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My experience with Claude Code after two weeks of adventures

sankalp.bearblog.dev

101–110 of 388 posts

Re: My experience with Claude Code after two weeks of adventures

#101
post #95
post #81

Earlier quoted context omitted.

Not always the case. It’ll just go and “fix” the tests to pass instead of fixing the core issue.

That used to happen a whole lot more. Recent Claudes (3.7, 4) are less likely to do that in my experience. If they DO do that, it's on us to tell them to undo that and fix things properly.

[deleted]

Re: My experience with Claude Code after two weeks of adventures

#102
post #50

There must at this point be lots and lots of actual walkthroughs of people coding using Claude Code, or whatever, and producing real world apps or libraries with them right? Would be neat to have a list because this is what I want to read (or watch), rather than people just continuously telling me all this is amazing but not showing me it’s amazing.

I would like to see this list too. However, I guess people don't disclose they use AI when making stuff. AFAIK, this https://github.com/cloudflare/workers-oauth-provider repository is made with Claude code.

Re: My experience with Claude Code after two weeks of adventures

#103
post #91
post #83

Earlier quoted context omitted.

It’s telling that they didn’t specifically address it at the negative experience and you filled that in yourself

It was the comment they replied to. If it was a general critique of the state of discourse around agentic tools and Claude Code in particular why not make it a top level comment?

Oh, because I wanted to illustrate that the discourse is exemplified by the pair of the GP comment (vague and positive) and the parent comment (vague and negative). Therefore I replied to the negative parent comment.

Re: My experience with Claude Code after two weeks of adventures

#105
post #5

Sometimes, you'll just have a really productive session with Claude Code doing a specific thing that maybe you need to do a lot of. One trick I have gotten some milage out of was this: have Claude Code research Slash commands, then make a slash command to turn the previous conversation into a slash command. That was cool and great! But then, of course you inevitably will interrupt it and need to do stuff to correct i…

I find amazing all the effort that people put trying to program a non deterministic black box. True courage.

You might also find it amazing that people work with colleagues and give them feedback!

Re: My experience with Claude Code after two weeks of adventures

#106

Earlier quoted context omitted.

What do you mean “with agents”?

I've been using mainly gemini-cli and am starting to play around with claude code.

Are you referring to those as agents or do you mean spinning separate/multiple agents out of sessions on them?

Re: My experience with Claude Code after two weeks of adventures

#107
post #80
post #42

Earlier quoted context omitted.

do you create the claude.md files at several levels of your folder structure, so you can teach it how to do different things? Configuring these default system prompts is required to get it to work well. I'd definitely watch Boris's intro video below [1] [1] Boris introduction: https://www.youtube.com/watch?v=6eBSHbLKuN0 [2] summary of above video: https://www.nibzard.com/claude-code/

By the time you do all of that you might as well just write code by hand.

that's really just a scale question.

Yes, I would write a 4 line bash script by myself.

But if you're trading a 200 line comprehensive claude.md document for a module that might be 20k LoC? it's a different value proposition.

Re: My experience with Claude Code after two weeks of adventures

#109
post #71

Earlier quoted context omitted.

Sigh. As others have commented, over and over again in the last 6 months we've seen discussions on HN with the same basic variation of "Claude Code [or whatever] is amazing" with a reply along the lines of "It doesn't work for me, it just creates a bunch of slop in my codebase." I sympathize with both experiences and have had both. But I think we've reached the point where such posts (both positive and negative) are…

It's telling that you ask these details from a comment describing a negative experience, yet the top-most comment full of praises and hyperbole is accepted at face value. Let's either demand these things from both sides or from neither. Just because your experience matches one side, doesn't mean that experiences different from yours should require a higher degree of scrutiny. I actually think it's more productive to…

>Let's either demand these things from both sides or from neither. Just because your experience matches one side, doesn't mean that experiences different from yours should require a higher degree of scrutiny.

Sort of.

The people that are happy with it and praising the avenues offered by LLM/AI solutions are creating codebases that fulfill their requirements, whatever those might be.

The people that seem to be unhappy with it tend to have the universal complaints of either "it produces garbage" , or "I'm slower with it.".

Maybe i'm showing my age here, but I remember these same exact discussions between people that either praised or disparaged search engines. The alternative being an internet Yellowpages (which was a thing for many years.)

The ones that praised it tended to be people who were taught or otherwise figured out how to use metadata tags like date:/onsite: , whereas the ones that disparaged it tended to be the folks who would search for things like "who won the game" and then proceed to click every scam/porno link on this green Earth and then blame Google/gdg/lycos/whatever when they were exposed to whatever they clicked.

in other words : proof is kind of in the pudding.

I wouldn't care about the compiler logs from a user that ignored all syntax and grammar rules of a language after picking it up last week, either -- but it's useful for successful devs to share their experiences both good and bad.

I care more about the opinions of those that know the rules of the game -- let the actual teams behind these software deal with the user testing and feedback from people that don't want to learn conventions.

Re: My experience with Claude Code after two weeks of adventures

#110

Anyone using it for game dev? Like just having the agent try to build a game?

I tried using aider with godot. CC would probably be better. Aider with 4o/o3-mini wasn't very good at gdscript, and it was terrible at editing tres/tscn files (which are usually modified through the editor). If you had a very code-centric game, it could turn out OK, but if you have resources/assets that you normally edit with special programs, it is going to struggle.
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