S&box is now an open source game engine
101–110 of 157 posts
Re: S&box is now an open source game engine
#102Earlier quoted context omitted.
"Where's Emacs or Vim of game engines which brings its own unique philosophy?" All forgotten in obscurity. When making a game, people are usually not so much interested in the philosophy of their tools, but shipping things with it as soon as possible. That means working as expected.
To be honest for most developers editors are much alike. While Emacs and Vim guys debate on their philosophies and config files others just open their favourite editor/IDE and ship.
Re: S&box is now an open source game engine
#103Earlier quoted context omitted.
Valve's cash cow is Steam. All of their games (Dota 2, CS, and the other ones they hardly maintain anymore) are basically just passion projects at this point, lingering on from a bygone age when they were a game development company. Their most recent title, Half-Life: Alyx, probably only got greenlit because someone internally was able to convince leadership that it would help sell VR headsets.
They’re (genuinely) gearing up to release Half-Life 3 at the moment, and not as a VR exclusive
Re: S&box is now an open source game engine
#104Looks like a serious competitor to Unity. Modern C# is really easy to pick up for beginners (that's actually how I started learning programming back around 2010). What does monetization look like? Can you ship standalone games? Source 2 licensing requirements? Is this closer to Unity or closer to Roblox when it comes to publishing?
Re: S&box is now an open source game engine
#105Re: S&box is now an open source game engine
#106I would caution Facepunch though that what made their past games a success wasn't perfection. In the case of Gmod I would actually say imperfection was the charm.
>Obviously this isn't the Source 2 code, that's up to Valve to open source if they want.
Does this mean you need Source 2 to develop with S&box?
Re: S&box is now an open source game engine
#107I've been following S&box for probably over 10 years at this point. It's been obvious for the last 5+ years that the vision isn't "Garry's Mod 2" anymore but maybe something else, like a Roblox-like metaverse. I'm unsure where this project is going but they seem to have smart developers and a lot of passion so hopefully it works out. I would caution Facepunch though that what made their past games a success wasn't pe…
Maybe I'm wrong, but S&box is essentially a game developed with Source 2, thats purpose is to expose internal APIs and wrap them for users to build their own games with. So you develop your thing in S&box that happens to be made with Source 2, but you don't care about that. Basically Roblox.
Re: S&box is now an open source game engine
#108I've been following S&box for probably over 10 years at this point. It's been obvious for the last 5+ years that the vision isn't "Garry's Mod 2" anymore but maybe something else, like a Roblox-like metaverse. I'm unsure where this project is going but they seem to have smart developers and a lot of passion so hopefully it works out. I would caution Facepunch though that what made their past games a success wasn't pe…
> Does this mean you need Source 2 to develop with S&box? Maybe I'm wrong, but S&box is essentially a game developed with Source 2, thats purpose is to expose internal APIs and wrap them for users to build their own games with. So you develop your thing in S&box that happens to be made with Source 2, but you don't care about that. Basically Roblox.