iOS 26.1 lets users control Liquid Glass transparency
101–110 of 244 posts
Re: iOS 26.1 lets users control Liquid Glass transparency
#102Earlier quoted context omitted.
The glass transparency effect is just very computationally expensive.
The glass UI renders on my Apple Watch 6 just fine and that thing has probably 0.5% the GPU power as the Macbooks.
Re: iOS 26.1 lets users control Liquid Glass transparency
#103Earlier quoted context omitted.
That's not how I remember it. Back in the day the first thing you did was disable the Aero stuff to claw back some performance on Vista. That said, who knows how efficient the implementation is compared to other changes in iOS 26. I turned liquid glass off with "reduced transparency" because even 1% extra battery usage for it would be too much even though I kinda appreciated the new look.
>>That's not how I remember it. Back in the day the first thing you did was disable the Aero stuff to claw back some performance on Vista. I remember it being kinda like placebo - you did, you marvelled at how much faster it's working, but in reality nothing changed. I really liked the look, and it did run smooth unless you had something below the minimum spec(which a lot of people did at the time).
Re: iOS 26.1 lets users control Liquid Glass transparency
#104Earlier quoted context omitted.
>>That's not how I remember it. Back in the day the first thing you did was disable the Aero stuff to claw back some performance on Vista. I remember it being kinda like placebo - you did, you marvelled at how much faster it's working, but in reality nothing changed. I really liked the look, and it did run smooth unless you had something below the minimum spec(which a lot of people did at the time).
Vista problems were largely nvidia driver crashes and low spec machines. Otherwise vista was fine.
My friend had an Alienware laptop which absolutely screamed with Vista
Re: iOS 26.1 lets users control Liquid Glass transparency
#105I switched from Android to iOS exclusively because of Liquid Glass. It's amazing. I'll just sit there and drag the glass back and forth over different things on my screen and stare in awe.
But wait, have you noticed that it's named "Liquid Glass(TM)", but none of the glass is actually liquid, or even flowing? Everything is solid pieces of glass. You fooled us again, Apple!
Re: iOS 26.1 lets users control Liquid Glass transparency
#106Earlier quoted context omitted.
You should try it if you're only a step into their ecosystem. Kiddo got some airpods for use with his android phone. Registered them with 'find my' on an iPhone SE I have for work that sits on my desk, so that when they get lost, we have a chance of finding them. Now, we get to be alerted to potential trackers every time when travel with him... even he gets the alerts, because he travels with his airpods frequently.…
I just don't understand how more people don't complain about this all the time. My wife has an apple tracker on her keys and I get a notification about an unknown tracker travelling with me on my phone every time we go anywhere. Why isn't there an "I know this tracker, leave me the fuck alone" option anywhere???
The way it should work, is that if the keys are nearby the user that owns them, the tracker shouldn't be giving unknown tracker notifications to other nearby users.
Re: iOS 26.1 lets users control Liquid Glass transparency
#107Earlier quoted context omitted.
The glass UI renders on my Apple Watch 6 just fine and that thing has probably 0.5% the GPU power as the Macbooks.
Your watch also has a screen resolution of (3024 * 1964) / (368 * 448) = 36 times less than a Macbook, so it's all a wash. Except the wasted coulombs.
Re: iOS 26.1 lets users control Liquid Glass transparency
#108Earlier quoted context omitted.
But wait, have you noticed that it's named "Liquid Glass(TM)", but none of the glass is actually liquid, or even flowing? Everything is solid pieces of glass. You fooled us again, Apple!
You want to hold a lump of molten glass?
Re: iOS 26.1 lets users control Liquid Glass transparency
#109Earlier quoted context omitted.
It barely handles that, and even the M5 still cannot cope with 8khz mouse input coupled to a high refresh rate (>240) screen. I laugh every time they try and sell us on these things being able to play games
?? isn't it objectively the fastest ST core out there, topping MT benchmarks as well? Depending on the variant the M4 plays cyberpunk at 50-120fps so what are you saying?
(Don't get me started on macOS and the un-disableable mouse acceleration override coupled together with Steam Link...)
Re: iOS 26.1 lets users control Liquid Glass transparency
#110It’s technically impressive that they’re simulating the way light travels through glass. But a lot of the time it’s so subtle that I wonder if they could have just used simple semi-opacity and it would have had 85% of the same effect at a fraction of the CPU cycles.
I'm not sure how but it doesn't seem to use that much processing power. My 5 year old apple watch seems to render the glass UI fairly well and I assume this thing has the bare minimum processing power.