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I don't like curved displays

blog.danielh.cc

101–110 of 137 posts

Re: I don't like curved displays

#101
I don't get the use case of curved displays.

I game, games do not support spherical "fisheye" rendering, thus the entire product concept is effectively dead, as no software supports correcting for these, since high end monitors are only typically sold for gaming, rarely office productivity.

Re: I don't like curved displays

#102

I don't get the use case of curved displays. I game, games do not support spherical "fisheye" rendering, thus the entire product concept is effectively dead, as no software supports correcting for these, since high end monitors are only typically sold for gaming, rarely office productivity.

distances between viewpoint and arbitrary points the panel is not constant. To some people, this variation becomes painful enough with ultrawide displays...

Re: I don't like curved displays

#103
post #99

Earlier quoted context omitted.

For a 34 incher, 1440px is perfect, and so is a 34 incher. A higher resolution renders text too small to read, and a larger monitor has one moving their head around instead of just their eyes. Of course, they are not ideal for the graphical work that the author implies, but they can't be beat for productivity work imho.

> A higher resolution renders text too small to read This is a misunderstanding of what higher resolution is for. Higher resolution allows text at exactly the same size to be much sharper and crisper. I have a 34” curved 1440p, and it’s like using a monitor from the pre-HD era in terms of sharpness. Other people in this thread have observed the same thing. The idea that it’s “perfect” is unfathomable to me.

it's not a misunderstanding, it's reality. yes in theory you can render text in dimensions you want, but in practice we have like 20 different UI systems running at the same time and each have their own quirks and limitations and the end result is unless you're using 96dpi or it's exact multiples. either som ui elements will be looking ridiculously out of proportion compared to something else, another element or image will look like a blurry fudge, and the end result always looks horrible.

Re: I don't like curved displays

#104

Little curve good, big curve bad. Imagine its 20 years ago before these monitors were made and you had multiple monitors. Ever see a dashboard chihuahua? (Or on the rear deck of a car). Thats you if you use a multimonitor setup. Do that for even 10 years, your neck hurts and your focus is distracted because you cant look straight ahead at your work and are constantly turning your head from left to right all day. Its…

Is turning you head left and right really worse for the neck than rigidly keeping staring straight for hours? Somehow I find it hard to believe.

Yeah, "turning your head is an unnatural movement" is a wild take. Setting aside the matter of ancestral environment, there are plenty of professions where people work at a desk/workstation on which they have to look at different "zones" while working.

Re: I don't like curved displays

#105
You are serving Menlo font on your website (monospace). This is not an open font. It is Apple IP and is not licensed for being served over the internet.

Although it is a derivative of the FOSS fonts-- Bitstream Vera and DejaVu, Menlo itself is not released with an open license. It's only meant for use with Apple devices.

I'd suggest changing to one of the many high quality FOSS fonts available online.

Re: I don't like curved displays

#106

I don't get the use case of curved displays. I game, games do not support spherical "fisheye" rendering, thus the entire product concept is effectively dead, as no software supports correcting for these, since high end monitors are only typically sold for gaming, rarely office productivity.

distances between viewpoint and arbitrary points the panel is not constant. To some people, this variation becomes painful enough with ultrawide displays...

I can almost see this complaint with poorly designed (ie, common and cheap) polarizers in LCDs and/or non-IPS/IPS-like LCDs at normal DPI.

However, that doesn't really work with OLEDs or MicroLEDs at any DPI, or any HighDPI IPS/IPS-likes.

Also, ultrawides are pretty rare. Multiple monitors have a lot more use, are a lot cheaper per pixel, and back to gaming again, a lot of games simply do not support anything but their native aspect ratio and will blackbox the viewport to prevent bugs and cheaters.

Re: I don't like curved displays

#107
post #99

Earlier quoted context omitted.

> A higher resolution renders text too small to read This is a misunderstanding of what higher resolution is for. Higher resolution allows text at exactly the same size to be much sharper and crisper. I have a 34” curved 1440p, and it’s like using a monitor from the pre-HD era in terms of sharpness. Other people in this thread have observed the same thing. The idea that it’s “perfect” is unfathomable to me.

it's not a misunderstanding, it's reality. yes in theory you can render text in dimensions you want, but in practice we have like 20 different UI systems running at the same time and each have their own quirks and limitations and the end result is unless you're using 96dpi or it's exact multiples. either som ui elements will be looking ridiculously out of proportion compared to something else, another element or imag…

Are you thinking of Windows perhaps? Mac and Linux can both handle this well. Even on X11 (which is old and limited in many ways), on 4K monitors global scaling of 200% works really well. But Windows has legacy apps that are bitmap-scaled, which apparently leads to blurriness (I’ve never seen this myself, only read about it. I’m allergic to Windows.)

Re: I don't like curved displays

#108
post #105

You are serving Menlo font on your website (monospace). This is not an open font. It is Apple IP and is not licensed for being served over the internet. Although it is a derivative of the FOSS fonts-- Bitstream Vera and DejaVu, Menlo itself is not released with an open license. It's only meant for use with Apple devices. I'd suggest changing to one of the many high quality FOSS fonts available online.

Are you an Apple IP lawyer? If not, why are you doing their work for for them?

Re: I don't like curved displays

#109
Hmm i suppose it's how you use your multi monitor setup too.

I don't have both displays in front of me, I have one mostly in front and one to the left side, which i keep angled more than what a curved display will give me.

Main work in front, reference on left.

I suppose I'd keep a curved ultrawide the same way. Not that I'm thinking of trying one, I like the physical separation that two different monitors provide.

Re: I don't like curved displays

#110
I had a curved ultrawide for a while, and didn’t have many complaints. But I switched to a 32” 16:9 and 24” 16:9 portrait and wouldn’t go back.

I’ve found having extra vertical space to be really nice and that window managers are easier to organize with separate monitors. I think it takes up less desk space as well.

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