Overall it feels like unless your game is a linear single-player game, it will fall under multiple of the site's labelled 'dark patterns'. Here are some really bad ones: Infinite Treadmill - Impossible to win or complete the game. Variable Rewards - Unpredictable or random rewards are more addictive than a predictable schedule. Can't Pause or Save - The game does not allow you to stop playing whenever you want. Grind…
Chess: - infinite treadmill: theoretically you can play all possible moves but not in a lifetime. - variable rewards: sometimes you stumble upon (or try) a tactic that works. - can't pause or save: except when you maybe play against a computer which is not the point of the game - grinding: you need to play the same openings many many times to encounter all the responses that will let you know if your "build" is worth…
Famous games span multiple years or decades and are also done across continents over a phone line. Chess is very pausable.
> - grinding: you need to play the same openings many many times to encounter all the responses that will let you know if your "build" is worthy
You can start from a given state to try things out. You can even start from non-reachable states if you want to.