Live data from Hacker News

Unreal Tournament 2004 is back

old.reddit.com

101–110 of 208 posts

Re: Unreal Tournament 2004 is back

#101

Earlier quoted context omitted.

Facing Worlds was absolutely peak.

Hell yeah! So many runs on that map. It’s so funny how it was basically a strategy-less map since there wasn’t much you could do other than trying your best avoid incoming fire while running like a madman up the slope in the middle of the map.

Camp out in the upper chamber, wait for Redeemer to spawn, grab it and nuke 'em all. Great for taking out snipers posted on the opposing tower who are preventing your guys from crossing.

Fuck, CTF-Face was a vibe.

Re: Unreal Tournament 2004 is back

#102

One thing I missed from Unreal Tournament, which too few other games adopted IMHO, was the concept of mutators. Effectively server-level mods which, as the name implied, mutated the gameplay in some way. There were silly ones like the one making your characters head larger for each kill, and those which made it just different like low gravity, and so on. It was also relatively easy to make your own, thanks to UnrealS…

Can't happen anymore because every multiplayer game is chasing esports.

I have always hated esports conceptually, from jump.

Re: Unreal Tournament 2004 is back

#103
I discovered "secret level" on prime recently where there is an episode on UT2004 (with the original sound effects like "killing spree !!!" ). With this additional news, I now want to run it again...

Re: Unreal Tournament 2004 is back

#104

One thing I missed from Unreal Tournament, which too few other games adopted IMHO, was the concept of mutators. Effectively server-level mods which, as the name implied, mutated the gameplay in some way. There were silly ones like the one making your characters head larger for each kill, and those which made it just different like low gravity, and so on. It was also relatively easy to make your own, thanks to UnrealS…

those ant-sized man in house maps were the best. i dont think ive ever seen anything like it since.

Re: Unreal Tournament 2004 is back

#107

I have a special place in my heart for UT2004 because it was one of the very few games that had an official native Linux version at the time. I think I enjoyed the fact that it was running on Linux more than I enjoyed the game itself.

I'll never forget installing ut2k4 on my linux box and having it Just Work. Magical.

I had it working without issues from Steam (I bought UT 99 and 2004 before Epic de-listed from Steam)

Re: Unreal Tournament 2004 is back

#108

One thing I missed from Unreal Tournament, which too few other games adopted IMHO, was the concept of mutators. Effectively server-level mods which, as the name implied, mutated the gameplay in some way. There were silly ones like the one making your characters head larger for each kill, and those which made it just different like low gravity, and so on. It was also relatively easy to make your own, thanks to UnrealS…

Mutators were amazing at the peak of unreal tournament, but towards the end of life they made it die that much quicker. I remember feeling a little nostalgic and wanting to play unreal tournament, but the only service I could find had a huge amount of mutators and mods installed where it was very much unlike the normal gameplay experience that I was looking for
Post reply on HN