This just shows how little Apple cares about gaming on Mac. It's so sad that I spent thousands on multiple Mac devices (MBP, M Studio, etc.) only to be bottlenecked not by hardware, but by Apple's shitty approach to gaming software. I know why they do it though. Apple can't take their undeserved 30% cut of Mac games the same way they take their iOS cuts. We had a teacher years ago who said something that remains true…
Blurry rendering of games on Mac
101–110 of 328 posts
Re: Blurry rendering of games on Mac
#102Earlier quoted context omitted.
I just replaced a nuc 9 ghost canyon with a Mac mini. The difference in power consumption is insane. Nuc was 67 watts. The mini is 4-10. I don’t have enough data for a long term average on the mini yet, but it’s ludicrously efficient.
Is it me or is a 6 year old product on 14nm against whatever isn't exactly the most level of comparisons?
Re: Blurry rendering of games on Mac
#103Re: Blurry rendering of games on Mac
#104Earlier quoted context omitted.
Somebody told me that the quality of a company is directly proportional to the quality of its documentation...
Boeing's documentation is probably excellent. In general it is assumed that documentation is the boring part and paying attention to it is a sign of quality. But where do you put people who prefer writing and/or teaching to thinking long and deep about product issues ?
it isn't, it's just ISO/NADCAP conforming.
Re: Blurry rendering of games on Mac
#105Earlier quoted context omitted.
> Even if they did, 100w should be room enough to play relatively recent titles Steamdeck runs on 45W, and that's plenty enough power to have fun.
I briefly owned a Steam Deck (before returning it), and it seems like most users tone down their expectations a lot compared to PC gaming. 30fps at the Deck’s low resolution seems to be the norm for recent games. Enough power to have fun, sure, but I think people would rightfully pan it if it weren’t Valve.
you swallow the taste of the terrible hardware of a steam deck for the support of valve/proton/devs and the ecosystem.
Re: Blurry rendering of games on Mac
#106Earlier quoted context omitted.
Don't worry, they plan to gut Rosetta 2 so it will only support Mac games from the Intel era, that should help shrink that number! > Rosetta was designed to make the transition to Apple silicon easier, and we plan to make it available for the next two major macOS releases – through macOS 27 – as a general-purpose tool for Intel apps to help developers complete the migration of their apps. Beyond this timeframe, we wi…
Their compatibility layers being intended as exclusively transitional can be frustrating, but on the other hand it’s also why near every Mac app now has a proper aarch64 build. If it were known that Rosetta were going to remain part of the OS forever, many apps would’ve never been ported and would’ve been at an effectively permanent 30-60% performance penalty and disproportionate drags on battery life. On the other s…
The moment Windows actually has non-x86 hardware which people actually want to buy I bet native app support comes pretty quick.
Re: Blurry rendering of games on Mac
#107Earlier quoted context omitted.
Boeing's documentation is probably excellent. In general it is assumed that documentation is the boring part and paying attention to it is a sign of quality. But where do you put people who prefer writing and/or teaching to thinking long and deep about product issues ?
Perhaps the biggest issue with the 737 MAX was lack of documentation. Boeing consciously chose to completely omit several new features (most notoriously MCAS) from the pilot manuals in order to make it seems like nothing important was changed that would require retraining 737 NG pilots on a simulator. In a sense, this is far worse than what most tech companies do since it is a life-and-death issue and Boeing has made…
There's something of a history of aerospace vendors omitting "implementation details" that end up contributing to serious accidents (e.g. if you get an Airbus far enough out of the normal envelope protections, you lose stall warning), and an equally sordid history of flight and maintenance crews improvising procedures to the observed (rather than designed/specified) behavior of aircraft systems.
Arguably, the single biggest systematic risk in the current pilot training system is that crews overlearn to the implementation details of their training, rather than the actual principles and flight manuals (e.g. training inadvertently training for quick engine shutdowns, when the consequences of shutting down the wrong engine in reality are much more serious).
Re: Blurry rendering of games on Mac
#108Earlier quoted context omitted.
Is it me or is a 6 year old product on 14nm against whatever isn't exactly the most level of comparisons?
Its been across the board for me. Have ryzen 6xxx-8xxx mini PCs that are 45-60W and my 5 year old M1 Mini is comparable at a fraction of power draw
Re: Blurry rendering of games on Mac
#109Re: Blurry rendering of games on Mac
#110Am I the only one who finds screens with rounded corners and notches really stupid? We had to struggle for decades with CRTs and their funky geometry, and when we finally get displays with perfect geometry, we botch them again to make them look... cooler?