Earlier quoted context omitted.
If you want to avoid eye pain then you want caps on how much brightness can be in what percent of the image, not to throw the baby out with the bathwater and disable it entirely. And if you're speaking from iphone experience, my understanding is the main problem there isn't extra bright things in the image, it's the renderer ignoring your brightness settings when HDR shows up, which is obviously stupid and not a prob…
If the brightness cap of the HDR image is full SDR brightness, what value remains in HDR? As far as I can see, it's all bath water, no baby
If you set #ffffff to be a comfortable max, then that would be the brightness cap for HDR flares that fill the entire screen.
But filling the entire screen like that rarely happens. Smaller flares would have a higher cap.
For example, let's say an HDR scene has an average brightness that's 55% of #ffffff, but a tenth of the screen is up at 200% of #ffffff. That should give you a visually impressive boosted range without blinding you.