I used to make animations with https://pivotanimator.net/ a lot as a kid, trying to make fight scenes like these. A sort of related thing is ToriBash, which is kind of a multiplayer 3D animation game where you fight each other by making decisions on which muscles to contract at each time interval. Loved this stuff so much. I miss my summers off from school, where I would never think of a day gone as time "spent".
When stick figures fought
101–110 of 148 posts
Re: When stick figures fought
#102I owe my technology career to Flash. Still find it incredibly sad that Adobe and Steve Jobs were able to destroy it together. This tool was able to draw in creative, previously non-technical people and provide a gradual ramp of complexity that we could navigate. Nothing has come close since.
Flash was a poorly written piece of software. It had numerous bad memory leaks and a CPU hog. It was never allowed on the iPhone probably because it would have drained the batteries really quickly. On top of that HTML5 was starting to catch on and could eventually do everything Flash could and do it better without the memory leaks and poor CPU usage. I have the very unfortunate claim to the title of being an engineer…
Perhaps there was a memory leak in Unidentified Flying Assholes or the endless line of punch-a-celeb games or the thousands of stick fight productions and so on, but no one cared and enjoyed them immensely anyway. You could do something cool without ever learning about things like memory leaks or vulnerabilities in the underlying platform.
Re: When stick figures fought
#103I used to make animations with https://pivotanimator.net/ a lot as a kid, trying to make fight scenes like these. A sort of related thing is ToriBash, which is kind of a multiplayer 3D animation game where you fight each other by making decisions on which muscles to contract at each time interval. Loved this stuff so much. I miss my summers off from school, where I would never think of a day gone as time "spent".
Re: When stick figures fought
#104Re: When stick figures fought
#105> Zhu initially won in court. Then the appeals process ran until 2006, when he finally lost. The stick figures were too different, according to the judges, and the imagery was too simple to copyright. Nike was in the clear. I am sure if I add an extra couple of pixels to the end of the Nike Swoosh, I can use it for my own branding everywhere, because it is not the same and a rounded tick is just too simple to copyrig…
Re: When stick figures fought
#106I owe my technology career to Flash. Still find it incredibly sad that Adobe and Steve Jobs were able to destroy it together. This tool was able to draw in creative, previously non-technical people and provide a gradual ramp of complexity that we could navigate. Nothing has come close since.
It's sad what happened to Flash, sure we have plugin free interactive content using JS but I'm not sure if anything has replicated the IDE. Though I guess the decline can also be attributed to the users moving onto other platforms. The kids making games moved on to making Android/iOS games and the animators moved to Youtube.
Re: When stick figures fought
#107> Zhu initially won in court. Then the appeals process ran until 2006, when he finally lost. The stick figures were too different, according to the judges, and the imagery was too simple to copyright. Nike was in the clear. I am sure if I add an extra couple of pixels to the end of the Nike Swoosh, I can use it for my own branding everywhere, because it is not the same and a rounded tick is just too simple to copyrig…
Re: When stick figures fought
#108Re: When stick figures fought
#109Earlier quoted context omitted.
Flash was a poorly written piece of software. It had numerous bad memory leaks and a CPU hog. It was never allowed on the iPhone probably because it would have drained the batteries really quickly. On top of that HTML5 was starting to catch on and could eventually do everything Flash could and do it better without the memory leaks and poor CPU usage. I have the very unfortunate claim to the title of being an engineer…
None of that matters for the kind of creative work the grand parent likely had in mind. Perhaps there was a memory leak in Unidentified Flying Assholes or the endless line of punch-a-celeb games or the thousands of stick fight productions and so on, but no one cared and enjoyed them immensely anyway. You could do something cool without ever learning about things like memory leaks or vulnerabilities in the underlying…
Re: When stick figures fought
#110I used to make animations with https://pivotanimator.net/ a lot as a kid, trying to make fight scenes like these. A sort of related thing is ToriBash, which is kind of a multiplayer 3D animation game where you fight each other by making decisions on which muscles to contract at each time interval. Loved this stuff so much. I miss my summers off from school, where I would never think of a day gone as time "spent".