wall poster of as a kid, took 12.1s (and a relatively leisurely 5.4s to get to 60mph). The Ferrari is pulling well over 1G longitudinally during this time, enough to induce tunnel vision in some people and warp yo…

My point was more about how the cars perform when turning. Of course you will get in trouble with way too much acceleration. The main problem with traction control etc is that they are ridiculously capable… until they aren’t. Minor things will cause you to lose it in a 1983 supercar that a modern car will just quietly fix. But nothing will save you if you floor it in the wrong place. Even a Miata without TC can have…

Thanks for clarifying and agree with that.

Having owned a few Miatas I can attest that they spin if you're not careful on slippery surfaces. :) TC/DSC is a lifesafer particularly when driving at normal speeds.

Driving my NA (pre-TC) was a pleasure in part because it had so little grip and so little power, that it would let go progressively and at low enough speeds that I could always catch it and not risk a serious crash. Between the squealing of tires and the immense body roll, I always knew how much grip I had left to play with. I now drive a 911, and stability control stays on permanently because I'm not confident I'd always catch it if I accidentally give it too much power (or lift off too quickly) in a turn.

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#105
post #66

Earlier quoted context omitted.

[flagged]

> The single-car crash was reported at about 12:45 p.m. on the scenic road north of Los Angeles in the San Gabriel Mountains. The southbound Ferrari veered off the road just after exiting a tunnel, hit a concrete barrier and a passenger was ejected, the California Highway Patrol said. > The driver, Zampella, was trapped in the ensuing car fire, the CHP said. He died at the scene and the passenger died at a hospital h…

Ok, but no where do I see any credible claims of reckless speed or irresponsible driving. Without some evidence you’re just jumping to conclusions here.

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#106

Earlier quoted context omitted.

Maybe the multiplayer, but I'm talkin about the single player campaign, which was godawful.

This is crazy talk. The single player campaign is considered as one of the best in FPS games ever.

By who? :D And on what grounds?

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#107
post #66

Earlier quoted context omitted.

> The single-car crash was reported at about 12:45 p.m. on the scenic road north of Los Angeles in the San Gabriel Mountains. The southbound Ferrari veered off the road just after exiting a tunnel, hit a concrete barrier and a passenger was ejected, the California Highway Patrol said. > The driver, Zampella, was trapped in the ensuing car fire, the CHP said. He died at the scene and the passenger died at a hospital h…

Ok, but no where do I see any credible claims of reckless speed or irresponsible driving. Without some evidence you’re just jumping to conclusions here.

Its on video my man.

Starts with a car going way too fast, the middle bit if an Italian car being rapidly disassembled and it ends with a fireball.

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#108
post #97

Earlier quoted context omitted.

You have no taste. TF2 had such a bland, emptyheaded story and a weightless mech experience that it literally hurts anyone above 110 IQ.

What FPS stories you think were good?

Story is just one part of the overall experience. Good is an exaggeration, but not braindead and bland is a good start. There are many like HL, Hexen, Heretic, Blood, NOLF, Bioshock, System shock 1 to name a few.

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#109

Earlier quoted context omitted.

Ok, but no where do I see any credible claims of reckless speed or irresponsible driving. Without some evidence you’re just jumping to conclusions here.

Its on video my man. Starts with a car going way too fast, the middle bit if an Italian car being rapidly disassembled and it ends with a fireball.

Apologies, I wasn't aware of there being a video.
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