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Skeuomorphism

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101–106 of 106 posts

Re: Skeuomorphism

#101
post #70

So skeuomorphism is now anything besides Windows Phone style "pure digital"? Shiny = glass, black texture = leather, blue texture = denim, etc? That's going to be really, really boring. I don't know why texture is such a bad thing. Of course you can overdo it like anything, but personally I prefer Reeder with a light paper-pulp backing texture instead of a plain light peach background. For example, what is so bad abo…

I completely agree, I'm getting a little tired of the whining about the 's'-word. For example, on the blog it shows the letter from Square with a paper background. What are we supposed to do instead of something like that? Blocks of solid color for everything, like you said?

It's not a letter, it's an email. That's the whole point.

Re: Skeuomorphism

#102
The anti-skeuomorphism crusade is more distracting than the designs it calls out. If I were a designer and if I had any influence, I'd add some gratuitous skeu-ness to a design just to attempt to calm the skeuphobia sweeping the design world.

Re: Skeuomorphism

#103
post #88
post #82

Earlier quoted context omitted.

The other thing to consider is that audio processing is resource intensive. Many times you need to run many things at once and performance suffers. Guess what else is resource intensive? Graphics. So everytime you have gratuitous graphics (e.g. a guitar plug-in that has one or two controls but goes to ridiculous lengths to reproduce a graphical image of, say, a guitar pedal), it takes away some of your resources. I t…

https://ccrma.stanford.edu/software/snd/snd/snd.html "Snd is a sound editor modelled loosely after Emacs" As an Emacs user, I am very much intrigued and will have to try this out. Thanks!

I really shouldn't have said "UNIX way". It really is more a "LISP way" I guess. LISP predates UNIX. My point was just that it's an "interface" that's more in line with how computers actually work.

Re: Skeuomorphism

#104
post #37

If skeuomorphism didn't have a name, I bet no one would give a shit.

It has a name because it's been an issue in technology for thousands of years. I first heard the term back in the 1970s when I was in college. Popped up all the time in architecture, engineering, and art history classes. By the late 1970s I was even hearing it used in discussions about software. If you don't understand how skeuomorphism works and effects design, you won't be very good at it.

Re: Skeuomorphism

#106

Earlier quoted context omitted.

> The problem is that login form has no analog in real-life, so in this one designer just went crazy for the sake of it. That is not a problem. A problem is: "it is hard to use", "it uses a lot of bandwidth", "people dislike it in A/B testing and buy less".

Skeuomorphism is a derivative object that retains ornamental design cues to a structure that was necessary in the original [1]. So the problem is exactly it: the designer attempted a skeumorphic design of something that has no original in the first place. The consequences then are that it doesn't improve usability, wastes bandwidth, etc. - just as in any other bad design. [1] http://en.wikipedia.org/wiki/Skeuomorph

If the designer does something to no positive effect, it does not automatically mean that the effect is negative.
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