Carrier Landing in Top Gun for the NES
101–110 of 165 posts
Re: Carrier Landing in Top Gun for the NES
#102Just for comparison, this is how the code could look like in Python: SUCCESS = 0 TOO_FAR_LEFT = 2 TOO_SLOW_OR_TOO_LOW = 4 TOO_FAST_OR_TOO_HIGH = 8 MIN_ALTITUDE = 100 MAX_ALTITUDE = 300 MIN_SPEED = 200 MAX_SPEED = 400 MIN_SPEED_200_RANGE = 238 MAX_SPEED_300_RANGE = 338 MAX_HEADING_RIGHT = 8 def landing_skill_check( altitude: int, speed: int, heading: int) -> int: if altitude = MAX_ALTITUDE: return TOO_FAST_OR_TOO_HIGH…
Re: Carrier Landing in Top Gun for the NES
#103Incidentally, this is not a blog that makes it easy to look at the archives! - No link to other posts - This post is at https://relaxing.run/blag/posts/top-gun-landing/ - https://relaxing.run/blag/posts/ gives a 403 - https://relaxing.run/blag/ gives a 403 - https://relaxing.run/ gives a full-page picture of some beautiful mountains - No Atom/RSS link hidden in source Not a complaint! If this is an intentional choice…
Chances are, this is the site's inaugural post.
Re: Carrier Landing in Top Gun for the NES
#104The best part: > Best read with Danger Zone playing on loop
Re: Carrier Landing in Top Gun for the NES
#105The information to properly land the plane is in the manual. The required air speed and altitude have never been a secret, if you read the manual (which I guess most kids didn't). The real difficulty, not explored in this disassembly, is that the game has semi-realistic physics! My older brother was in flight school at the time and was able to easily land the plane and taught me how to do it. As the article states, "…
Re: Carrier Landing in Top Gun for the NES
#106The information to properly land the plane is in the manual. The required air speed and altitude have never been a secret, if you read the manual (which I guess most kids didn't). The real difficulty, not explored in this disassembly, is that the game has semi-realistic physics! My older brother was in flight school at the time and was able to easily land the plane and taught me how to do it. As the article states, "…
Most kids did't read the manual? I would rtfm for every game I got my hands on during the car ride home from toysrus or blockbuster. If Mom had several errands to run, I may rtfm a dozen times before I finally got home with the game.
Re: Carrier Landing in Top Gun for the NES
#107Re: Carrier Landing in Top Gun for the NES
#108Oh god the trauma this brought back.
There was also that water level in TMNT https://m.youtube.com/watch?v=PHiFNWJXWgI
I don't mind instant death scenarios, as long as there is a quick restart and no game over mechanic (Celeste got this perfect, IMO). It is wild to me just how many of these kinds of scenarios there are in memorable games from the 8/16 bit (and before) era.
Re: Carrier Landing in Top Gun for the NES
#109The information to properly land the plane is in the manual. The required air speed and altitude have never been a secret, if you read the manual (which I guess most kids didn't). The real difficulty, not explored in this disassembly, is that the game has semi-realistic physics! My older brother was in flight school at the time and was able to easily land the plane and taught me how to do it. As the article states, "…
> if you read the manual (which I guess most kids didn't). Most kids did't read the manual? I would rtfm for every game I got my hands on during the car ride home from toysrus or blockbuster. If Mom had several errands to run, I may rtfm a dozen times before I finally got home with the game.
Re: Carrier Landing in Top Gun for the NES
#110Earlier quoted context omitted.
> if you read the manual (which I guess most kids didn't). Most kids did't read the manual? I would rtfm for every game I got my hands on during the car ride home from toysrus or blockbuster. If Mom had several errands to run, I may rtfm a dozen times before I finally got home with the game.
In my experience used games were often traded or passed around as bare cartridges. And that's how I got most of my games.