Earlier quoted context omitted.
CRT resolution was moreso limited by GPUs than the monitor itself. They don't have fixed pixels like LCD/OLED.
> GPUs than the monitor itself. No, it was limited by the bandwidth of the beam driving system, which the manufactures, obviously, tried to maximize. This limit is what set the shadow mask and RGB sub pixels/strip widths. The electron beam couldn't make different color, different colored phosphor patches were used. But, since bandwidth is mostly resolution * refresh, you could trade between the two: more refresh, les…
Because that thing could only do the BIOS text modes, and standard VGA at 640x480 at 60 or 70Hz. Anything else just showed OUT OF SYNC on the OSD, and then switched off.
Except when you fed it 800x600@160Hz, 1024x768@144Hz, 1280@120Hz and 1600x1200@70 to 80Hz, or anything weird in between.
I could easily do that under XFree86 or early X.ORG. A gamer under DOS/Windows rather not, not even with Scitech Display Doctor, because most games at that time used the hardware directly, with only a few standard options to chose from.
OUT-OF-SYNC zing
Was nice for viewing 2 DIN-A4 side by side in original size :-)
Fortunately a Matrox I had could drive that, as could a later Voodoo3 which also had excellent RAMDACs and X support.