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Blurry rendering of games on Mac

colincornaby.me

101–110 of 328 posts

Re: Blurry rendering of games on Mac

#101

This just shows how little Apple cares about gaming on Mac. It's so sad that I spent thousands on multiple Mac devices (MBP, M Studio, etc.) only to be bottlenecked not by hardware, but by Apple's shitty approach to gaming software. I know why they do it though. Apple can't take their undeserved 30% cut of Mac games the same way they take their iOS cuts. We had a teacher years ago who said something that remains true…

Im on an M3 Ultra Mac Studio. A $4K computer. And I'm not sure why but if I try to stream anything on StreamLabs (even with no game open), the recording is laggy and choppy. I just don't understand how that's possible.

Re: Blurry rendering of games on Mac

#102
post #95

Earlier quoted context omitted.

I just replaced a nuc 9 ghost canyon with a Mac mini. The difference in power consumption is insane. Nuc was 67 watts. The mini is 4-10. I don’t have enough data for a long term average on the mini yet, but it’s ludicrously efficient.

Is it me or is a 6 year old product on 14nm against whatever isn't exactly the most level of comparisons?

Its been across the board for me. Have ryzen 6xxx-8xxx mini PCs that are 45-60W and my 5 year old M1 Mini is comparable at a fraction of power draw

Re: Blurry rendering of games on Mac

#103
League of Legends in borderless mode renders at the resolution that's set in BetterDisplay instead of the real one which makes it very blurry. In fullscreen it does it correctly so I'm forced to use fullscreen.

Re: Blurry rendering of games on Mac

#104

Earlier quoted context omitted.

Somebody told me that the quality of a company is directly proportional to the quality of its documentation...

Boeing's documentation is probably excellent. In general it is assumed that documentation is the boring part and paying attention to it is a sign of quality. But where do you put people who prefer writing and/or teaching to thinking long and deep about product issues ?

>Boeing's documentation is probably excellent.

it isn't, it's just ISO/NADCAP conforming.

Re: Blurry rendering of games on Mac

#105
post #58

Earlier quoted context omitted.

> Even if they did, 100w should be room enough to play relatively recent titles Steamdeck runs on 45W, and that's plenty enough power to have fun.

I briefly owned a Steam Deck (before returning it), and it seems like most users tone down their expectations a lot compared to PC gaming. 30fps at the Deck’s low resolution seems to be the norm for recent games. Enough power to have fun, sure, but I think people would rightfully pan it if it weren’t Valve.

absolutely agreed.

you swallow the taste of the terrible hardware of a steam deck for the support of valve/proton/devs and the ecosystem.

Re: Blurry rendering of games on Mac

#106
post #47

Earlier quoted context omitted.

Don't worry, they plan to gut Rosetta 2 so it will only support Mac games from the Intel era, that should help shrink that number! > Rosetta was designed to make the transition to Apple silicon easier, and we plan to make it available for the next two major macOS releases – through macOS 27 – as a general-purpose tool for Intel apps to help developers complete the migration of their apps. Beyond this timeframe, we wi…

Their compatibility layers being intended as exclusively transitional can be frustrating, but on the other hand it’s also why near every Mac app now has a proper aarch64 build. If it were known that Rosetta were going to remain part of the OS forever, many apps would’ve never been ported and would’ve been at an effectively permanent 30-60% performance penalty and disproportionate drags on battery life. On the other s…

Even if Windows wanted to push hard to get off x86 they still lack ARM hardware worth moving to in the first place. I wouldn't be surprised if the 13" M1 MacBook alone shipped more units than all Windows 8/8.1/10/11 ARM devices combined. The 32 bit -> 64 bit app migration for x86 was also much slower on Windows but, again, there wasn't any real performance gain to be had until your app needed more than 4 GB of RAM in a single process, so no real pressure there either.

The moment Windows actually has non-x86 hardware which people actually want to buy I bet native app support comes pretty quick.

Re: Blurry rendering of games on Mac

#107

Earlier quoted context omitted.

Boeing's documentation is probably excellent. In general it is assumed that documentation is the boring part and paying attention to it is a sign of quality. But where do you put people who prefer writing and/or teaching to thinking long and deep about product issues ?

Perhaps the biggest issue with the 737 MAX was lack of documentation. Boeing consciously chose to completely omit several new features (most notoriously MCAS) from the pilot manuals in order to make it seems like nothing important was changed that would require retraining 737 NG pilots on a simulator. In a sense, this is far worse than what most tech companies do since it is a life-and-death issue and Boeing has made…

One could say that "the point" of MCAS was to be an implementation detail, something that you would often deliberately hide from software documentation so that users don't design around internal details.

There's something of a history of aerospace vendors omitting "implementation details" that end up contributing to serious accidents (e.g. if you get an Airbus far enough out of the normal envelope protections, you lose stall warning), and an equally sordid history of flight and maintenance crews improvising procedures to the observed (rather than designed/specified) behavior of aircraft systems.

Arguably, the single biggest systematic risk in the current pilot training system is that crews overlearn to the implementation details of their training, rather than the actual principles and flight manuals (e.g. training inadvertently training for quick engine shutdowns, when the consequences of shutting down the wrong engine in reality are much more serious).

Re: Blurry rendering of games on Mac

#108
post #95

Earlier quoted context omitted.

Is it me or is a 6 year old product on 14nm against whatever isn't exactly the most level of comparisons?

Its been across the board for me. Have ryzen 6xxx-8xxx mini PCs that are 45-60W and my 5 year old M1 Mini is comparable at a fraction of power draw

I would think a low TDP Ryzen chip shouldn't be that much different. Were those the 15W TDP Ryzens?

Re: Blurry rendering of games on Mac

#109

Earlier quoted context omitted.

Microsoft has excellent documentation. So that's one counterexample. :)

It was excellent. It's a mess last time I looked.

Their documentation for the very newest stuff contains very obviously AI-generated inaccurate and misleading crap.

Re: Blurry rendering of games on Mac

#110
post #39

Am I the only one who finds screens with rounded corners and notches really stupid? We had to struggle for decades with CRTs and their funky geometry, and when we finally get displays with perfect geometry, we botch them again to make them look... cooler?

I've always preferred the look of non-antialiased fonts on an LCD for this reason - you can finally actually see the sharp square corners of a pixel, yet somehow many like the blurry smoothness of antialiasing to make the screen more like a CRT.
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